don't really want to revisit the politics of the eventual results of Self Replicating template, but you just illistrated the reason for it.
Poorly thought out and implemented mechanic with no in game way to back out of it.
>don't really want to revisit the politics but I'll post something about this anyway lol
no worries. I like you, so talking politics is okay if you're gonna bring it up
I'm not sure if I should infer from your post that you agree with how the mod nerfs the self-replicating serum trait, but I think you can tell what I think about it. And from the majority of posts a search in the mod thread for "replicating" turns up since the mod changed it, including one in the last 24 hours, one could conclude that the mod's unnecessarily complex "solution" is not an intuitive fix. But it is a "fix" of sorts so I'm glad it's an option. I just think it should be optional even within the mod, if it isn't already - I admit I haven't checked. IMO
Kaden's serum cleanse was a far more simple approach that solves the "problem", even if they think it may be unbalanced. lol, unbalanced vs the self-replicating trait?
The self-replicating trait in vanilla has its warning on the tin, and it is working how Vren intends it afaict from what they've said so I'm not seeking any change to its mechanics from the dev. But if Vren changes it then I'll be perfectly happy with that change as long as it doesn't nerf it into the ground as it is in the mod, and even then I'll probably just live with it because it's not that important a mechanic to the gameplay loop
My opinion will always be (for varying definitions of always) that any fix to the game should be as minimalistic as possible while achieving Vren's stated goals. The recent business mechanics change and the addition of contracts is a perfect example of this. I don't believe the contracts are functioning how Vren envisioned them, so I'm currently playing with Diconica's tuned _contract.rpy file. I still consider my game to be vanilla instead of modded because this is a focused fix to only one file that brings the gameplay loop more in-line with how Vren described it in the patch notes, and I recommend it. I truly hope that Vren adopts it instead of the current code, and even if they don't I will probably continue to use Diconica's code in my own game