- Jan 29, 2019
- 167
- 461
Everything that just being said comes out of 2 facts:
1. There has been nothing for 5 months already. No game, no gameplay, no demo;
2. f95 is not a place that is focused on hyping the game for developer;
What kind of positive criticism do you want to have when you have nothing to critique?
People cant be excited when there is no visual representation about what they have to be excited about.
What do people ussually critique? Story, gameplay loop, dialogue, music, combat and for h-games sex scenes and corruption progress. There is none of that right now, because for 5 months there was nothing.
What do you have? Krystal's 360 turnaround - people here have voiced their thoughts about it - some positive, some negative, some neutral, the entire spectrum.
You've done some mechanics that you showed in the video, but they are bare bones without the meat nor substance, so why would people rate it in any way when its not done yet?
Animations are being made, but currently they are wips and saying anything about them wont make sense as well.
Maybe you want healthy critique in another field? Like plot?
Well, from my personal expirience everything has already been said and discussed in discord in the first few weeks of the project. MightyAITroll also showed no interest in changing his view of the plot nor how it should go or develop - he has a clear vision of his own, so that aspect of critique is out of the window.
New ideas and stuff? You have an entire batallion of people in the discord who already do that for you. I personally don't bother doing that no longer, because you have TONS of additional material like different comics, illustrations and previous LOK games that you can use for inspiration - just that would be enough for a few games already.
Dialogue? We have no idea how your dialogue is going to be like, but from the previous version, that you helped creating, people can say that you know your stuff and others dont really have to worry about it.
Maybe art critiques? Well, as far as Im aware of, Kuja's art is considered to be one of the greatest parts of the project and people are more than fine with it. From my personal expirience as an artist, Kuja can improve in some anatomy from time-to-time and I personally gave him feedback in dms when I saw where he could improve. But after the revamp came, discord server started to have tons more artists there on daily basis and I simply stopped feeling myself even needed or heard by that point, so I quitted that. Kuja's doing fine without me or anyone else from here.
So what do you want people to talk about? About the hype itself? All you want to hear here how they are excited to have in the future a game that is bigger, more complicated, with different designs in mind? Knowing that the last few months of the previous builds were a little bit unsatisfying?
You should make separation of your knowledge of the project and knowledge of random people who haven't seen what kind of future project has in your head. They simply can't know this. They can't share your excitement, because they can't expirience your thoughts. Even with all the info provided they can't make the final picture of the product. Hell, I can't make the final picture, because one time I was told one thing, but later on I'm told another thing that contradicts it. Also the way you designed your new view of the game is as you said "unique, nobody has done it before", so there is nothing to base the expectations off. Which only adds to the "questionable" part of the waiting. With that said I periodically visit discord for the news and I consider myself to be knowledgeable about the project (at least as far as a peasant in your ranks can be knowledgeable) and even with all of my knowledge I am still not sure what to make of it.
I also think that you make wrong assumptions about f95 as it's reason to exist.
F95 is not your place for developer inspirations, nor is it a platform to just praise games or give your ideas to the developers. People discuss projects in all ways here, but they are not inclined to ONLY praise it. But revamp doesn't have any content yet, so people discuss YOU, your management, your team and your project from other sides.
And not so many projects here have actuall developers coming here for feedback or additional ideas to discuss. Yes, some developers do that and I consider such projects to be unique in a way and I praise them for doing this. Managers of the projects like Erolon: Dungeon Bound, Wild Life, Monster Girls Project come to the thread, give updates themselves, answer questions and then take feedback that are given - just absolute legends for me. For them I feel like I can do art-fixes/suggestions, mechanical ideas, plot ideas e.t.c. because they act professional and its a pure joy to communicate with them. I hope that one day I feel the same way with you, but as if right now we are insanely far from it.
With that said I agree that there has been too much negativity in this thread for the last few months, but all this is due to the fact that your project right now is one big enigma. In theory everything sounds good and butterflies, but in reality it's been half a year without anything to play with a few months prior of lackluster updates of a previous version which doesn't help the final picture. Plus people who are lazy to go through 10+ pages of dialogue here appear from time-to-time asking stupid shit that both sides are fed up with, buidling up even more frustration for everyone.
Personally I'm both excited and unexcited at the same time.
I love Kuja's artwork and MightyAITroll's dialogue. I love furry stuff and blue space nymphomaniac Vixen with your kinky dialogue and story. And I can't wait to see what you are going to do with that, knowing that I was in love with the previous iteration of the game.
I am not excited about all the new design choices and complexities you've chosen to stick with. It's now much more complicated project that will require much more time to execute from all points of development and I'm worried whether you will be able to do it. Just saying "We shall manage, don't worry" doesn't inspire me, because as a gamer I've heard the same words from every single developer and only a little bunch of them were able to actually deliver, while others bumped on their asses and failed tremendously. Actions speak louder than words and by now we've been in 5 months wait without anything in the end (and the Feet Wars don't persuade me in your abilities, but rather in the other direction).
Personally, I don't need anything from you as if right now. I'm sure that you work as hard as you can. I know that Archie got hit hard in his New Year and I know that he needed time to come back from that. I dont require any answers nor excuses nor reasons behind what you do. As a game developer myself I understand that you need time to execute your vision and that's pretty much it.
And really I think that you don't need any of this right now - nor f95, nor criticism, nor feedback. You just need to keep on working in peace and that's it, nothing more.
Say what, how about you do what you said? How about you ditch f95 untill the demo is out? Then this entire situation would just not happen. Yes, there will be people coming and asking stupid stuff or claim stupid shit about the team, but its the Internet - it happens all the time with every single project. But at least this way you would save your nerves and health.
There is also a variant, as it was mentioned before, to make someone more stress-resistant to represent you here, if you want keep having your presence here.
I'm more than sure that situation will change once your demo is out.
1. There has been nothing for 5 months already. No game, no gameplay, no demo;
2. f95 is not a place that is focused on hyping the game for developer;
What kind of positive criticism do you want to have when you have nothing to critique?
People cant be excited when there is no visual representation about what they have to be excited about.
What do people ussually critique? Story, gameplay loop, dialogue, music, combat and for h-games sex scenes and corruption progress. There is none of that right now, because for 5 months there was nothing.
What do you have? Krystal's 360 turnaround - people here have voiced their thoughts about it - some positive, some negative, some neutral, the entire spectrum.
You've done some mechanics that you showed in the video, but they are bare bones without the meat nor substance, so why would people rate it in any way when its not done yet?
Animations are being made, but currently they are wips and saying anything about them wont make sense as well.
Maybe you want healthy critique in another field? Like plot?
Well, from my personal expirience everything has already been said and discussed in discord in the first few weeks of the project. MightyAITroll also showed no interest in changing his view of the plot nor how it should go or develop - he has a clear vision of his own, so that aspect of critique is out of the window.
New ideas and stuff? You have an entire batallion of people in the discord who already do that for you. I personally don't bother doing that no longer, because you have TONS of additional material like different comics, illustrations and previous LOK games that you can use for inspiration - just that would be enough for a few games already.
Dialogue? We have no idea how your dialogue is going to be like, but from the previous version, that you helped creating, people can say that you know your stuff and others dont really have to worry about it.
Maybe art critiques? Well, as far as Im aware of, Kuja's art is considered to be one of the greatest parts of the project and people are more than fine with it. From my personal expirience as an artist, Kuja can improve in some anatomy from time-to-time and I personally gave him feedback in dms when I saw where he could improve. But after the revamp came, discord server started to have tons more artists there on daily basis and I simply stopped feeling myself even needed or heard by that point, so I quitted that. Kuja's doing fine without me or anyone else from here.
So what do you want people to talk about? About the hype itself? All you want to hear here how they are excited to have in the future a game that is bigger, more complicated, with different designs in mind? Knowing that the last few months of the previous builds were a little bit unsatisfying?
You should make separation of your knowledge of the project and knowledge of random people who haven't seen what kind of future project has in your head. They simply can't know this. They can't share your excitement, because they can't expirience your thoughts. Even with all the info provided they can't make the final picture of the product. Hell, I can't make the final picture, because one time I was told one thing, but later on I'm told another thing that contradicts it. Also the way you designed your new view of the game is as you said "unique, nobody has done it before", so there is nothing to base the expectations off. Which only adds to the "questionable" part of the waiting. With that said I periodically visit discord for the news and I consider myself to be knowledgeable about the project (at least as far as a peasant in your ranks can be knowledgeable) and even with all of my knowledge I am still not sure what to make of it.
I also think that you make wrong assumptions about f95 as it's reason to exist.
F95 is not your place for developer inspirations, nor is it a platform to just praise games or give your ideas to the developers. People discuss projects in all ways here, but they are not inclined to ONLY praise it. But revamp doesn't have any content yet, so people discuss YOU, your management, your team and your project from other sides.
And not so many projects here have actuall developers coming here for feedback or additional ideas to discuss. Yes, some developers do that and I consider such projects to be unique in a way and I praise them for doing this. Managers of the projects like Erolon: Dungeon Bound, Wild Life, Monster Girls Project come to the thread, give updates themselves, answer questions and then take feedback that are given - just absolute legends for me. For them I feel like I can do art-fixes/suggestions, mechanical ideas, plot ideas e.t.c. because they act professional and its a pure joy to communicate with them. I hope that one day I feel the same way with you, but as if right now we are insanely far from it.
With that said I agree that there has been too much negativity in this thread for the last few months, but all this is due to the fact that your project right now is one big enigma. In theory everything sounds good and butterflies, but in reality it's been half a year without anything to play with a few months prior of lackluster updates of a previous version which doesn't help the final picture. Plus people who are lazy to go through 10+ pages of dialogue here appear from time-to-time asking stupid shit that both sides are fed up with, buidling up even more frustration for everyone.
Personally I'm both excited and unexcited at the same time.
I love Kuja's artwork and MightyAITroll's dialogue. I love furry stuff and blue space nymphomaniac Vixen with your kinky dialogue and story. And I can't wait to see what you are going to do with that, knowing that I was in love with the previous iteration of the game.
I am not excited about all the new design choices and complexities you've chosen to stick with. It's now much more complicated project that will require much more time to execute from all points of development and I'm worried whether you will be able to do it. Just saying "We shall manage, don't worry" doesn't inspire me, because as a gamer I've heard the same words from every single developer and only a little bunch of them were able to actually deliver, while others bumped on their asses and failed tremendously. Actions speak louder than words and by now we've been in 5 months wait without anything in the end (and the Feet Wars don't persuade me in your abilities, but rather in the other direction).
Personally, I don't need anything from you as if right now. I'm sure that you work as hard as you can. I know that Archie got hit hard in his New Year and I know that he needed time to come back from that. I dont require any answers nor excuses nor reasons behind what you do. As a game developer myself I understand that you need time to execute your vision and that's pretty much it.
And really I think that you don't need any of this right now - nor f95, nor criticism, nor feedback. You just need to keep on working in peace and that's it, nothing more.
But the same freaking situation just keeps on repeating itself:
Someone makes a negative comment, whether its bullshit or not. AITroll comes here and answers it, sometimes being frustrated, saying something out of place. Other people then answer the answer with "keks" and "lols" and "how unprofessional". AITRoll then goes to discord and complains about f95 and how everyone sucks here, getting support from others in him complaining. Then one of them comes back here and makes a statement of sorts "You dont pay them anything, thus you are not allowed to say anything either". In the end both sides end up being frustrated and pissed and disappointed in each other.
Someone makes a negative comment, whether its bullshit or not. AITroll comes here and answers it, sometimes being frustrated, saying something out of place. Other people then answer the answer with "keks" and "lols" and "how unprofessional". AITRoll then goes to discord and complains about f95 and how everyone sucks here, getting support from others in him complaining. Then one of them comes back here and makes a statement of sorts "You dont pay them anything, thus you are not allowed to say anything either". In the end both sides end up being frustrated and pissed and disappointed in each other.
Say what, how about you do what you said? How about you ditch f95 untill the demo is out? Then this entire situation would just not happen. Yes, there will be people coming and asking stupid stuff or claim stupid shit about the team, but its the Internet - it happens all the time with every single project. But at least this way you would save your nerves and health.
There is also a variant, as it was mentioned before, to make someone more stress-resistant to represent you here, if you want keep having your presence here.
I'm more than sure that situation will change once your demo is out.