- Jan 2, 2018
- 720
- 901
The new mechanics can allow you to make a profitable serum early but due to the constant decrease in value of an aspect by selling serum with that aspect it becomes less reliable without having good contracts frequently. Didn't went far yet so I can't talk about long term sustainability.
Seems like you should have two or three serum with exclusive aspect each to sell and dump the value of one while hoping the others go up, avoid medical aspect while it has some use at the begining, it will constantly drop because it's always present in the design. Clearly more of a shift toward quality over quantity for selling serum.
Worried about how the increase upkeep (not unlocking but upkeep) for higher tier factors (make quite a jump).
Contract can be nice while others are impossible, having an increase in sexuality without an increase in attention (sex >= 1, att <=0) is not possible at Tier 0 and shouldn't be proposed (correct me if I'm wrong).
While it seems to boost early earnings allowing more time for early seduction I'm not sure the earnings will match the increase costs in later portion of the game (expensive date, new policies, upkeep for Tier, increase in non productive employee (HR)).
Seems like you should have two or three serum with exclusive aspect each to sell and dump the value of one while hoping the others go up, avoid medical aspect while it has some use at the begining, it will constantly drop because it's always present in the design. Clearly more of a shift toward quality over quantity for selling serum.
Worried about how the increase upkeep (not unlocking but upkeep) for higher tier factors (make quite a jump).
Contract can be nice while others are impossible, having an increase in sexuality without an increase in attention (sex >= 1, att <=0) is not possible at Tier 0 and shouldn't be proposed (correct me if I'm wrong).
While it seems to boost early earnings allowing more time for early seduction I'm not sure the earnings will match the increase costs in later portion of the game (expensive date, new policies, upkeep for Tier, increase in non productive employee (HR)).