Personally, I would like a more difficult business part. Yes, really. Once you have the basics down its basically just a click and wait, you make money without even trying.
Quick guide:
Creation: 1 Point Charisma, 1 Point each Work Skills, 4 Points foreplay/oral/vaginal
Day 1: Smalltalk with Stephanie, if she hates/dislikes working or research work start over. Research Basic Medical Application.
Day 2: Continiue researching Basic Medical Application, hire 1 girl. At this point in the game we do not care about looks, age etc. We will replace the early staff later anyway. Take the one with highest supply score. Note: Score =/= Skill. Let her work in supply. Continue researching Basic Medical Application. You should finish around afternoon/evening. Create your first serum. This takes time, so we set research to suggestion drugs. We don't want Stephanie twiddling her thumbs, right? Change research again, this time to our first serum, lets call it
"Basic Meds". Your supplies should build up in the meantime.
Day 3: Organize business first thing in the early morning. Resaerch on
"Basic Meds" should finish in the morning/afternoon. Make sure Stephanie is in the lab! Let her finalize the design. One free prototype gets added to the stockpile. Grab that one free serum, talk to Stephanie, advance research, change research to improved serum production. (This opens up clinical testing procedure after you finish that research!) Set your production to
"Basic Meds", auto-sell threshold 0. Get your supply girl to work in production. Help in production.
Day 4: Early morning: Hire another girl, this time take the highest production score. Get her in production, move your supply girl from production to supply. Look at your stockpile/supply, decide where your help is needed. In the evening sell your
"Basic Meds"
Day 5: Organize business first thing in the morning. Again decide where are you needed most. Your research on improved serum production should be finished by now, change to clinical testing procedure. Mom wants € 100,- in the evening, make sure you have the cash.
Weekend: Do supply, production or research, organize business last thing sunday.
Even with our crappy
"Basic Meds" and suboptimal staff we should have reached a break even point by now.
Day 8/9/10: Finish research on clinical testing, next serum is improved serum production + basic medical application + clinical testing. Let's call it
"Basic Money". Immediately change production to
"Basic Money". Organize business in the early morning, sell your crap in the evening. Go to Nora, develop a (primitive) serum with her trait, use the prototype on some random person, small talk 5 times with said person, return to Nora - next research tier is unlocked.
Day 11/12: Hire 2 additional girls, one supply, one production. We have 5 employees now.
Weekend: If you have the cash, unlock your first policy: More employees! Hire HR girl. Hire Sales girl (Or Alexia).
Week 3: Focus your research on expensive serums, so research bigger/smaller tits. Make your bread&butter serum: Advanced serum production + basic meds + clinical testing + big tits + small tits. Use the prototype again to master the traits on some random person. Nora should also give you some traits to work with. (Easy € 2000,- every time!)
Week 4 and beyond: You're in the black, explore the town, explore Aunt/Sis/Mom, unlock policies, go to the movies or expensive restaurants. And finally get to work on some useful serum designs. Fire the old staff and hire your dream team if needed.
The above steps are for an unmodded game. The (really great!) modpack makes this even easier.
I like MILFs. I'm into older, experienced woman. Most woman that age have her kids finally out of the house and start working again. A higher age average would both make more sense and be more appealing. I hope you get my point.
Not a bug, but a user error. Click the dark blue line to slide the log.
...
That being said, the game has tons of glitches/typos/bugs. Notably the really bad performance late game. But the balance in the business part is ok imho.
Cheers, Alex