- Sep 19, 2017
- 222
- 474
Tell you what. You learn how to use Spine, you rig the models, and you animate them. We'll be glad to accept your professional assistance.Is this an out of season april fools joke?
Tell you what. You learn how to use Spine, you rig the models, and you animate them. We'll be glad to accept your professional assistance.Is this an out of season april fools joke?
Beauty is subjective though. I for one find Krystal's face in rebirth incredibly charming, and the new one is alright. But maybe it would've been the other way around between the two, had the devs made her with the current new face in rebirth.My description of new Krystal is that her face just looks scrunched. It's simply not aesthetically pleasing.
Real mature response there. Very professionally handled as a community manager of the game.Tell you what. You learn how to use Spine, you rig the models, and you animate them. We'll be glad to accept your professional assistance.
Beauty is subjective though. I for one find Krystal's face in rebirth incredibly charming, and the new one is alright. But maybe it would've been the other way around between the two, had the devs made her with the current new face in rebirth.
At the end of the day MightyAltroll , ya gotta take what you believe in and stick with it. Feedback is good but you can't please everyone, so as much as I'd like everything about Krystal to stay as in rebirth, even the plot and her backstory, I hope there won't be anymore persuasions on changes, otherwise the game will definitely never come out haha. Remember, whatever you had already released, it brought the attention and patreons (I assume?) Best of luck and success to the project!
Dude just wait for the release.Real mature response there. Very professionally handled as a community manager of the game.
I don't see what that has to do with my opinion about their community manager, but okay.Dude just wait for the release.
Its not like you are paying them any money right now.
Given the time you take to create your game, and having to start a second game on the same theme as the first without having finished it, we may actually think that you need the help of someone one more professional than you, in case your procrastination is not just a desire to earn money easily longer ...Tell you what. You learn how to use Spine, you rig the models, and you animate them. We'll be glad to accept your professional assistance.
Oh hey it's another gatekeep, I was gonna stay out of this until the November demo came out in 2077 but I hate posts like this.Damn I never saw so many "developer experts" in a thread like here ... Could someone explain me why they have to justify their actions on this side? The only place where they have to is on the patreon page/ discord.
1. Yeah it is, and it's why I talk elsewhere. I dunno what you're getting at, it's why I don't post on Patreon which you said should be the only place people post... people with free will do what they like. That a problem?1. Your personal opinion that you dont like the interface ... great
2. Again your personal opinion (never died for me)
3. Something they do to inform the people here should be a red flag? How about be fucking glad that they tell you on a website which consider "pirate" which is kinda hard to say for a public game
4. Tell me which right you have to know about the development status of the game if you are not paying for it? And you are telling that the world doesn´t work like that? You get art from every owner/artist for free?
Finally someone said it, thank you!4. The implication that you have to give anyone money to judge their art, or be a AAA developer is asinine. That's not how the world works, stop pushing this narrative.
- No one.Holy crap it's Valaska, why is he posting in here?
Hahaha. I've seen MightAtroll post lewd furry pictures (To me in my DM's even!) and I scratched my head on this. I asked him and he is one of the guys who "isn't a part of the fanbase." But he likes anthro furry art, smexual and otherwise... basically a closet furry haha. Not to worry, he's a damn furry just doesn't wanna put the label on himself haha. Kind of like my boss Arbuz Budesh over her in Team Dead Deer.I'm a pessimist, I assume the worst of everything. Crush on Krystal, but not a furry? I get the label ain't exactly CV material, but that's a weird line to draw when you're producing a porn game starring an anthro fox girl. As for people being wary, many other people have noted patreon is rife with opportunists, expect people to doubt until there's a completed product.
That's a fair decision and I don't think anyone on the LOK disagrees with this notion. Many of us enjoyed the old game in it's classic spunky (hah), bouncey (haaaah!), and plucky (eh?) playshapes way of doing things. I actually preferred the older Krystal head to the new one, and I hecking loved the direction of CG art they were doing. That Cenvir scene where Krystal rode him and it went to the animated CG... mwuah. So much of that concept art was just heckin hot haha.I believe once they have something to show, people will calm down, be happier and they will start to make money. It will be a struggle until then. I know before they restarted, they were close to 2000 pat's, now they have 1700. Getting something for people to try is going to be crucial though. Before the reboot I was a $25/month supporter, currently do not support. I currently do not support because I 100% have no idea what to expect of the finished product, literally no idea if I will enjoy it either. For me and me alone, I really need the demo to sorta show me the direction they will be taking, how they implement things and sorta the vision for the project. Alot of unknowns still. But all in good time I say!
Howdy there! Let me field this for ya.Given the time you take to create your game, and having to start a second game on the same theme as the first without having finished it, we may actually think that you need the help of someone one more professional than you, in case your procrastination is not just a desire to earn money easily longer ...
Actually not very. Despite being incredibly expansive and a great experience, KOTOR is a relatively simple game when it comes to mechanics. One they finish the core architecture modules they need, the only thing to hold them up will honestly be art assets and writing."Ho shit, isn't that super fucking insanely hard!?
I agree actually, it's an odd fallacy. But when you look at it, CDPR is a cool company and all but they get off scot-free for quite a few issues. This is a bit off-topic but, Witcher 3 had a buggier launch than even Andromeda. It was up there with a Bethesda game. CDPR is just generally immune to criticism, and when someone does criticize CDPR they get fucking lead to the wall outback in a blindfold for a 24 hour beat down by 2 foot long dildos. And a huge difference is that CDPR has a massive press marketing team that us little crowdfunding teams just don't have. We don't know what is or isn't proper to a teaser with and a lot of the time if you release the wrong thing it's just wasted effort as you end up doing more harm than good by advertising wrong.Finally someone said it, thank you!
The idea of "if you don't pay, you have no right in critisizing it" is just so daffy. Especially on the Internet of all places!
And to be honest, after Anthem's piss poor management during its development, some AAA dev-s should as well think about publishing their development progress from time-to-time because Bioware lost all credibility after Anthem and Andromeda laughable launches.
Some companies already do that - look at CD Project Red, releasing their WIPs into the crowd, taking feedback and implementing it. Does it work against them? Hell no! CDPR right now is one of if not the most intrusted gaming companies out there. So why not make the same little "marketing" steps to advertise your project and your team some more? Especially when you crowdfund it all the way.
Hey there 156_163_146_167,pouet (sorry to tag you twice), I'm here to try and carry a calmer voice into the situation and offer an explanation.Real mature response there. Very professionally handled as a community manager of the game.
I agree, "Do it faster" is not a criticism at all - its just frustration said out loud. And I didn't really mean such types of comments.Calling "Just do it faster" constructive criticism is a bit of a stretch. I'm all for actual feedback when we develop a product, good, bad, whatever, but this is more or less just bashing my team repeatedly for things the people here know little about.
First of all, thank you for your time typing all of that.- No one.
Well, myself, asking a question as an introduction. I am entering here on "soft behalf" of the LOK team. I am not paid by or otherwise compensated by them as is. But as a fellow NSFW game dev and a friendo to the project, I would like to dip in and help with MightyAltroll. I do have some privileged knowledge from when MightyATroll bounces ideas off of me and chats about writing with me.
A little more about me and why the heck I would have any input or ability here... as some of you might know I work on Price For Freedom, as the lead writer and a game designer on Price for Freedom. I started game development as a 3D Modeller actually and slowly got roped into programming and writing due to sheer incompetence of my first project leads when doing shitty iOS games. I moved on to do ghostwriting on a few projects (AA Kickstarter releases and a AAA game) that I met through industry friends I've had. You may see my writing credit on a few adult games here and there recently! I have seen the lowest of the lows in game development. I've also seen soem incredible adrenaline rushes!
Unfortunately PR in these indie and small projects often gets passed onto us writers, like MightyATroll. Fortunately for myself I enjoy dealing with people and have plenty of experience dealing with people who used to try and kill my while trying to interact with them, so unlike a lot of these writers... I am sort of prepared to deal with push back haha. Lets get into this.
Hahaha. I've seen MightAtroll post lewd furry pictures (To me in my DM's even!) and I scratched my head on this. I asked him and he is one of the guys who "isn't a part of the fanbase." But he likes anthro furry art, smexual and otherwise... basically a closet furry haha. Not to worry, he's a damn furry just doesn't wanna put the label on himself haha. Kind of like my boss Arbuz Budesh over her in Team Dead Deer.
That's a fair decision and I don't think anyone on the LOK disagrees with this notion. Many of us enjoyed the old game in it's classic spunky (hah), bouncey (haaaah!), and plucky (eh?) playshapes way of doing things. I actually preferred the older Krystal head to the new one, and I hecking loved the direction of CG art they were doing. That Cenvir scene where Krystal rode him and it went to the animated CG... mwuah. So much of that concept art was just heckin hot haha.
But if this team was able to do that once before, I think for sure they'll surprise you with what they're working on again. They had the ability in spades to deliver something pretty hecking hot with much weaker technology. Unfortunately, they can't spend more time on remodelling Krystal as they actually listened quite well to fans and changed all sorts of proportions on the model. Heck the body is vastly superior in almost every way. I just preferred the way Krystal's head and face was before personally. I still like the new one though. Personal taste is something you can't argue against, but it was awesome you supported them for so long! They more than definitely value your contribution to this day, and your input is just as invaluable.
I hope you'll love what they're going to reveal soon. I have been pretty pleasantly surprised and I can't wait to see your response to it!
Howdy there! Let me field this for ya.
Snails Pace & Professional Help
So essentially the team at LOK was using a very amature programmer, the code of the old game was getting taxed to its limits and they were making it like a playshapes game. That wasn't going to work well. They came to a point when hiring the new programmer where they decided whether they would redo all the code, try and clean up the code, or start fresh now that they had a competent programmer.
Either way the old way they did the programming as at its absolute limits and you could tell. The game was not running particularly well and as a game there wasn't much they could really do. Maybe set up some "adventure quest" combat and more basic dialogues. So why not start something that is an actual game? That is what they did. They hired professional help and they are moving towards a KrystalOTOR experience. Which is pretty cool!
Actually not very. Despite being incredibly expansive and a great experience, KOTOR is a relatively simple game when it comes to mechanics. One they finish the core architecture modules they need, the only thing to hold them up will honestly be art assets and writing.
Procrastination & Patreon
Oh gosh... I have some personal experience with this for sure. You may know my project, Prife For Freedom: Avarice. We announced a large update for September of last year, and we just managed to push it live on the 1st of this month. Some people in our F95 thread accused us of sitting on our asses and raking in "phat stacks" of cash. While this is true of SOME projects here and there, it's not true of PFF for the same reasons it's not true for LOK.
Using projections back in 2019 for PFF we were supposed to be at about $6000 of funding by now. But that lull, that gap in the updates... that actually held us down to $3300, we lost a lot of money because of that delay. I won't go into why the delay happened (unless you're curious), but delays and sitting on your ass like this actually hurts the vast majority of Patreon projects. Very few can just ride out no updates and such. Procrastination doesn't serve you well when making games on Patreon in general.
I agree actually, it's an odd fallacy. But when you look at it, CDPR is a cool company and all but they get off scot-free for quite a few issues. This is a bit off-topic but, Witcher 3 had a buggier launch than even Andromeda. It was up there with a Bethesda game. CDPR is just generally immune to criticism, and when someone does criticize CDPR they get fucking lead to the wall outback in a blindfold for a 24 hour beat down by 2 foot long dildos. And a huge difference is that CDPR has a massive press marketing team that us little crowdfunding teams just don't have. We don't know what is or isn't proper to a teaser with and a lot of the time if you release the wrong thing it's just wasted effort as you end up doing more harm than good by advertising wrong.
You can miss the "golden hour" or over saturate followers with unnecessary information. The LOK has released a Trello which is about as good as you can do for a crowdfunded game. Personally I don't actually think showing Trello's are good, and I really disagree with road maps in general. So while you're right that definitely some information needs to be delivered to you guys about LOK... it has to be the right information in the correct way and space. Maybe the team will have to sit down after their first demo and consider your words! Thanks for the suggestions though. I'll carry them over to them too.
Now onto why I offered to come here and help out.
Hey there 156_163_146_167,pouet (sorry to tag you twice), I'm here to try and carry a calmer voice into the situation and offer an explanation.
A lot of these indie projects us writers get pulled into the PR situation. That doesn't really prepare a person to deal with criticism or how to deal with hard-hitting questions. MightyATroll definitely didn't carry himself the best in that response and I told him that. But you do have to understand F95 is a really odd place to deal with even if a person has a background in handling community relations or customer service etc. Some people don't realize that even on a forum where the majority of people want to essentially steal your hard work, that you need to still stay professional.
And that can be frustrating to some people. F95 can get really demanding. Heck, over on U18 a guy actually verbally went after me when he demanded me to give him the patreon code and I went "Haha, well you will have to wait for someone else to share it, unfortunately." He went ham and went at me for that.
A lot of people would flip out on the guy for that, but I've had a lot of experience in dealing with hostile people. Kind of put yourself in MightAlTolls name (I really don't like typing that name...) if you'll humour me for a minute. You're in an environment where people who are likely swiping anything you make for free are being a little combative. It's easy to make a mistake and not be professional in that situation.
MightyAlTroll is a pretty good guy, but this isn't his sphere tbh. I hope you can give him a little leeway here and forgive him.
Going Forward
If anyone here has any questions I can help with, I certainly will do my best. Though I have a bunch of privileged knowledge, I honestly can't release anything that hasn't been publicly like I can over in our thread, but I can try and help as much as I can. Just doing my part for a team I really think could go places!
I understand that now. It's just that some other community managers (if you can even call it that at this point) in this forum are handling it so much better in comparison. Take a look at the threads for Future Fragments, Kincaid, or Dungeons of Desire for example. One of the devs of those games can frequently be seen in those threads, and they do their job quite well. Especially HentaiWriter of Future Fragments.You're in an environment where people who are likely swiping anything you make for free are being a little combative. It's easy to make a mistake and not be professional in that situation.
Sheesh. Looks like I won't be joining the Discord any time soon with people like that. Just put everyone on the same pile as mark us all as people that just like to bash things, why don't you. How close minded of them.But shit like that doesn't help anyone:
Yes, HentaiWriter is an amazing person whom I enjoy talking to, Valaska is also a great person, and both have far more patience and eloquence when dealing with certain people than I, unfortunately. It makes me not want to come here and talk to people who aren't excited about the game, but just want to complain. I'm not even saying their complaints aren't valid, either, but it's excessive and at this point, unhelpful to everyone.I understand that now. It's just that some other community managers (if you can even call it that at this point) in this forum are handling it so much better in comparison. Take a look at the threads for Future Fragments, Kincaid, or Dungeons of Desire for example. One of the devs of those games can frequently be seen in those threads, and they do their job quite well. Especially HentaiWriter of Future Fragments.
So you choose whether not to support a game based upon the merits and intents of the game itself, but rather the personal attitude of a dev towards you? I don't really agree with this stance, but it's your money.And one thing (that you probably already know) is that this forum is filled with potential customers. Sure, a lot of people only download a pirated version of the game and leave it at that, but some people, myself included, will pay for the game if they like it enough. And a community manager that's not acting professionally or outright trolly can be really off-putting.
We have aMy complaints about this game isn't so much the slow pace of development. I can understand that as a programmer myself. But what I really dislike is lack of clarity and transparency. Why do people have to wait for anything to play at all for such a long time. In my opinion you can compile what you have already done and release that as a teaser of sorts. This allows the players and maybe even potential paying customers to voice their opinion on what's already done and what can still be changed. It also gives the players a good indication of what's done and not done in a very tangible form.
We have a small tech demo planned, and set backs occurred with our animator. We are waiting for animations.I think I've said this before, but I think that the LoK team should look into things like time boxing, agile development, and things like that. Right now it seems as if they have a whole lot planned out from the start and are taking whatever time it takes to make that instead of planning smaller things, creating them, and then receiving feedback.
This is my experience with this particular forum. There are some very nice people who legitimately wish to support us. Then there are people that complain for the sake of complaining and have no interest in supporting us, but desire some form of instantaneous gratification. I have people who send me suggestions and ideas all the time in the discord, who ask me questions, but here I almost never see such interest or involvement.Sheesh. Looks like I won't be joining the Discord any time soon with people like that. Just put everyone on the same pile as mark us all as people that just like to bash things, why don't you. How close minded of them.
We are making it on Unity.On which engine is the new game created?
For the past 3 months there has been very little if any good criticism for the devs to follow from this thread, its been mostly whining and hate. A lot of us have grown sick of it on here, legitimate questions and concerns from people trying to play the old version are often getting drown out and good criticism is getting swallowed in the flood of circlejeck hate-fest in this thread. So excuse us for being a little "close-minded" when all we find here is nothing but vile drivel and whining.Sheesh. Looks like I won't be joining the Discord any time soon with people like that. Just put everyone on the same pile as mark us all as people that just like to bash things, why don't you. How close minded of them.