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4.80 star(s) 38 Votes

NyaaRrar

Member
Jan 18, 2019
288
601
I won't speculate too hard, though if I had to make broad guesses. There might be implementation of traps and the shopkeeper as an enemy. A long shot would be the addition of a 3rd floor with the aforementioned features to expand the dungeon.
 

Succubus Hunter

Devoted Member
May 19, 2020
8,494
16,443
Dnash I believe from prevous progress that the next update should include the shopkeeper being able to chase you down and take revenge if you steal from them. Though I wonder if their stats would depend on how badly you stole from them and if it continues after the level if level. (Probably won't continue past the first level from the shop level)
Sounds like fun:
Steeeal.jpg
 

Serifyn

Newbie
Oct 31, 2019
97
163
-- Very bad news for this game and others made in Unity --

Unity just announced a new pricing structure that charges the developer every time their game is installed, i'm not quite educated on the specifics but people on the Unity subreddit are saying it would be impossible to determine whether they install is legitimate or the result of piracy.

Due to the extremely high level of piracy of H-games the engine may be abandoned entirely by developers so that they do not get charged every time a fraudulent copy of their game is installed, this ofcourse depends on how robust their tracking is, even AAA games with much more enormous budget to tackle these issues and install invasive software such as Denuvo cannot stop pirates from cracking the game.

This bodes extremely poorly for the development of this game as the dev has only been developing assets to build up the engine rather than design and implement models and animations.

Unless something changes quickly with regards to Unity's new pricing policy, i just can't see how this game can continue development with the threat of piracy being what it is. H-Devs are Particularly vulnerable to piracy, even more so than indie developers.
 

LewdSpirit

Member
Jul 26, 2022
182
219
Yeah, got word about Unity's new practices. That is pretty shitty of them. Hopefully all the indie devs out there boycott that shit out of there.
 

Serifyn

Newbie
Oct 31, 2019
97
163
There is a possible update that doesn't include fees for installs after the initial installation free.

Edit: This only applies to the first time the game is installed on a single device, if the game is installed on multiple devices the dev gets charged every time its installed for the first time on that device, therefore Piracy remains a critical concern.
 
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NyaaRrar

Member
Jan 18, 2019
288
601
-- Very bad news for this game and others made in Unity --

Unity just announced a new pricing structure that charges the developer every time their game is installed, i'm not quite educated on the specifics but people on the Unity subreddit are saying it would be impossible to determine whether they install is legitimate or the result of piracy.

Due to the extremely high level of piracy of H-games the engine may be abandoned entirely by developers so that they do not get charged every time a fraudulent copy of their game is installed, this ofcourse depends on how robust their tracking is, even AAA games with much more enormous budget to tackle these issues and install invasive software such as Denuvo cannot stop pirates from cracking the game.

This bodes extremely poorly for the development of this game as the dev has only been developing assets to build up the engine rather than design and implement models and animations.

Unless something changes quickly with regards to Unity's new pricing policy, i just can't see how this game can continue development with the threat of piracy being what it is. H-Devs are Particularly vulnerable to piracy, even more so than indie developers.
From the Unity website itself I quote:
"Who does the Unity Runtime Fee apply to?
Unity Personal and Unity Plus: The Unity Runtime Fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs."
One of these critera are not likely to be met. Nice FUD pushing, this effects small game studios and anyone who gets a breakout title. Not the small time hobbyist making a porn game.
 
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ThatMintMan

Newbie
Aug 19, 2017
34
54
From the Unity website itself I quote:
"Who does the Unity Runtime Fee apply to?
Unity Personal and Unity Plus: The Unity Runtime Fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs."
One of these critera are not likely to be met. Nice FUD pushing, this effects small game studios and anyone who gets a breakout title. Not the small time hobbyist making a porn game.
Unity making this change and giving four months warning to when this change takes place, while also clarifying this change retroactively applies to games made before the change speaks volumes more than you're realizing. Unity is willing to, on short notice, change their pricing agreements and will apply that change retroactively regardless of past pricing.

Simply put, Unity could one year down the line, remove that requirement for how much a game makes and simply price per install regardless of revenue. And give little warning to when the change takes place. Unity has practically declared themselves an unreliable business partner who will alter the deal previously made. It's a plain warning. Unity will change how they charge developers, and they'll make that change apply to those under prior agreements.
 

Succubus Hunter

Devoted Member
May 19, 2020
8,494
16,443
There is a possible update that doesn't include fees for installs after the initial installation free.

Edit: This only applies to the first time the game is installed on a single device, if the game is installed on multiple devices the dev gets charged every time its installed for the first time on that device, therefore Piracy remains a critical concern.
That is a terrible, terrible pricing structure. I don't think this will actually take off due to how ridiculous it would be.

Unity making this change and giving four months warning to when this change takes place, while also clarifying this change retroactively applies to games made before the change speaks volumes more than you're realizing. Unity is willing to, on short notice, change their pricing agreements and will apply that change retroactively regardless of past pricing.

Simply put, Unity could one year down the line, remove that requirement for how much a game makes and simply price per install regardless of revenue. And give little warning to when the change takes place. Unity has practically declared themselves an unreliable business partner who will alter the deal previously made. It's a plain warning. Unity will change how they charge developers, and they'll make that change apply to those under prior agreements.
I am getting some big "Delusional gaming company" *Cough* Wizards of the Coast *Cough, cough* vibes from this.
 

Rat-attack

Active Member
Aug 18, 2020
568
474
Honestly this just shows that something I heard about Unity getting more anti-developer and just going for cash being completely true and is truly a stupid move as it pushes everyone to Unreal since that's the only other well known dev engine that's newbie friendly without much time investment. Though there are other engines too yes. Unity made an Youtube kind of move and beyond.
This is one of those things though that sadly due to it being done retroactively it won't be easy to protest off the bat to cause changes, it needs sustained protest which sadly a lot of devs I doubt can do since they've done a lot of time investment into their game and may not want to restart all over with another engine they don't know how to use yet.

I wouldn't be surprised all in all if devs quit/go silent to switch to Unreal or just continue on. Though cracks of Unity to remove this function will probably start to appear over time or DRM to be heavily implemented so devs avoid the pirates more.

EDIT: Did a quick search and found an Verge article that gives further information and explanation but to me it makes it clear that the situation is worse than above and even more dumb of Unity because: Subscription Services (e.g. Xbox game pass) charge the service owner (e.g Microsoft) instead of the dev. So I'd be surprised if Unity doesn't receive complaints or slaps by the big distributors once they realize why they're getting billed millions if not billions. It is a way for most devs to avoid this charge although Steam and maybe GOG would be the only places that would accept the games onto them if they do continue to after this change hits without implementing an kinda "download fee" which I wouldn't be surprised if the Epic Store puts in.
Also although game Demo's won't charge the dev this is only if full game isn't included in someway (no idea how they're going to detect that). Finally and most hard hitting is early access titles is not counted as demo's but considered to be the full game and thus hit with full price.

Now there's one extra thing that's going to probably cause more upset when realized.....as the Devs (on Unity Personal/Plus) are going to get charged 10x more when their game is installed in an "Western" country instead of an "Emerging" country like China other Asian area countries no idea what causes a country to be declared as "Emerging" economy wise by Unity. So selling the game to Emerging countries is overall better as if they spend the same amount of Dollars overall than a Western country the Devs get massive discounts compared to selling to Western countries as their fee's stay the same no matter how many installs occur, while Western country install cost only gets reduced fee's via Unity they got and install count. (1 million installs AND having Unity pro/enterprise results in the lowest fee for Western installs which is the same as Emerging installs with Unity pro)
See the image below to see the boundaries and such.

1694594342298.png
 
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4.80 star(s) 38 Votes