Hey everyone!
Last week was
incredible! I finally got to push my computers to their limits, and it’s been amazing to see just how fast they can render images for the game. I managed to render
2 full animations and around 220 static images—numbers I couldn’t even dream of before. Now, I’ve got just 90 story statics left to render in the queue, along with... Huh, well, almost
20 animations... But let’s not talk about that right now!
A few exciting things happened last week. First, I finished another
LEWD scene—the third one in this episode—and I have to say,
it’s my favorite so far. It’s got everything: fun, humor, sexy content, character development, and a
double-digit number of animations. I’m really proud of this scene and can’t wait to see how it turns out once it’s rendered.
Secondly, thanks to a
Patreon supporter, I discovered a new tool that
enhances the quality of my animations. It’s a post-render tool that doubles the FPS without increasing file size or rendering time. So, my 30 FPS animations are now 60 FPS! I wanted to show you a direct comparison, but unfortunately, I couldn’t export GIFs over 30 FPS. However, imagine the difference between a 15 FPS and a 30 FPS GIF—now apply that to 30 FPS vs. 60 FPS. The improvement is night and day!
Here's the first version:
And here's the second version:
I’m thrilled with this tool, and I’ve already used it on all the animations from the first game—they look so much better now.
Lastly, I’m in the process of updating the
Facegram interface in the game. Not the functionality, just the way it’s designed and implemented. For the four events where you interact with Facegram, I had to create
1,227 PNGs. It took over two weeks, and it was a nightmare to work with. My coding skills are pretty basic, so I had to use a clunky, labor-intensive approach. Imagine riding a bike with only one gear—it’ll get you there, but it’s going to take forever!
I’m currently looking to hire someone to revamp this system and teach me how to use it moving forward. The thought of doing this all over again for
episode 2 was pretty daunting, so I’m excited to hand this off.
Now, onto the numbers:
- 921 story statics
- 46 animations
- 25 scenes fully written
I spent some time at coffee shops to focus on writing while letting my computers handle the rendering, which is why I didn’t hit
100 renders this week. But I balanced that out by creating
11 new animations, so overall, I’d say it was a productive week. I’m especially looking forward to
DAY 4, where I’ll be introducing not one, but two new characters.
I’m confident this week will be great for creating 3D content!
Also, we had a
small event on Discord, and the final phase will be a public poll this week, so stay tuned!
That’s all for now—I’m feeling really good about the work recently and can’t wait to dive back in. Wishing you all a fantastic week ahead!
Cheers,
MisterMaya