KingsRaiden

Engaged Member
Jan 4, 2017
3,312
2,357
Vren is still working on endings, and sharing more artwork.



Also noted that if you want to get back clothed girls:

Nothing in the game at the moment, but I should certainly add a button for that somewhere on the menu. For now, if you're willing to go into the script you can clear it manually. Open the script in a text editor of your choice, on line 897, just under the label start, add this:

$ persistent.Lily_Complete = False
$ persistent.Mom_Complete = False
$ persistent.Nora_Complete = False
$ persistent.Steph_Complete = False
$ persistent.Alex_Complete = False

Run the game once and start a new game. That the flag that is used for each girl. Just delete those lines from the script when you're done and it'll go back to remembering your progress again
 
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KingsRaiden

Engaged Member
Jan 4, 2017
3,312
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Updated note on Patreon:

v0.6.0 is nearly done, there's just one (large) image set to finish up, then a few small tweaks and it'll be ready to push out. My schedule's a little scattered over the next few days, but as soon as I've got everything sorted out I'll let you know the release day!
Meanwhile, I've got my sights turned a little bit ahead on the public release that will come a week after. I've got three things I'm planning to squeeze into that release:
1) A new major scene with Lily. Right now all of her scenes are governed by a lot of random chance, I want to add at least one that the player has reliable control over.
2) A new major scene for Mom. Same reason as Lily, her scenes are difficult to trigger reliably so I want to add a more controllable major scene. Also, half of her scenes are threesomes, which makes it difficult to focus on just her if that's your goal.
3) Refactoring. If you've peeked at the script file you'll know that it's just one giant document, some 14 000 lines long. It's about time I sat down and spent a full day breaking things out into separate files so it's easier to navigate around. In particular I want to move all the major and minor scenes into their own file, so the main script just deals with game logic without holding any of the scenes. This should make development faster and less error prone going forward.
And then it's on to 0.7, where we'll add hub scenes for Mom, Nora, Stephanie, and Alexia!
 

KingsRaiden

Engaged Member
Jan 4, 2017
3,312
2,357
There is no Harem ending yet. The 0.6 version was supposed to be released today, which is supposed to have most of it, and I haven't gotten the notice yet to check it out. Vren got delayed a couple of days to fix some issues.
 

Thatguy

I exist.
Uploader
Respected User
Aug 5, 2016
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That's because you are using an old save, restart or hit the ignore button.
 

Ulaered

Member
Aug 15, 2016
164
105
Well I hope a bug fixed version comes out soon, I keep getting rollback errors.
That's because you are using an old save, restart or hit the ignore button.
I am having the same issues. It is a clean game I just downloaded.
Issues occurs when giving Alexa the expensive coffee, and Saturday Mom+Lily movies.



Gonna see what the issue is and try to debug
 

SteelNight

Member
Sep 14, 2016
248
254
I am having the same issues. It is a clean game I just downloaded.
Issues occurs when giving Alexa the expensive coffee, and Saturday Mom+Lily movies.



Gonna see what the issue is and try to debug
try Change line 957 in game\script.rpy and remove the second [brackets]. I recommend changing the whole line to "". You won't miss anything, the whole line doesn't work.
 

Ulaered

Member
Aug 15, 2016
164
105
try Change line 957 in game\script.rpy and remove the second [brackets]. I recommend changing the whole line to "". You won't miss anything, the whole line doesn't work.
You you are right. removing that does fix it.
Apparently [] only allows access to variables, no call to function is allowed.

This same issue is also in line 955. Since i don't know what issues might appear if both lines are changed, i changed line 951-958 from
Code:
label resistance_gain_report(the_scene):
    if the_scene.get_level_count == 0:
        "You've never been in this situation before, so there will be no increase in resistance."
    elif the_scene.get_level_count == 1:
        "You've been in this situation once before, and expect an increase of [the_scene.get_resist_change(0)] to their resistance after."
    else:
        "You've been in this situation [the_scene.get_level_count] times before, and expect an increase of [the_scene.get_resist_change(0)] to their resistance after."
    return
to
Code:
label resistance_gain_report(the_scene):
    if the_scene.get_level_count == 0:
        "You've never been in this situation before, so there will be no increase in resistance."
    elif the_scene.get_level_count == 1:
       $ temp = the_scene.get_resist_change(0)
        "You've been in this situation once before, and expect an increase of [ temp ] to their resistance after."
    else:
        $ temp = the_scene.get_resist_change(0)
        "You've been in this situation [the_scene.get_level_count] times before, and expect an increase of [temp] to their resistance after."
    return
I called the function before and saved its value to a temporary variable.
 

Bacrown

Newbie
Sep 15, 2016
49
308
I'm assuming the function get_level_count isn't supposed to work? If it is then why are we only getting the else statement?

Also this

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SteelNight

Member
Sep 14, 2016
248
254
as a professional dev these kind of mistakes kill me.
Like I see some of these projects and wonder "how much is your lack of programming ability holding you back?"
 

Ulaered

Member
Aug 15, 2016
164
105
as a professional dev these kind of mistakes kill me.
Like I see some of these projects and wonder "how much is your lack of programming ability holding you back?"
I used to think that aswell, then i remembered I can't do art :FeelsGoodMan:
 

muttdoggy

Dogerator
Staff member
Moderator
Aug 6, 2016
7,793
44,728
Ok peeps.. thanks for bringing up the bug with the "resistance gain report".
Soo here is my modded script.rpy. Just save the old one and put the Lab Rats / game folder.
This might work with 0.5 saves. I only have a harem ending 0.5 save so that's why I said "might".
I modded the beginning a little since we're all 'adults'. I got rid of the resistance report and the resistance modifier. Normal "dog mods" that existed in the past are in this one, too!
Any issues, just let me know!!
Fixed nap and porn viewing issue. It's a freakin misspelling! It's "interupt" instead of "interrupt"! That's what caused the problem! Script file is updated!
 
Last edited:
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tonzak

Member
Dec 18, 2016
145
75
oh god no I can't either
Technically, this game utilizes a game for its graphic part, Honey Select if I'm not mistaken (which I could be, I'm not an expert on porn games yet). It should be quite simple to do these kinds of things with most Illusion's games They have a photo studio part for the game, where you can make characters pose however you want. Simply click-click-click, save and you have a new scene ready to be written.
 
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