3.60 star(s) 33 Votes

Ion.TemUS

Active Member
Jun 8, 2017
923
953
Apples to oranges. An indie developer announcing a game halfway through its development and the game being incredibly simply designed does not equate to what we're attempting to do here. It takes a long time, because we're putting FAR MORE DETAIL AND QUALITY into our work than "A Robot Named Fight" which is just a 2D platformer.

Just one of our character models with its 8 directions and amount of bones/rigging is infinitely more complex than most of the artwork in that game. You see, there is a vast difference in effort and technical prowess required. I can't expect you to appreciate the complexity of the game we are creating, but surely you can see the difference in quality.

We work 8-10 hours per day doing nothing but developing this game, the models have hundreds of moving parts per angle, this quality will be staggering when it comes together, but until it comes together you have two options, either wait patiently, or wait patiently and support our development. I recommend the latter because it allows us to develop the game faster with more resources.

Im not saying I dont appreciate the work that is put into a game and the technical prowess behind it. Obviously some games are more complex than others, I get that. But there are a couple of points you should also try to see from the perspective of the outside (potential) consumer.

1. I can only appreciate things I actually end up experiencing myself. So yeah, when I see it I can appreciate it
2. Does it actually have to be that complicated? I love going for extra detail in animation and game system, but from a business POV you should always ask yourself "how much is too much?" and "what is the purpose of my game and how can I fulfill it in a satisfying but also cost- and time-efficient way?"

Ultimately, the plans you guys have sound good on paper. And I dont think most people disapprove of that. I think most people are just highly cynical of the surrounding circumstances, especially since game development has always been a thing where you can only see the work that has been done once you are able to play the game. I personally dont have any connection to you guys, I dont know you beyond your public faces. I dont know if you are working 10+ hours a day or 3 hours a day. And you telling me you are working that long cant be taken at face value. Im not saying you're lying, mind you. Im just saying I can only see the hard work put into this project and appreciate the technical aspects behind it when it comes out.

How many systems are there? Do you have the foundation for efficient animation-creation beyond the demo? how long will it take to make an animation scene in future updates? How regular will updates be? How much content will they have?

Do you branch out and try to include every system, 10 mini games, 50 backgrounds and 12 routes,leaving the game with a lack of focus and leaving the game to be a "work in progress" for years to come? Or do you focus on the main paths and have a robust animation system that makes it easier and faster to make animations after you build the initial system or made the base animations?

How much writing goes into the game? Again, a content update with 3 CGs/Animations doesnt have to be bad if you have pages upon pages of story content and interesting dialogue/interactions to tide you over to the next update. Sometimes words are sweeter than visuals.

Its a lot of things. I think people are concerned because some of us (not all) know how MUCH work really goes even into simple games. With the vision you have thats a substantial amount of work, and you are starting from scratch with the content. So obviously some people are impatient, others are worried about the quality and quantity, and about reliable updates.

Thats why many are holding out on (monetary) support for now and see how it goes.
But - as you can see - discussions are still ongoing here. So its not like we are not interested in the game. Just doubtful.
Which I am sorry for, but based on the experiences I made with this project I think I have my right to be careful and skeptical until I see the Demo and a few updates after that.
 

TheBatchCode

Newbie
Oct 23, 2017
42
71
How much writing goes into the game? Again, a content update with 3 CGs/Animations doesnt have to be bad if you have pages upon pages of story content and interesting dialogue/interactions to tide you over to the next update. Sometimes words are sweeter than visuals.
But do you really expect more beside "Let me stick my lizard dick in your ass"

I could do that in an afternoon.
 

Ion.TemUS

Active Member
Jun 8, 2017
923
953
Well yes I do. There is nuance to everything.
Go out there and read some good fanfictions. And I mean GOOD ONES, not the bullshit you have to sift through to find them. But there are some really good ones. Well written. Story setup, immersion, suspension of disbelief, dialogue responses, character types. If everything is right a fluff piece can envolve into something really good.

Its not a masterpiece, I get it, but porn can be more than just "let me stick my dick in it", Ive seen it, Ive read it. There is a difference in level of abilitiy when it comes to content. And even non-h-content can be interesting to keep you as a player interested and busy while nothing else is happening.

And they had some decent writing before. Not in all the places, but certainly in some. So I think they can do it if they want to. Its just that if you have updates which are low on h-content the writing should make up for it and vice versa. Cause technically the writer - since he is not working on the animation or programming or art - should have the time to develop these storylines in-between sex scenes. And its not like you need any other pieces for it. As long as you have the characters, base animations and background you can basically put any story and dialogue into text that you want, there are few contraints in that regard. I get you need time to be creative. But for some scenes you need more creativity than for others. And setting up important scenes the right way is already a really good thing. So there is definitely room to keep people busy if cg content is low here and there. Thats all I was saying with that.
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
Well yes I do. There is nuance to everything.
Go out there and read some good fanfictions. And I mean GOOD ONES, not the bullshit you have to sift through to find them. But there are some really good ones. Well written. Story setup, immersion, suspension of disbelief, dialogue responses, character types. If everything is right a fluff piece can envolve into something really good.

Its not a masterpiece, I get it, but porn can be more than just "let me stick my dick in it", Ive seen it, Ive read it. There is a difference in level of abilitiy when it comes to content. And even non-h-content can be interesting to keep you as a player interested and busy while nothing else is happening.

And they had some decent writing before. Not in all the places, but certainly in some. So I think they can do it if they want to. Its just that if you have updates which are low on h-content the writing should make up for it and vice versa. Cause technically the writer - since he is not working on the animation or programming or art - should have the time to develop these storylines in-between sex scenes. And its not like you need any other pieces for it. As long as you have the characters, base animations and background you can basically put any story and dialogue into text that you want, there are few contraints in that regard. I get you need time to be creative. But for some scenes you need more creativity than for others. And setting up important scenes the right way is already a really good thing. So there is definitely room to keep people busy if cg content is low here and there. Thats all I was saying with that.
Expect more of the kind of sex-dialogue that Vanlen's scene had. I wrote that. I'll probably reduce the size of such conversations due to the sheer quantity of scenes we have planned, but it'll roughly be of the same quality.
 

Mad_S

Newbie
Aug 23, 2019
80
133
Oh wow I haven't checked on this in a while and see they've scrapped one game for being overly ambitious and replaced it with one... that's even more ambitious.

Christ...
Oh wow, you don't know what is going on and make this uneducated comment anyway. So to sum up for you: the game was not scrapped for being overly ambitious, since it was always intended to be a rpg with combat, exploration, etc. However the game was built with plugins over plugins (Abelius is an amateur coder), Kuja was not very happy with his characters art, and the old models was probably limiting the quality and possibilities of animations (only 1 view, simpler rigging). The development was becoming harder and harder because of plugins induced instabilities/bugs, and Abelius was in charge of the coding, animation and writing, seriously slowing down the development.

So Kuja decided to revamp the gam and expand the team, which is now composed of:
Kuja: artist
Archie: main animator with good experience
Gizmo: coder, worked on some AAA titles
Abelius: animator
Vlad: writer
and several collaborators (Compound for backgrounds art, several music composers, etc)

In total at least 10 or 12 people are now working on the project, with some having professional level skills, allowing thhe devs to finally properly build the game they always wanted to make. The development is taking time, because they have very high quality standards (when the demo is out, you'll see that the quality has nothing to do with the previous version), and they want to build a solid foundation, so the development will be faster later and allow for more possibilities (for example the squeletons and animations of the models will be reusable for several characters, there will be customization options for K's hair, tatoos, fur color, etc).

Here are some links so you can see the quality of the work done







And the discord link to have all the latest info:
 
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mrme

Active Member
Nov 8, 2017
969
1,071
Oh wow, you don't know what is going on and make this uneducated comment anyway. So to sum up for you: the game was not scrapped for being overly ambitious, since it was always intended to be a rpg with combat, exploration, etc.
Bullshit, I remember when it was announced and it was announced as yet another remake of Legend of Krystal, but with better art. LoK was a walking game where you did sexy stuff to increase a stat, which unlocked more sexy stuff.
A simple concept which you somehow failed to recreate - even the walking bit was done poorly as the first hour of the game was walking around at a snail's pace, which was really fucking boring. Then you decided to throw in some mini games which were repetitive grinding of a couple of simple tasks. I can't comment on the quality of the sexy stuff because honestly your game bored the shit out of me for too long to get to them.

Yeah, I get your game was made by amateurs - 99% of western games are.
And yeah I get that you ran into production problems.

But when you restart and go "We're really going to make a AA game this time! It'll be so good it'll be a SFW game, with some sexy stuff added to it" and "We're going to focus on one part at a time, like the boring ship no one cares about".
Doesn't bode well with me, it shows to me you haven't learned from your previous failings (you aren't narrowing your scope, and you aren't focusing on the content people play a porn game for (the porn!!)).


Still I wish you all the best, but I won't hold my breath, just as I won't for any project by patreon shysters.
 

Mad_S

Newbie
Aug 23, 2019
80
133
Bullshit, I remember when it was announced and it was announced as yet another remake of Legend of Krystal, but with better art. LoK was a walking game where you did sexy stuff to increase a stat, which unlocked more sexy stuff.
A simple concept which you somehow failed to recreate - even the walking bit was done poorly as the first hour of the game was walking around at a snail's pace, which was really fucking boring. Then you decided to throw in some mini games which were repetitive grinding of a couple of simple tasks. I can't comment on the quality of the sexy stuff because honestly your game bored the shit out of me for too long to get to them.

Yeah, I get your game was made by amateurs - 99% of western games are.
And yeah I get that you ran into production problems.

But when you restart and go "We're really going to make a AA game this time! It'll be so good it'll be a SFW game, with some sexy stuff added to it" and "We're going to focus on one part at a time, like the boring ship no one cares about".
Doesn't bode well with me, it shows to me you haven't learned from your previous failings (you aren't narrowing your scope, and you aren't focusing on the content people play a porn game for (the porn!!)).


Still I wish you all the best, but I won't hold my breath, just as I won't for any project by patreon shysters.
I still have to see a single post where devs stated that the game would be a remake of LoK with better art. They said it inspired them, but never announced that it would just be a walk and fuck game...
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
Bullshit, I remember when it was announced and it was announced as yet another remake of Legend of Krystal, but with better art. LoK was a walking game where you did sexy stuff to increase a stat, which unlocked more sexy stuff.
A simple concept which you somehow failed to recreate - even the walking bit was done poorly as the first hour of the game was walking around at a snail's pace, which was really fucking boring. Then you decided to throw in some mini games which were repetitive grinding of a couple of simple tasks. I can't comment on the quality of the sexy stuff because honestly your game bored the shit out of me for too long to get to them.

Yeah, I get your game was made by amateurs - 99% of western games are.
And yeah I get that you ran into production problems.

But when you restart and go "We're really going to make a AA game this time! It'll be so good it'll be a SFW game, with some sexy stuff added to it" and "We're going to focus on one part at a time, like the boring ship no one cares about".
Doesn't bode well with me, it shows to me you haven't learned from your previous failings (you aren't narrowing your scope, and you aren't focusing on the content people play a porn game for (the porn!!)).


Still I wish you all the best, but I won't hold my breath, just as I won't for any project by patreon shysters.

It strikes me as odd how you claim to know more about what we intended to do than we do.
 

Ion.TemUS

Active Member
Jun 8, 2017
923
953
No offense, but if you havent checked this out in a while then maybe not immediately make up your mind and judge it?

The original was not really overambitions, and it was scrapped because their development turned into chaos. idk the internals and tbh I dont really care (sorry) for the internal reasons, but bottom line is updates were not really substantial, interrupted multiple times and they struggled to get stuff out.

That being said they have more of a team now and I sincerely hope (although Im still skeptical on it) they can deliver something good. Remains to be seen though since I 100% agree that this is super ambitions and will be hard as nails to do.
 

Ion.TemUS

Active Member
Jun 8, 2017
923
953
It was a simple enough game.

The issue is they want to make it so much more. Which isnt a problem when it actually works and doesnt take 5 years. But how that shapes out remains to be seen.

But yea. Good Luck. Sincerely
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
It was a simple enough game.

The issue is they want to make it so much more. Which isnt a problem when it actually works and doesnt take 5 years. But how that shapes out remains to be seen.

But yea. Good Luck. Sincerely
Rome was not built in a day, as I have said a thousand times, patience will be rewarded. There has never been, nor will ever be, a game like the one we are making. If you want to see it, then support us, it is as simple as that. There is nothing more I can do to alleviate your fears than tell you if funding remains constant, the game will be finished eventually with the level of detail and vision we have planned. The only possible ways that this project can fail are: A) Devs spontaneously die/quit mid production and replacements are impossible B) Funding stops.

It may take a while to get made, yes. How long? I don't know. However it will be made. You cannot rush perfection, and we are perfectionists in our art.
 
3.60 star(s) 33 Votes