4.60 star(s) 56 Votes

lolotech

Member
Oct 7, 2018
265
329
Yeash, I was going to ask if you guys were on hiatus (living life, which is all good) or given up.
After downloading the game and beta I understand where its at.
Gotta admire Vren, not one to run out of ideas but damn he leaves a wave of destruction via bugs/lack of spell checks and inconsistencies.

Anyway on my playthrough, work uniforms don't get enforced and stripper doses aren't administrated,

keep up the good work ya'll, appreciate you, hands you another jug of coffee...
 

Porrvald

Member
Sep 12, 2020
475
489
Hi,

Im stuck on a mission for sister to get mom to take topless instaPics, she keeps telling me she will get banned. Would anyone have a answer to my problem?
If I remember correctly you should simply get them to take pictures together and then convince them to show boobs during the photo shoot itself.

Sister never stops whining about getting banned if you ask her to be topless from start.
 

Tristim

Member
Modder
Donor
Nov 12, 2018
314
1,205
Yeash, I was going to ask if you guys were on hiatus (living life, which is all good) or given up.
After downloading the game and beta I understand where its at.
Gotta admire Vren, not one to run out of ideas but damn he leaves a wave of destruction via bugs/lack of spell checks and inconsistencies.

Anyway on my playthrough, work uniforms don't get enforced and stripper doses aren't administrated,

keep up the good work ya'll, appreciate you, hands you another jug of coffee...
Still early in the beta process, working out kinks, so many things changed, so it will be a little while until it's stable.
 

Sevatar

New Member
Jun 3, 2017
2
1
There is 0.49.x beta that doesnt working


I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
OverflowError: value too large to convert to short

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 538, in main
renpy.game.script.report_duplicate_labels()
File "renpy/script.py", line 970, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "renpy/parser.py", line 3015, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "renpy/display/error.py", line 194, in report_parse_errors
error_fn=error_fn,
File "renpy/game.py", line 284, in invoke_in_new_context
return callable(*args, **kwargs)
File "renpy/display/error.py", line 46, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3793, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 681, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1238, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1733, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "renpy/display/layout.py", line 1730, in sizeit
rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
File "render.pyx", line 315, in renpy.display.render.render_for_size
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1733, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "renpy/display/layout.py", line 1730, in sizeit
rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
File "render.pyx", line 315, in renpy.display.render.render_for_size
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/viewport.py", line 252, in render
surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1017, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/text/text.py", line 2072, in render
layout = Layout(self, width, height, renders, splits_from=virtual_layout)
File "renpy/text/text.py", line 764, in __init__
textsupport.tweak_glyph_spacing(all_glyphs, lines, target_x_delta, target_y_delta, maxx, y) # @UndefinedVariable
File "textsupport.pyx", line 969, in renpy.text.textsupport.tweak_glyph_spacing
File "textsupport.pxd", line 79, in renpy.text.textsupport.Line.y.__set__
OverflowError: value too large to convert to short

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.49.2
Sat Feb 19 02:51:16 2022

-----------------------------------------------------

can anyone help?
 

themagiman

Well-Known Member
Mar 3, 2018
1,352
408
Is there someway to get the girls in the company to not sit down when you view the room? I just want them to stand normally...
 

Sir_EatsALot

Active Member
Aug 24, 2017
590
721
Thanks for getting the mod up and running so quickly. I found a bug on my playthrough- Modify entire wardrobe option from mod settings only work on unique characters and not on randomly generated ones. They just say sorry they couldn't find anything to change.

Also, the city council woman has stopped coming after i took advantage of her trance just once.
 
Last edited:

kyo760721

New Member
Jun 10, 2017
13
2
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/general_actions/location_actions/business_actions.rpy", line 138, in script call
    call advance_time() from _call_advance_time_3
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 304, in script call
    call advance_time from _call_advance_time_advance_time_enhanced
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 288, in script call
    $ advance_time_action_list[count].call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 378, in script
    python:
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 380, in <module>
    advance_time_run_turn(people_to_process)
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 207, in advance_time_run_turn
    project.on_turn()
  File "game/major_game_classes/business_related/Policy.rpy", line 168, in on_turn
    self.on_turn_function(**self.extra_arguments)
  File "game/Mods/Ellie/IT_Business_Projects.rpy", line 361, in market_targeted_advertising_project_on_turn
    sorted_by_value = sorted(mc.business.inventory.serums_held, key = lambda serum: serum[0].value) #List of tuples [SerumDesign, count], sorted by the value of each design. Used so most valuable serums are sold first.
  File "game/Mods/Ellie/IT_Business_Projects.rpy", line 361, in <lambda>
    sorted_by_value = sorted(mc.business.inventory.serums_held, key = lambda serum: serum[0].value) #List of tuples [SerumDesign, count], sorted by the value of each design. Used so most valuable serums are sold first.
AttributeError: 'SerumDesign' object has no attribute 'value'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/general_actions/location_actions/business_actions.rpy", line 138, in script call
    call advance_time() from _call_advance_time_3
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 304, in script call
    call advance_time from _call_advance_time_advance_time_enhanced
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 288, in script call
    $ advance_time_action_list[count].call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 378, in script
    python:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 380, in <module>
    advance_time_run_turn(people_to_process)
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 207, in advance_time_run_turn
    project.on_turn()
  File "game/major_game_classes/business_related/Policy.rpy", line 168, in on_turn
    self.on_turn_function(**self.extra_arguments)
  File "game/Mods/Ellie/IT_Business_Projects.rpy", line 361, in market_targeted_advertising_project_on_turn
    sorted_by_value = sorted(mc.business.inventory.serums_held, key = lambda serum: serum[0].value) #List of tuples [SerumDesign, count], sorted by the value of each design. Used so most valuable serums are sold first.
  File "renpy/python.py", line 1056, in revertable_sorted
    return RevertableList(sorted(*args, **kwargs))
  File "game/Mods/Ellie/IT_Business_Projects.rpy", line 361, in <lambda>
    sorted_by_value = sorted(mc.business.inventory.serums_held, key = lambda serum: serum[0].value) #List of tuples [SerumDesign, count], sorted by the value of each design. Used so most valuable serums are sold first.
AttributeError: 'SerumDesign' object has no attribute 'value'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.49.2
Sun Feb 20 19:18:15 2022


can anyone help? please
 

eldoen

Member
Jun 30, 2021
460
283
There is 0.49.x beta that doesnt working


I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
OverflowError: value too large to convert to short

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 538, in main
renpy.game.script.report_duplicate_labels()
File "renpy/script.py", line 970, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "renpy/parser.py", line 3015, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "renpy/display/error.py", line 194, in report_parse_errors
error_fn=error_fn,
File "renpy/game.py", line 284, in invoke_in_new_context
return callable(*args, **kwargs)
File "renpy/display/error.py", line 46, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3793, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 681, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1238, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1733, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "renpy/display/layout.py", line 1730, in sizeit
rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
File "render.pyx", line 315, in renpy.display.render.render_for_size
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1733, in render
cwidth, cheight = sizeit('c', width, height, 0, 0)
File "renpy/display/layout.py", line 1730, in sizeit
rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
File "render.pyx", line 315, in renpy.display.render.render_for_size
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/viewport.py", line 252, in render
surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1017, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/text/text.py", line 2072, in render
layout = Layout(self, width, height, renders, splits_from=virtual_layout)
File "renpy/text/text.py", line 764, in __init__
textsupport.tweak_glyph_spacing(all_glyphs, lines, target_x_delta, target_y_delta, maxx, y) # @UndefinedVariable
File "textsupport.pyx", line 969, in renpy.text.textsupport.tweak_glyph_spacing
File "textsupport.pxd", line 79, in renpy.text.textsupport.Line.y.__set__
OverflowError: value too large to convert to short

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.49.2
Sat Feb 19 02:51:16 2022

-----------------------------------------------------

can anyone help?
looks like it is missing bugfix, or it didn't get applied correctly.
 

TeamHentaiX

The Dark Side loves Da Booty + Naughty OoOooo
Uploader
Game Developer
Sep 20, 2017
2,106
14,705
I Enjoy the modded version more cause of the sex store and other events, the regular game yeah i am playing it and while some of it is fun, it ain't fun when you don't have your favorite girls in the game like - your gym girl, the silly dark chocolate bimbo, kara with the accent from the coffee shop and the girl who talks weird but hella sexy.

so yeah ima just sit back and play other games and the regular lab rats and wait patiently for 49 hehe :sneaky:;):devilish:

(i also sometimes play v46 of the modded version when i really get bored of the regular lab rats haha)
 
  • Like
  • Yay, new update!
Reactions: rKnight and Burt

eldoen

Member
Jun 30, 2021
460
283
Recruitment policies for screening criteria arent working in beta
should be much better now. ignore Vren's decription of only, a replace with Prioritizes because there is some randomness in char gen that allows for pre gens and variation
 

phlore101

Member
Jun 28, 2017
303
127
Does anyone else experience a quick fade-in/fade-out upon entering every location? I think this is new
It was just added about 9 hours ago. You can turn it off in preferences.

Added: location change fade effect (can be disabled by setting skip transitions in preferences).
 
  • Like
Reactions: Erik Hansson
4.60 star(s) 56 Votes