Really? It's inflexible and limited in its capabilities; I don't see how you can call it a "master" anything. It's a good platform if you're not trying to do anything different, since it's user-friendly on both the developer and user end.
well, exactly because it's user friendly is that it's way superior than RPGM, if a game is made on ren'py you can expect a number of tools for this kind of game that makes them way more enjoyable and that you absolutely miss them in games in other engines that the creator may or may not have included
there are well programed games in RPGM like College Life that is almost as good as ren'py, but it's the exception, the last game of the dev was My Girlfriend Amnesia and had all the limitations that RPGM is known for, if it wasn't for a saint modder the game would be very annoying to replay a specific scene, while in ren'py you can make a save before any event without limit. And the whole top down navigation was just a waste of time and completely not needed
if a dev know how to make a game at another engine that is as user friendly as ren'py usually is or even better because ren'py is known to have a lot of limitations, them no one would care, but this usually is not the case, most devs are complete amateurs. My post is on this topic mostly because the dev didn't make his older game user friendly, so in ren'py it's garanteed that now it will be
but I don't wish to start a war between RPGM haters and lovers, peace
