My life is fine... I get to do what I want whenever I want tbh. As far as coding I have a nice studio on each property I own where I work in so I crank the tunes, sip on Crown, and do my thing. I get a lot of coding done while reloading the VN tbh... it's an efficiency of time thing.You must really hate your normal life.
There is one path per LI, plus a kinda secret "Holly" path. So: CeCe, Stephanie, Lexi, Robin, what's her name (the LI of Robin), Linda.... I think that's all.So before i take this game up again, how many branching path's are there?
And which ones are there?
Figured I'd better ask here as i assume you have dissected the game by now
Take your time, no rush, I'm torn between sad and happy about the game being over so I don't mind waiting couple days before ending it..I really wish Drifty hadn't gone R8 out of the blue for this update. It's fucking up the ChoiceGuide "bigly". I'm going to take a break and grab some dinner (won't be long before it's midnight here) and I haven't eaten since b-fast. That'll give me time to clear my head and sort this out.
Don't forget the whiskey...I really wish Drifty hadn't gone R8 out of the blue for this update. It's fucking up the ChoiceGuide "bigly". I'm going to take a break and grab some dinner (won't be long before it's midnight here) and I haven't eaten since b-fast. That'll give me time to clear my head and sort this out.
Indeed it does. But SanchoMod is so much more than a "walkthrough"... Since you seem to be new to the brand I'll let you discover all the features for yourself... it's more fun that way imho....I am wondering if the mod includes all the paths to each of the love interests? thanks in advance for your mod Sancho, much appreciated.
thanksIndeed it does. But SanchoMod is so much more than a "walkthrough"... Since you seem to be new to the brand I'll let you discover all the features for yourself... it's more fun that way imho.
And if you talk really nice to the game mod, it might make you breakfast.thanks
Get back in the kitchen Wolf.And if you talk really nice to the game mod, it might make you breakfast.
That's where you belong. Butt naked on your knees, cleaning the floors with a sponge and bucket.Get back in the kitchen Wolf.
Seems that it's gonna take a lot of work. Take your time Sancho, your mods are always worth the wait.Well, y'all know I'm not going to rush a finale for this VN and I'm a bit bummed it's ending as well....but really kinda sour that I'm wasting time fighting code issues instead of adding in new features. It was just one more update, why change RenPy versions now of all the times to do it? Ugh. Long-story short is that he originally made the choice menu code from a way outdated type and I just hybrid his original when I first started modding it. Now half my code is Python 3 and some other portions are various Python 2 variants. I'm having to play conductor to make this orchestra stay in time... so to speak. I'll sort it, but again I'd rather be spending the time doing the fun stuff. We'll get there. Don't let this post depress ya... I always come through (to date).
def menu_override(items, set_expr, args, kwargs, item_arguments):
items = [ (renpy.exports.substitute(label) + (" (disabled)" if not renpy.python.py_eval(condition) else ""), "True", value)
for label, condition, value in items ]
return renpy.display.get_info().oldmenu(items, set_expr)
That's fine, I still get plenty more to play tonight, so no biggie here. Hopefully you get some good sleep, and could work on this later, and then maybe the sleep will help.Fuck me. It's after 0200 hours here so I'm going to grab a nap.... but I sorted the dynamic ChoiceGuide issue. I found the culprit code working against me deep in some subfolders Drifty has. The code is obsolete but for a few hours became the bane of my existence.
The evil code block with confirmed weapons of mass destruction:
That fucking code was sucking up my args and kwargs and not giving them back. What a needle in a haystack. But it's been obliterated to oblivion with prejudice.Python:def menu_override(items, set_expr, args, kwargs, item_arguments): items = [ (renpy.exports.substitute(label) + (" (disabled)" if not renpy.python.py_eval(condition) else ""), "True", value) for label, condition, value in items ] return renpy.display.get_info().oldmenu(items, set_expr)
Also, the limo song was taken out and left blank (literally no music at all) in this update (Drifty lost the licenses to almost all the in-game music). So I sorted that nonsense too (fuck a license). It'll work as it originally did in previous updates. I find this one mandatory since the scene is semi-synchronized to the song:
It was this in this update with no audio (song) at all:
View attachment 2034936
Now it's back to this as originally done before including the correct song:
View attachment 2034938
See y'all in the morning (well, later this morning). Regards.