2.80 star(s) 28 Votes


The Happy Beaver
Respected User
Former Staff
Sep 9, 2016



This set shortly after the events of the Lab Rats 1, but will not require any knowledge of it to enjoy. The game will focus on corrupting your female employees as you build your pharmaceutical empire. The game will feature procedurally generated girls, a detailed clothing and outfit system, and a complex sex system.​

Thread Updated: 2019-06-13
Release Date: 2019-06-11
Censorship: No
Version: 0.17.1
OS: Windows, Linux, MacOS, Android
Language: English
3dcg, male protagonist, group sex, mind control, teasing, vaginal sex, anal sex, cosplay

1- Extract to desired location.
2- Click on "executable_name.exe" to start playing.


- Employees will no longer quit during the weekend.

- Thong pattern 1 added

- Lace bra pattern 1 added

- Corset pattern 1 added

- Lace panties pattern 1 added

- Rerendering bobbed and bow hair

- Long skirt being rerendered as monocromatic

- Long Tshirt was rerendered as monocromatic

- Cotton panties added

- Thin panties pattern 1 added

- Added bobbed hair style.

- Improved hair style contrast.

- Added Cousin (Gabrielle) character.

- Added Aunt (Rebecca) character.

- Added Starting wardrobe for Gabrielle.

- Added starting wardrobe for Rebecca.

- Added new "Introvert" personality type and associated dialogue.

- Map screen now uses hex co-ords instead of raw screen position. Map locations updated for new system.

- Added support for events triggered when you enter the same room as someone.

- Added support for events triggered when you start an interaction with someone.

- Added long chain of aunt introduction events.

- Added action for helping your aunt move.

- Added long chain of cousin introduction events.

- Added cousin blackmail related events.

- Added event for sharing drinks with your aunt.

- Temporary sluttiness is now uncapped (was previously capped at core+suggestability+10)

- Temporary sluttiness above core+suggestability returns to normal "core" amount very quickly, up to 5 per turn.

- Temporary sluttiness above core but within core+suggestability converts to core sluttiness, with a suggestability % chance each turn to change 3 temporary into 3 core.

- Temporary sluttiness above core+suggestability has a chance to convert to 1 core sluttiness each turn, with an 100% chance if it is 5 or more higher. Serum use makes corruption faster and more efficent, but is not strictly nessesary.

- Adjusted blue and red character fonts to be lighter and more readable.

- Long sweater pattern 1 added

- Strapless Bra pattern 1 added

- Added a tooltip to serum produciton line screen explaining production weight and autosell thresholds.

- Added indication that giving a performance review will take a turn.


- Fixed incorrect call to mc_title variable in personality dialogue.

- Fixed function typo in mom texting random event that was causing a crash.

- Fixed dialogue typos.

- Removed ability to schedule multiple dates for the end of the week, including multiple dates with the same person.

- Changed home front hall image from old apartment lobby image to new living room image.

- It is no longer possible to bring up the goal screen while in the map movement screen.

- Initial game startup speed has been massively improved. Startup times reduced to between 5 and 10 seconds.

- Added concept of character titles. Each character has a title for themselves and a title for you.

- Character titles are used inside of dialogue in places where their names would previously have been used.

- MC titles are used inside of dialogue in places where the main character's title would previously have been used.

- Added character possessive titles. Possesive titles are used in narration when describing a character's relationship to you.

- Added initial list of titles for each of the three types.

- Each personality can now add their own titles to the general master list a character picks from.

- Character titles and possessive titles now recieve the same formatting the character's dialogue does during narration.

- Character titles and possessive titles now recieve the same formatting when used inside of menus.

- Added ability to talk to a character and change their titles directly. Requires a minimum of 120 obedience.

- Characters now have a random chance to want to reassess their titles when you talk to them.

- Low obedience characters will demand you use a new title or be unhappy. Moderate obedience give you a choice between two they like, but will keep their old title if you wish. High obedience characters give you complete control and are happy no matter what you pick.

- Added "Business Vest" clothing item.

- Added "Strapless Bra" clothing item.

- Added "Bobbed Hair" hairstyle.

- Added rendering support for "patterns". A pattern is a section of an existing clothing item that can be coloured a secondary colour.

- Six initial patterns added for testing:

- Bra now has "lacy" patern, colours lace separately from entire bra.

- Sports bra has been rerendered to remove clipping and now has "two toned" pattern, which recolours the strapping.

- Sweater dress now has two toned pattern and a star pattern,

- Tshirt now has a striped pattern.

- The tied sweater now has a two toned pattern.

- Added .xml export and import support for patterns. (Add outfit exports to the wardrobe.xml file to add them into your game permanently)

- Outfit creator redesigned.

- Outfit creator now supports patterns. When a pattern is selected you can also select if you are modifying the primary or secondary colour.

- Outfit creator now has a colour swatch. Right click on a colour square to save your currently selected colour. Left click to load the colour loaded in that square. The colour swatch is persistant between games.

- Redid graphics for outfit designer tutorial to match new outfit creator design.

- End of day report now refers to characters by their title.

- Unmet characters no longer report potentially raised sluttiness in the end of day report.

- "Talk to someone" menu and similarly styled menus now provide a preview of the person when the button is hovered.

- Added several more character titles, possessive titles, and MC titles.

- Broken AC crisis now lists requirement for uniform policy to order people to strip down in the heat.

- Serum designer now separates out serum production traits to make it clear that they are required and different.

- Rerendered long sweater dress and Belted skirt to be monotone by default.

- Added new two tone pattern for long tshirt.

- Added new two tone pattern for camisole.

- Added new two tone pattern for belted skirt.

- Added new two tone pattern for sneakers.

- Added new two tone pattern for garterbelt and fishnets.

- Adjusted several whiteness and contrast values for clothing pieces to equalize brightness.

- Added new deepthroat description branch.


- Fixed several spelling mistakes throughout the game.

- Libido inhibitor side effect no longer adds far more sluttiness than it should.

- Fixed hair colours of some characters being incorrect when new characters were generated.

- Fixed some serum trait combinations resulting in a final production cost of 0 (And crashing things later)

- Fixed serum designs being allowed to progress when they lacked any production trait.

- Fixed performance reviews being possible for completely new employees.

- Lily's morning encounter no longer leaves up her detailed UI when the encounter is over.

Console Commands:
mc.money = xx
mc.business.funds = xx

mc.charisma = xx
mc.int = xx
mc.focus = xx

mc.hr_skill = xx
mc.market_skill = xx
mc.research_skill = xx
mc.production_skill = xx
mc.supply_skill = xx

mc.sex_skills["Foreplay"] = xx
mc.sex_skills["Oral"] = xx
mc.sex_skills["Vaginal"] = xx
mc.sex_skills["Anal"] = xx

PC: - - -
Mac: - - -
Android: - - -

Extras: -

*The compressed version is not made or supported by the dev, download at your own risk

Jennifer.jpg Jennifer2.jpg Stephanie.jpg Stephanie2.jpg Work.jpg Serum.jpg
Last edited by a moderator:


The Happy Beaver
Respected User
Former Staff
Sep 9, 2016
"This version won't really be a game (and won't be a numbered version), but it should give a feel for where content will be added and what the gameplay will end up being like. "

Well its a start - last game was fun :eek:penedeyewink:

Last edited:


Well-Known Member
Jul 14, 2017
I walked away because lack of sex animation floating body part don't work for me. So question is this new game going to add true sex animation? Way to many game with animation MC to NPC action, If your development is not moving forward then your moving backwards.
Last edited:


Well-Known Member
Jul 27, 2017
This one needs to show the penis otherwise there won't be much improvement, the first game is good but this one can be great if it keeps what made the prequel better than average and add to it or remove from it things that make a difference.

A few ideas (+ means good, - means bad):

+ Male genitals
+ Deeper story and dialogue
+ Better facial expressions to make the characters feel less robotic

- Lifeless characters after you break them
- Timed game (I don't know I'm not a big fan of timed games in general so..This could be a personal opinion).
- No buildup for big events especially when the MC bangs someone for the first time, he needs to have a reaction a thought, some dialogue like: "Unbelievable I'm about to bang my hot ass mom, I would never dream of it let alone do it..." stuff like that livens up the game.
Last edited:


Oct 3, 2017
Very unfinished. Not so much a demo as a skeleton placeholder. Could be good when fleshed out a bit. Pun intended.

Thanks though.
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The Happy Beaver
Respected User
Former Staff
Sep 9, 2016
is this a remake because honesty the last game in terms of graphics was horrible for a honey select game lack of sex scenes or hard to achieve for mind control game and endless looping of music was kinda shit i honesty never got into the game after corruption starting coming out with more content
You can view the public design document here:

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I am so excited for this game. But I also feel like it won’t be as impactful because you don’t have any characters that the story can latch on to. So I think that having a female companion or such that is stable through the entire game would do a great deal for the story. I remember the reason that I count Lab Rats 1 as one of my favorite games is that I genuinely loved how developed the characters were. I feel like standard dialogue would not carry the same weight as talking with Mom or Alexia and seducing them.
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2.80 star(s) 28 Votes