Hello everyone!
Today's update is a big one, so buckle up!
First, let's talk about the progress on the 3D content. The good news is, I finished all the scenes I wanted to complete before heading off on holiday.
My goal was to wrap up the content for
Day 5, both animations and scenes, and to finish a scene in
Day 1 that I had completely forgotten about. On top of that, I added some new images to
Episode 1. They're small additions and not essential for you to have to go through replaying episode 1, but I felt they were "necessary" to enhance the story, even though I’m contradicting myself a bit there.
In total, I created
74 new scenes for Episode 1,
84 scenes for Day 1, finished the last
52 scenes for Day 5, and added a few extra scenes across other days.
That means last week we hit an amazing milestone—over
200 static images—with a final count of
228 images created.
On top of static images, I also went back to earlier days and created what I call "Draft Animations" for the animator I collaborate with. Whenever I want a LEWD animation, I position the characters in the base pose, pack the scene, and send it to him. He adjusts the poses, animates the scene following my directions, and sends it back to me for the final touches—camera angles, lighting, textures, and so on.
Typically, I send 4 or 5 draft animations, which translate to 4-8 final animations, depending on angles. Last week, I sent
14 animations, which means I’ll be able to generate around
20-22 final animations, with an average of 150 frames per animation, totaling approximately
3,000 frames to render. This will take about a month of work, but I’m excited to see the results. This episode is jam-packed with LEWD content, even more than any episode of my games before! I’ve really pushed the originality and kinkiness, while keeping it in line with the story. What I mean is, don't expect Olive to suddenly reveal her Kamasutra skills—but yeah, I’m thrilled with these numbers.
Next, a big change: I removed the
Roam event from Episode 1. I realized that the effort required to create it wasn’t justified by the amount of freedom it gave the player, and it didn’t fit the game’s flow. I turned it into a canon event, added a few extra scenes (hence the new renders), and improved other parts of the story too.
I’ve kept the mini-games, like tests and such, as they unlock custom renders in the gallery. However, moving forward,
Facegram, choices, and mini-games will be the only player interactions. I remembered that my vision of an AVN is a movie where you're the hero—and yes, where you get to "interact" (I totally mean sleeping with them!) with hot girls a lot. But seriously, choices should matter, and Roaming events didn’t serve that purpose. Plus, it saves a ton of time—I spent two weeks on the Roam event, 10 days on scene creation, and 4 days coding and editing. Never again!
Now that I’ve covered what's been done, let's talk about what's next and other updates.
Facegram and Choices: I might lose a few people here, but I'll talk a little bit of coding now. All interactions in the game use imagebuttons rather than textbuttons. This has two negative effect, it takes time to do it on photoshop, and it makes it impossible to change the language when the game will be translated. So, as I mentioned before, I’ll be reworking these during my holiday, armed with my laptop and an Old Fashioned by the pool.
Next up is writing. The only remaining 3D content for Episode 2 is
Day 6, and the tiny bits of
Day 7—around 10 renders and two animations for the latter.
Day 6 is going to be massive, probably around
500 renders. Even though I haven’t written it yet, I know what’s happening. When I return from my holiday, I aim to finish all animations and renders within 10 days, ideally before the end of October, as I have guests visiting and want to spend time with them. If all goes well, I’ll start post-work on
November 2nd. If not... well, I’ll just retire to a cave, never make AVNS ever again and call it quits. And die of hunger. But more seriously, the post-work should at the latest start in the first week of November, take 10 to 14 days, and I expect to finish two rounds of testing before the end of the month.
I'm going to wait to finish the last 3D scenes, but I will let you know before the end of October for the official release plan and dates. Quite exciting!
Now, let's talk numbers:
I'm not going to count the 74 renders that have been created for episode 1, since this content doesn't belong to episode 2.
- 1,925 static story images
- 78 animations
- 32 scenes fully written
I somehow lost count of my animations. I was at 68 and now I’m at 78 after sending 14 to the animator. I couldn’t find the missing 4 anywhere, so it's a bit of a mystery.
While I didn’t hit the
2,000 image milestone, I’m happy with the progress and excited for my holiday so I can return refreshed and ready to finish this episode.
No updates next week since I’ll be away, but I’ll catch up with you in two weeks.
Have a great week,
MisterMaya