- Nov 15, 2018
- 518
- 367
the first one was overly complicated and see that the second is the same hard pass for me i want to relax and not think playing games not actually put in effort
...you know just put the "Prefix: Other" "VN" Filter on in the latest Updates and you are save to have thatthe first one was overly complicated and see that the second is the same hard pass for me i want to relax and not think playing games not actually put in effort
That's funny. I play the game because I can turn my brain off and play it.the first one was overly complicated and see that the second is the same hard pass for me i want to relax and not think playing games not actually put in effort
sorry for you problem, and thanks to still try give me a hint, appreciate your effortI used to develop this https://f95zone.to/threads/lab-rats-2-mod-diconica.108097/
I stopped because I got sick of people's shit. I swore I wouldn't help others any more with this.
So I won't give you everything.
There are several ways the women are generated.
There are pure random generated.
There are one's that are generated using templates.
There are pre-generated women.
Then there are main characters.
It uses a random chance to select between if it is creating a purely random character or not.
I edited that section to remove the pre-generated it doesn't prevent the main-characters.
None of the pregen templates are worth a shit.
Then you have another issue. Once it creates a random character it will put a personality template on top of that.
That will affect stuff as well. So you will need to edit all those to your liking.
Files you want to look at.
game/helper_functions/random_generation_functions.rpy
game/character_related/Person.rpy
game/personality_types/ (look at all of them)
OH MY GOD DOING THAT WAS A MISTAKE! I was curious and decidedto check out but they look downright CREEPY AS HELL! I really hope the skin tone is unfinished because they look like ghosts or vampires...It seems like they're new models. Go back a few pages - Someone posted screenshots of them
Just in time for haloweenOH MY GOD DOING THAT WAS A MISTAKE! I was curious and decidedto check out but they look downright CREEPY AS HELL! I really hope the skin tone is unfinished because they look like ghosts or vampires...
Here is link to the comment should anyone want to check them out: https://f95zone.to/threads/lab-rats-2-v0-51-1-vren.7260/post-9018788
They are mostly similar to their old images, so I guess the models are actually the same and will just get a re-posing.
Mod homies can't fix it. Art is on Vren because he's got the licenseJust in time for haloween
Hopefully the modders can implement the live2d stuff but just make it look not like ass
I don't have access to the discord. Has he mentioned anything about how much more an interactive license would cost?Mod homies can't fix it. Art is on Vren because he's got the license
I have an idea, vren should just take a break from Lab rats 2 and remake the first one.
Maybe with some space from the project there will come new ideas to solve the existing problems
Idk much about whether he can allow access to his models, but the prices for all the individual Daz assets adds up very fast. Plus there's some that I haven't been able to find. Also do you want to join? I've seen your commits, and you'll already have a contributor role for thatI don't have access to the discord. Has he mentioned anything about how much more an interactive license would cost?
Heart's in the right place but like the other guy said I don't think it helps any. Just a lot of work for not a lot of gain since the new art is for a procedural character display system. But yeah LR1 models are ugly af so I want to seem em replaced (Maybe by a modder because I wish Vren did more story content for 2)I have an idea, vren should just take a break from Lab rats 2 and remake the first one.
Maybe with some space from the project there will come new ideas to solve the existing problems
I would also enjoy new LR2 content but the Live2D changes sound like they are too labor intensive to expect modders to do that. That's assuming Vren would even give up that task to others.Heart's in the right place but like the other guy said I don't think it helps any. Just a lot of work for not a lot of gain since the new art is for a procedural character display system. But yeah LR1 models are ugly af so I want to seem em replaced (Maybe by a modder because I wish Vren did more story content for 2)
Yeah I dabbled in adding new art, but I don't think I'll be touching Live2d. And far as I can tell, none of the modders really experts on live2d so Vren might be alone unless someone new comes around or Tristim works some magic outI would also enjoy new LR2 content but the Live2D changes sound like they are too labor intensive to expect modders to do that. That's assuming Vren would even give up that task to others.
Now if someone could figure out some short cuts to the Live2D process for Vren that would be amazing.
From the standpoint of a user: the same as for LR2 without live2d. You can test the live2d demo of VREN to test it for yourself.what are requirements for live2d? I mean what are the techincals needed from start (software and hardware) to finished image?