3.60 star(s) 32 Votes

Cerneu

Member
Nov 9, 2017
348
618
Bouncy boobs? Check. I don't understand those that think this is too much bounce. They want a porn game, got their panties tied in knots when it was going to be a video game with porn, and now...it's like, what, you don't want the goods to move? I don't get it.
Or maybe some of us know how real boobs look like and are absolutely unable to find water balloons sexy. Yes, we want a porn game, so how about somewhat realistic boobs?
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
As much of a fan of big bouncy titties as I am, personally I don't like overly lewd elements in h-games such as: unrealistic body proportions (as in massive tits and asses (hated Skyrim: CBBE for this reason), overly skimpy attire, and mega-slut personalities, and body parts made of jelly.
I like to be immersed in my porn games and find unrealistic things to be distracting.
And its a bit like knowing you're going out for a nice meal later on, but spend all day filling up on potato chips, off brand ones at that.

I do like the proportions of the new krystal (especially as she no longer has one tit bigger than the other) and her skimpy tribal dress can be forgiven because of the setting.
My one bit of critique I'd like to add though is that her belly button moves too much, looks weird
She will actually have her pilot flight suit too!
 

Ravager210

Newbie
Oct 8, 2019
72
76
Or maybe some of us know how real boobs look like and are absolutely unable to find water balloons sexy. Yes, we want a porn game, so how about somewhat realistic boobs?
So which animation are you looking at? The rough one or the final one? The rough animation I admit sloshes around a bit much. It's not hand-animated last I checked though. However in the final animation the breasts have more of a bounce to them, they look far less like water balloons as you put it. Though I have also seen real breasts of a decent size, or at least ones that were in a not so tight bra, and they moved around a LOT. They bounced, they jiggled, they sloshed around like water almost, and they were very real. Boobs are not created equal, some are bigger and some are smaller, some are firmer and some are not nearly as firm, some are full and some look like empty balloons. You can't see one pair of boobs and assume they all look, feel, and move the same way. Nothing wrong with having a preference though.
 
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DoorFive

Member
Dec 3, 2019
387
394
I was expecting push back. I like my jiggly breasts, even should they be exaggerated. But you know, that's just my preference, like you guys have a preference. Aren't we all really in the same boat?
Who's to say there are no realistic breasts that jiggle like that anyway? It's safe to assume that not all breasts are created equal. I'd say the jiggle is something realistic, as my friend's girlfriend is a sizable breasted slut, (and I'm proud of her for that) that when not wearing a bra, they sway and bounce and yes, they have some heft to them.
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
As much of a fan of big bouncy titties as I am, personally I don't like overly lewd elements in h-games such as: unrealistic body proportions (as in massive tits and asses (hated Skyrim: CBBE for this reason), overly skimpy attire, and mega-slut personalities, and body parts made of jelly.
I like to be immersed in my porn games and find unrealistic things to be distracting.
And its a bit like knowing you're going out for a nice meal later on, but spend all day filling up on potato chips, off brand ones at that.

I do like the proportions of the new krystal (especially as she no longer has one tit bigger than the other) and her skimpy tribal dress can be forgiven because of the setting.
My one bit of critique I'd like to add though is that her belly button moves too much, looks weird
I have a very similar opinion. There will be a lot of practical outfits, and K won't be a slut by default. She's going to be a level headed fighter pilot.
 

Jinsoyun

Active Member
Sep 28, 2018
557
1,089
I have a very similar opinion. There will be a lot of practical outfits, and K won't be a slut by default. She's going to be a level headed fighter pilot.
That's nice to hear. My favorite part of the writing and setting was how K got, well not outsmarted, rather out-stupided (?) over and over again. She was clearly more prepared for a serious mission and not for a bunch of horny idiots. It gave the whole game a lighthearted and funny tone that i really appreciate.
 

Ravager210

Newbie
Oct 8, 2019
72
76
So got an update here from Archie via the Discord. He finished stream #1 of 2 for the day and here is the current WIP of the front walk cycle(Previous two iterations included for comparisons sake, latest one is the third image. There was a fourth, the original WIP, but it lacked the clothing so harder to really see the differences.):

1.


2.


3.


To point out the changes:

- Adjusted breast movement
- Chest fur now has motion
- Necklace is animated
- Arm & Leg shading has been adjusted
- Loincloth now has shadows
- Crotch has added shading
- Leg & Feet motion has been adjusted to fix clipping
- Arms have been adjusted to fix clipping
- Final image for the soles of the feet has been implemented
- Shading between the shoulders and upper body has been better blended(Mostly hidden by the pauldrons, which are removable in-game hence the need to fix.)

In the second stream later tonight Archie will continue working on the shading/lighting and putting the finishing touches on the front walk cycle(Note: Does not include tail or hair motion. Not sure when he's working on those.). After that's all done he'll be moving on to the side view. Progress on animations has slowed down due to Abelius' leaving(And his lack of motivation or interest in the project for some time), but they're currently onboarding their new animator to speed the process up back to where it should have been if not even quicker. No idea when they'll be starting if they haven't already in the background.

Kuja also finished the side view art of Keakrix:

1580772035279.png
 
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156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,501
That's good progression for the walk animation. I was just about to point out that the knees looked concave with the shadow like that, but that seems to be fixed in the latest iteration. I guess the dark lines where her arm pits are are supposed to be the straps for the shoulder pauldrons?
 

Ravager210

Newbie
Oct 8, 2019
72
76
That's good progression for the walk animation. I was just about to point out that the knees looked concave with the shadow like that, but that seems to be fixed in the latest iteration. I guess the dark lines where her arm pits are are supposed to be the straps for the shoulder pauldrons?
You would be correct. You're actually one of the few people to notice the straps. Had a few people during the stream last night asking how the pauldrons stay on. Took Archie pointing out the straps to end that conversation. The knee's were also only addressed because someone pointed it out during last nights stream and Archie agreed they needed some work. A lot of subtle details were added to the final two images to enhance the look of it, and Archie has been curious if people will notice them.
 
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DoorFive

Member
Dec 3, 2019
387
394
There was a H game that had a warning in it because of it's content, someone had trouble figuring out you had to press the enter key to get past it. It wasn't written anywhere how to get past the warning, and it was assumed that everyone knew. So I can see how you'd have trouble with knowing that the Escape key brought up the menu.
 

ShingiKame

Newbie
Feb 12, 2018
86
68
So for those of you who weren't quite satisfied with the way the front view walking animation is, here's a list of what Archie will be improving on Monday during his stream, due in part to requests from those on the Discord to have a fully polished animation for the demo rather than a decent animation for the demo and polished animation later:

Fixes include:
better feet/toe upward movement
fix clipping issue of foot during passing motion
improved arm/forearm/hand movement

Additions include:
new lighting and shading for the whole rig
necklace movement
importing final image for bottom of feet(edited)

If I'm not mistaken he also plans to animate the hair at some point in the future. Once he's finished tweaking the front walk animation on Monday he's moving on to adding the remaining constraints to the side rigs and adjusting weights so he can work on those animations next. Kuja is also working on the animation redlines for the first sex scenes.

With Archie back in full swing, a new animator being hired on, and Abelius leaving the team everything is starting to move at a decent pace.
i was abit out of the lok loop so ehm...why is abel leaving the team?
 
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Ravager210

Newbie
Oct 8, 2019
72
76
i was abit out of the lok loop so ehm...why is abel leaving the team?
His passion for LoK died out. He was more interested in working on other projects and has been for a while so he shifted focus onto those other projects and his own Patreon to fund them while he was still working on LoK. His work for LoK slowed to a crawl as a result of all of this. It was ultimately decided that he would leave on good terms. Since then and with the new animator on board, as well as another artist now being paid for their work whereas they were working gratis before, development has picked up considerably.
 

Nopelink

New Member
Sep 26, 2018
9
2
Hey Dev's , I won't be saying any type of disapproval like I have read before in this discussion, so I'd like to say , do your best and don't listen to people badmouthing you , do the game you image it to be !
 
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3.60 star(s) 32 Votes