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Justaphase

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May 1, 2024
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It will be revealed at party, that is guaranteed. It will officially kick off her route, maybe even heat kf the moment sex like his previous game and Lucy since the dev doesn't know how to write new storyline so he has to regurgitate the same stories over and over again cause he has no originality.

As for MC feeling jealous, he clearly does not care, evidence by that scene of the high five and being excited. So that goes out the window, just devalues prior scenes in this epsiode to me.
Which is my number one issue. Just show some hesitation or jealousy or something other than excitement.
The story of playing matchmaker to realize our feelings is a a dumb storyline and Rose deserves better in my opinion.

Its clear we don't care, at party, she will confess, we will have a epiphany of our feelings and talk probably, maybe leads to actual first kiss, maybe more(sex), than we can actually maybe have a good route for her.

If we showed any kind of reluctance in that scene wirh Lana, I would be more ok, not totally satisfied, but bsttsr.
I will just never be a fan of the storyline given to Rose and will always feel letdown by my favorite girl getting shafted in my mind.
I think MM could squeeze in a scene of the MC seeing Rose and John talking or interacting (innocently obviously), early in the next chapter and if you're on Rose's path, we start to see him feel a little jealous. When Lana told him he didn't think he would end up feeling jealous but he does.
This could turn a surprising confession at Fangs party to a bit of a happier one IMO.
 

SonsOfLiberty

Community Champion
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Sep 3, 2022
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hi MisterMaya, here is my technical bugs report for s2 ep1 (based on Ep4_v1) there is a lot to say for a single update
note: i dont always look at the script and only play a couple of paths, so consider i may omit stuff myself


the import script is unreliable

couldn't import my save from s1 due to KeyError raised by this line from values_s1.rpy:
Python:
        c1_e1_d5_miranda_dm_answer4 = mp_imported_script_variables['c1_e1_d5_miranda_dm_answer4']
ive checked the game script from s1, that var is only sets in "facegram/Facegram_dms/facegram_dms_miranda.rpy" (phone stuff)
but its not defined and because im fully dodging that character the var obviously does not exist in my legit exported save
(other similar cases are possible)

need to replace all the UNSAFE dict's indexation in "values_s1.rpy, label mp_assign_variables" by using get() with the appropriate default value

cf:
Python:
        c1_e1_d5_miranda_dm_answer4 = mp_imported_script_variables.get('c1_e1_d5_miranda_dm_answer4', False)
afaik no score were used in s1 (besides lana points in ep1) you're literally importing zeros here:
Python:
        score_taylor = mp_imported_script_variables['score_taylor']
        score_miranda = mp_imported_script_variables['score_miranda']
        score_rose = mp_imported_script_variables['score_rose']
        score_danielle = mp_imported_script_variables['score_danielle']
        score_aurora = mp_imported_script_variables['score_aurora']
        score_sana = mp_imported_script_variables['score_sana']
        score_olive = mp_imported_script_variables['score_olive']
        score_samara = mp_imported_script_variables['score_samara']
        score_elsa = mp_imported_script_variables['score_elsa']
also:
Python:
    $ persistent.mp_context_bridge = {}  # Clear out the bridge for next runs
if you meant to clean up the now useless big temp vars, thats how its done:
Python:
    $ del mp_imported_script_variables, persistent.mp_context_bridge
and from screens.rpy l:2580 there is no reason to ever define them as they are always assigned to a new dict object on each use:
Python:
default mp_imported_script_variables = {}  # The Dict that the variables of the imported slot will be stored into
default persistent.mp_context_bridge = {}  # Used internally
TLDR:
Python:
        start_scratch = mp_imported_script_variables.get('start_scratch', False)
        altruistic_choices = mp_imported_script_variables.get('altruistic_choices', 0)
        ...


custom preferences & some derived stuff

you're using regular vars from the global store (quick_menu, textbox_bg_option, hide_shortcut_music) instead of using persistent vars:
so either these options should only show up when the game is running with the user's save loaded,
or you should move them into the persistent store like any other prefs

note that the replays are executed out of context and thus these regular vars will always use the default values and never save there
also the game use MC/surname -> the replays are looking for the persistent equivalent which aren't settable anywhere, so you end up with the default name in replay

the MC character object is redefined by the MC str name object (same identifier ffs), so i guess all the say statements parse the mc name into a default character or something
-> the defined mc character has a orange-ish #ED422E color unlike the default red-purple-ish #cc0066 color that match 'style.say_label.color' (same color when i use the console to say whatever as whoever)
this bug is probably here since ep1 :KEK:



save name pref not implemented

the option does toggle 'persistent.saveName' but the var is not actually in use, replace this from screens.rpy l:1502:
Python:
                        action If(renpy.get_screen("save"), true=Show("savegameName", accept=FileSave(slot)), false=FileLoad(slot))
by this:
Python:
                        action If(renpy.get_screen("save"),
                            If(persistent.saveName,
                                Show("savegameName", accept=FileSave(slot)),
                                FileSave(slot)
                            ),
                            FileLoad(slot)
                        )
kwargs are scrapped because unnecessary here, except the one forced for multiple bad reason by your scr definition savegameName (accept)

the second problem is with the save name option:
Python:
                    textbutton _("Save Names") action [SetVariable("persistent.saveName", not persistent.saveName), SetVariable("store.save_name", "" if not persistent.saveName else "Un-Named")] selected persistent.saveName
i know by experience with the renpy menus that the first var sets here is not yet updated for the change to be checked from within the very same action sequence, meaning that you need to do the opposite logic for save_name (i know this sounds absurd)
-> i put toggle in second just in case my theory doesn't always apply (afaik it does but better safe than sorry anyway)
Python:
                    textbutton _("Save Names") action [SetVariable("save_name", "" if persistent.saveName else "Un-Named"), ToggleField(persistent, "saveName")] selected persistent.saveName
using a toggle as 'persistent.saveName' is a proper bool, ToggleVariable("persistent.saveName") would work too (this used to be a wrapper for ToggleField prior to renpy 8.2/7.7 but not anymore so use whatever)



closing phone bug

the phone is "showed" as a regular screen not as a menu nor "called" and in phone_navigation/phone_navigation.rpy l:276,
the close button is wrongly doing a Return() on top of Hide() -> you should never do both once you grasp which kind of scr you deal with and in what context
Python:
                action [Hide("phone_navigation"), Show("game_buttons"), Return()]
as the result, every time you close the phone, Return is basically pushing the next interaction (ergo this auto-advances one dialog line or pause)
id say its good practice to put the current screen to hide last in the sequence if possible:
Python:
                action [Show("game_buttons"), Hide("phone_navigation")]


diary mistake

these 2 following entries are reversed from phone_navigation/diary_navigation.rpy -> c2_e4_diarytracker_8:
Python:
                            (c2_e4_d3_danielle_selena, _("You told Danielle you cared about her")),
                            (c2_e4_d3_danielle_danielle, _("You told Danielle you cared about Selena")),
and probably also miss an entry for this var: c2_e4_d3_danielle_curious (see the choices at script_ep4.rpy l:5948)
note: this diary entry only unlocks after the extended scene with danielle on the selfish path



failed var assignments

script_ep4.rpy @ line:4286 $ c2_e4_d2_elsa_calm
script_ep4.rpy @ line:6682 $ c2_e4_d3_mcjob_kiss
script_ep4.rpy @ line:6688 $ c2_e4_d3_mcjob_nokiss
script_ep4.rpy @ line:7424 $ c2_e4_d3_date_askokay
script_ep4.rpy @ line:7429 $ c2_e4_d3_date_noaskokay
script_ep4.rpy @ line:8504 $ c2_e4_d3_taylorlewd_seeokay
script_ep4.rpy @ line:8517 $ c2_e4_d3_taylorlewd_seenookay
script_ep4.rpy @ line:12282 $ c2_e4_d4_sanalunch_lipath
script_ep4.rpy @ line:12863 $ c2_e4_d4_samara_suspicious -> bugged/unreachable*
script_ep4.rpy @ line:12955 $ c2_e4_d4_samara_disappointed -> bugged/unreachable*
script_ep4.rpy @ line:13138 $ c2_e4_d4_samara_poke = False -> as you can guess this should set True
script_ep4.rpy @ line:15021 $ c2_e4_d5_sana_truth

all those python statements were meant to assign the related bool to True but do nothing
none of these are retro-fixable, ppl will have to rollback or use the console to set the appropriate value themselves
(i may make a script asking to set those properly when ive time)

*not sure whats up in this label l:12736 (second scene with samara):
Python:
label c2_e4_d4_samara_part2:

   
    $ c2_e4_d1_samara_taylormaybe = True
that taylormaybe var is originally sets by the last choice from the first scene with samara,
-> i suspect the assignment here was the dev testing something but then they forget to remove it afterward
because this remove half the dialog possibilities of the scene _part2 (on & off taylor path)
You are almost better off joining their Patreon for free and messaging this to them (if they allow free users to message/email) or PMing it to them, they might not see it otherwise.
 
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Antherak

Member
Aug 20, 2020
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534
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Yeah, honestly any of the 3 (Aurora, Miranda, Taylor) on the cross path list could be swapped with Rose and it would make sense.
I don't agree. I think those 3 on the "all paths" is because it's the girls that fall blindly in love on their onw with the MC regardless of the MCs actions. It is also, i would speculate, because decent parts of the game must revolve around those 3 characters story wise and since the affinity LIs are much less represented if you aren't on their path and probably would make conflicts with the flow of the game, hence they "must" be there, hence the "alls" path. If not, the dev could easily just shifter one of each in an affinity also and not have an always open for them.

As far as the other girls, including Rose, they are the girls that the MC "have" to pursue by his own decision to have events with them and make things happen. It is emphasized event more in Ch2 after the affinity is locked in. On my Samara route, my MC barely saw or did anything with Olive or Sana and for Rose, you get a few mandatory "best friends rocks" discussions, that's basically all the events i had with her and no attraction at all. But on my Rose route, i get extra events where they go out together, ass-slapping action, teasing, which build up to to her starting to develop something for the MC.

As for why which girl is in which affinity, i don't think its to hard to see. Olive and Elsa, you need to be an overly sucker goody 2 shoes white knight type, while for Samara and Danielle, you need some spunk and cockiness and a sharp tongue, which leaves the last 2 for neutral by default and to me means they react better to a normal/balanced type MC.
 

BeingADikDik

Engaged Member
Apr 17, 2021
2,651
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688
I wish paths weren't personality locked. Progress should be based on choices. i.e., who do you spend time with, how do you resolve conflict, etc. Choosing to spend time with Aurora should come at the expense of spending time with another LI, etc.

Unfortunately, there are too many LIs to allow for meaningful branching within a reasonable development effort, as there would be an unmanageable number of variants to account for if there are more than 4-5 total LIs.

Personally, I know I won't get what I want - i.e., Lana, Rose, Aurora, and redeemed Andrea in a mini-harem with outrageous group sex scenes after they all move in together. Oh well.
 
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-Kuro-

Formerly 'kurono85'
Aug 7, 2024
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I wish paths weren't personality locked. Progress should be based on choices. i.e., who do you spend time with, how do you resolve conflict, etc. Choosing to spend time with Aurora should come at the expense of spending time with another LI, etc.

Unfortunately, there are too many LIs to allow for meaningful branching within a reasonable development effort, as there would be an unmanageable number of variants to account for if there are more than 4-5 total LIs.

Personally, I know I won't get what I want - i.e., Lana, Rose, Aurora, and redeemed Andrea in a mini-harem with outrageous group sex scenes after they all move in together. Oh well.
actually is based on choices.. you have the choice of being selfish or not.. or even choose an action thats neither of them.. so technically its what u want.. some choices makes u spend more time with some character.. some others blocks paths..
 

freedomstr

Newbie
Jun 14, 2025
69
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when i try to import save files from S1 to S2 it wont work can some1 pls help me??
if you used mods in S1 it won't work , i had to save it without mods for it to work , and i had to hit ignore a bunch of times when error popped up , it ends up working.
But since i am pursuing most of the girls , i imported one of my saves and used the mod to get all girls route , to see all of the girls content.

I like to have the options when i don't like the LI's , but since i like all LI's in this game so far , i use mod .
 
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MiltonPowers

Twins Basil! Twins!
Donor
Jr. Uploader
Jul 26, 2023
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LS_ep5_devlog_2.png

Hey everyone,

Last week was solid. I set myself some quotas for the week and I still hit them, even though I took things way more chill than I usually do. The thing is, a friend bought me Dispatch and I ended up playing it. Kinda dumb, but the writing and dialogue were so good it actually made me rethink how I handle conversations, flirting, drama, and a bunch of other stuff.

It’s funny because I basically never play games, and definitely not AVNs, and it kinda feels like I’ve been missing out on tools that can actually help me level up. I came at this week with a totally different vibe than I normally do. Still hit the same numbers I usually put up, and on top of that I wrote two really strong scenes. I’m genuinely happy with how they came out, and with the pacing of the episode so far.

Honestly, I can already feel the improvement. And about time too, because once I’m done with the scene I’m on right now, I’m jumping into the first LEWD scene of the episode. It’s a tricky one, but I’m hyped. I finally get to work with Law School’s best girl, Jack.

I’m going back to France next month for a bit over a week unfortunately. I’ll try to get some writing done while I’m there, but it’s going to be busy. Hopefully I can still make a decent dent in the script.

Anyway, here are the numbers:

Static renders: 536
Animations: 2
Story content: 12 scenes written (8,054 words)


Looking pretty slick, if I do say so myself. This LEWD scene is probably going to take a bite out of the render count, but I’ll make it up by bumping the animation number. Scene-wise, it’s been nice too. Most of these are short and punchy, but they really help the pacing.

Also, I’ve got a huuuuuge event coming up in the story soon. The kind of event I’m gonna absolutely hate once I’m deep in it, so yeah, I’m enjoying these quick scenes while they last.

Not much else to say. The grind keeps going. 2025 is basically done, and it went by just like that! *snaps fingers, but does it handsomely*

Seriously though, thank you for the support and the kind messages. I hit a lot of milestones this year, some that I had set since the early days of The Entrepreneur, and I’m super grateful. I’m gonna keep trying to be worthy of the support, and I appreciate you all for allowing me to do this.

Alright, that’s it. I’ll catch you all next year (sorry).

MisterGrateful
 

pupitti

Member
Nov 20, 2023
262
340
200


View attachment 5573888

Hey everyone,

Last week was solid. I set myself some quotas for the week and I still hit them, even though I took things way more chill than I usually do. The thing is, a friend bought me Dispatch and I ended up playing it. Kinda dumb, but the writing and dialogue were so good it actually made me rethink how I handle conversations, flirting, drama, and a bunch of other stuff.

It’s funny because I basically never play games, and definitely not AVNs, and it kinda feels like I’ve been missing out on tools that can actually help me level up. I came at this week with a totally different vibe than I normally do. Still hit the same numbers I usually put up, and on top of that I wrote two really strong scenes. I’m genuinely happy with how they came out, and with the pacing of the episode so far.

Honestly, I can already feel the improvement. And about time too, because once I’m done with the scene I’m on right now, I’m jumping into the first LEWD scene of the episode. It’s a tricky one, but I’m hyped. I finally get to work with Law School’s best girl, Jack.

I’m going back to France next month for a bit over a week unfortunately. I’ll try to get some writing done while I’m there, but it’s going to be busy. Hopefully I can still make a decent dent in the script.

Anyway, here are the numbers:

Static renders: 536
Animations: 2
Story content: 12 scenes written (8,054 words)


Looking pretty slick, if I do say so myself. This LEWD scene is probably going to take a bite out of the render count, but I’ll make it up by bumping the animation number. Scene-wise, it’s been nice too. Most of these are short and punchy, but they really help the pacing.

Also, I’ve got a huuuuuge event coming up in the story soon. The kind of event I’m gonna absolutely hate once I’m deep in it, so yeah, I’m enjoying these quick scenes while they last.

Not much else to say. The grind keeps going. 2025 is basically done, and it went by just like that! *snaps fingers, but does it handsomely*

Seriously though, thank you for the support and the kind messages. I hit a lot of milestones this year, some that I had set since the early days of The Entrepreneur, and I’m super grateful. I’m gonna keep trying to be worthy of the support, and I appreciate you all for allowing me to do this.

Alright, that’s it. I’ll catch you all next year (sorry).

MisterGrateful
Fucking finally, after being teased with the wallpaper, we getting a scene with Jack
 
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Chillout1984

Conversation Conqueror
Nov 15, 2020
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Honestly, I can already feel the improvement. And about time too, because once I’m done with the scene I’m on right now, I’m jumping into the first LEWD scene of the episode. It’s a tricky one, but I’m hyped. I finally get to work with Law School’s best girl, Jack.
Wow, that came out of nowhere. I would love to see a lewd scene with Jack! It will be fun if Alan walks in on it :KEK:
 

Justaphase

Engaged Member
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May 1, 2024
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Okay, I'm just gonna say it because I know damn well everyone is thinking it!!!! I would give my left testicle for Isabelle to be a main LI!!! HAHAHAHA
She's never going to be a main LI or even a side LI as far as I'm aware, but after last update, I'm still crossing my fingers for an Elsa and Zaza threesome in the future. The flirting over the phone and some other stuff gave me hope, like the stuff with Elsa and Zaza at her place. I mean come on! :love:

screenshot0027.png
 

Chillout1984

Conversation Conqueror
Nov 15, 2020
6,288
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She's never going to be a main LI or even a side LI as far as I'm aware, but after last update, I'm still crossing my fingers for an Elsa and Zaza threesome in the future. The flirting over the phone and some other stuff gave me hope, like the stuff with Elsa and Zaza at her place. I mean come on! :love:

View attachment 5574172
IF she ever gets a lewd scene, imagine the possibilities with some of the other girls in the phone that aren't (currently) under Main Girls or Side Girls...
 
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balboa2151

Active Member
Jun 10, 2023
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She's never going to be a main LI or even a side LI as far as I'm aware, but after last update, I'm still crossing my fingers for an Elsa and Zaza threesome in the future. The flirting over the phone and some other stuff gave me hope, like the stuff with Elsa and Zaza at her place. I mean come on! :love:

View attachment 5574172
I know, but I can wish and pray, and that render is smokin hot


Follow up: My personality is ( ALTRUISTIC) and I knew instantly which girls that I going to start relationships with, Elsa and Olive are the two top girls and Aurora, Miranda and Taylor, I despised Aurora in season one and wrote her off and Taylor is very sexy but when making hard choices and in a harem type game she'd be right there but in this game( breaks my heart) I am going to friend her in season two so that leaves Ela, Olive and Miranda correct, wellllll now freaking Aurora has changed for the better and I'm really liking her now, so now I have another difficult choice to make, four separate paths I guess, I'm curious if anyone else is thinking like I am? take care everyone
 
Last edited:
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