3.60 star(s) 33 Votes

helllover

Member
Jun 7, 2017
343
312
I supported them on patreon couple of times before (mostly during the same day when they made the newest versions) but I don't like supporting creators that "Change their minds" or "Reboot" their games. I don't like having my trust of their reliability about finishing what they were making, being thrown away because they weren't honest about what they were doing/ and what they wanted to do.
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
I supported them on patreon couple of times before (mostly during the same day when they made the newest versions) but I don't like supporting creators that "Change their minds" or "Reboot" their games. I don't like having my trust of their reliability about finishing what they were making, being thrown away because they weren't honest about what they were doing/ and what they wanted to do.
We were always honest about our intentions. If you haven't heard, the reason for the reboot was the fact that the game was going down a bad route, and wouldn't have been finished as it was. So we decided for the future of the game, that we would reboot it, and make it **right**. With a proper professional game developer coding for us. If we didn't reboot, it likely wouldn't have been finished at all.
 
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Apr 4, 2019
183
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We were always honest about our intentions. If you haven't heard, the reason for the reboot was the fact that the game was going down a bad route, and wouldn't have been finished as it was. So we decided for the future of the game, that we would reboot it, and make it **right**. With a proper professional game developer coding for us. If we didn't reboot, it likely wouldn't have been finished at all.
Ur profile pic always scares me (
 

Joyvankek

Member
Dec 9, 2019
164
269
We were always honest about our intentions. If you haven't heard, the reason for the reboot was the fact that the game was going down a bad route, and wouldn't have been finished as it was. So we decided for the future of the game, that we would reboot it, and make it **right**. With a proper professional game developer coding for us. If we didn't reboot, it likely wouldn't have been finished at all.
People that backed your project are pissed that you did it without consulting it with them. When you know... they pay you for it. It's always amazing that developers that getting their paycheck out of crowd founding, can't get their heads warped around this novelty idea. Imagine what would happen if these weren't just backers without rights, with the worst they can do against you being angry comment on the web. But actual investors... oh boy.
 
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Caerna

Member
Dec 29, 2018
452
878
Imagine what would happen if these weren't just backers without rights, with the worst they can do against you being angry comment on the web. But actual investors... oh boy.
That's the beauty of crowdfunding. Devs don't have to listen and can do whatever they want.
 
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Joyvankek

Member
Dec 9, 2019
164
269
That's the beauty of crowdfunding. Devs don't have to listen and can do whatever they want.
What could possibly go wrong with that arrangement. :HideThePain:
The point being to remind devs how this look in serious business, and give them... Uh I dunno... General idea as to why people can feel cheated, and consider something like the situation at hand to be dishonest.
 

Caerna

Member
Dec 29, 2018
452
878
What could possibly go wrong with that arrangement. :HideThePain:
The point being to remind devs how this look in serious business, and give them... Uh I dunno... General idea as to why people can feel cheated, and consider something like the situation at hand to be dishonest.
Thing is, reputation is hard to earn, but extremely easy to destroy. And nine times out of ten, you get only two chances to save it, and this is their second chance. We will see.
 

Tannin00

Member
Jul 1, 2017
350
275
Eh ... being like a break to the mechanics or line of dialogue that was taking place.

1. Seeing the Trello, I am honestly disappointed that the first scenes to be implemented are almost all of blowjob and one lesbian, or so I intuit. (Note, I do not say that this is wrong, but I personally would have liked that there was some variety for the demo they release,
type: a vaginal if the player lets bad things happen, one [which will be most likely ] of blowjob for being forced to achieve something, one of masturbation for high lust or for pleasing someone or for himself and one that is anal or one in which Krystal sees more doesn´t participate to indicate or imply that there will be scenes for NPC that can even lead to end up pregnant and therefore unwilling to be used for a while [Since Krystal, no matter how much it is filled in, she cannot get pregnant [[to which and as previously mentioned , often wasted potential for scenes]]]).

2. After seeing the Trello and considering that a long time since the line of 2 to 3 months was broken between updates ... In my opinion I consider that although it took all this year in the same way, I prefer a thousand times than the first beta, version as it is that the releases or updates are labeled, I prefer that they give us something that lasts not only by mechanics or by missions (stuffing), but by their plot, sexual events or not (more sexual, let's not be dishonest) and above all , by the base of the world in which everything is developed. Given that and above all, because I hate to compare ...
development games such as Four elements, Cloud Meadow, Summertime saga, etc ... that are developed little by little but whose base is quite defined, make it worth the wait for updates.

In summary of what I mean from both point 1 and 2.

I do not know what you think, but I personally prefer a thousand times that even if this year nothing comes out, do not go out but to exchange next year both the demo and several parts to be implemented as the animations of the bodies, the enemies or of the world they are almost finished or considerably advanced, instead of taking a short demo that does not last an hour and looks simple and flat and that generates a feeling of dissatisfaction for so much waiting.
 

Ion.TemUS

Active Member
Jun 8, 2017
923
952
I'm not quite up to date Abelius , so forgive me if this sounds like a stupid question. But were you even forced to step down? Were you the one on the team who had the private issues that held up the animation? If yes why didn't they just put you on unpaid leave while you figure things out and then let you continue? I get there is a tight budget, but Im sure there would have been a solution.

I understand that before the "reboot" one of you had to handle a lot of technical side of the project, that was one of the reasons for the slow progress. But I think the main element of "distrust" and the insinuations about milking money from patrons just came about due to the fact that the genre is generally overrun with people that take forver to make any progress on projects, combined with the fact that you guys had this long phase where you repeatedly had to set patches and updates back for personal reasons. Announcing a reboot right after that, I can understand the people who are skeptical.

Im sure you have more insight on the passion that goes into this project. One has to achknowledge however that a business (and this is what this is, this is what any development stupid - official or unofficial - ultimately is) can not live from passion alone if the wrong decisions are being made or the organization is not being managed properly. Im not implying this is the case here, Im just making a point.
 
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MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
I'm not quite up to date Abelius , so forgive me if this sounds like a stupid question. But were you even forced to step down? Were you the one on the team who had the private issues that held up the animation? If yes why didn't they just put you on unpaid leave while you figure things out and then let you continue? I get there is a tight budget, but Im sure there would have been a solution.

I understand that before the "reboot" one of you had to handle a lot of technical side of the project, that was one of the reasons for the slow progress. But I think the main element of "distrust" and the insinuations about milking money from patrons just came about due to the fact that the genre is generally overrun with people that take forver to make any progress on projects, combined with the fact that you guys had this long phase where you repeatedly had to set patches and updates back for personal reasons. Announcing a reboot right after that, I can understand the people who are skeptical.

Im sure you have more insight on the passion that goes into this project. One has to achknowledge however that a business (and this is what this is, this is what any development stupid - official or unofficial - ultimately is) can not live from passion alone if the wrong decisions are being made or the organization is not being managed properly. Im not implying this is the case here, Im just making a point.
All I can say, is that we're trying our very best with what we have. I completely understand the distrust of us based upon everyone's experiences with other game developers in the past. Breeding Seasons burned everyone, myself included. However we aren't those dev teams, we've got some extremely talented people in our team, and we want to make a good game for everyone.

Well, as the main dev behind the previous version and seeing how most you guys don't know the "reboot" wasn't my idea in the first place (I was forced to step down)... it would be nice if you don't count LOK:R as my "first fail" or "wasted chance".

It was never my intention to abandon the project, and Vlad's (MightyAltroll) claims that the game "was never going to be finished", or that the engine was an unmanageable mess, or me using plugins locked me out from eventually enhancing the game are his personal opinion.

And seriously... I'm annoyed that the only way he has to justify the time they're taking in making an AAA porn RPG game is by slandering my modest work (not the first time) when someone "attacks" them. For fuck's sake, I'm not even with them anymore... stop pissing on my grave.

Now... I can understand his position (defacto leader now) and the pressure he has in managing PR and several people (hired animator and coder) that basically do whatever they want from a technical standpoint and even took core design decisions without asking him first.

But trust me that he's really worried about the future of this game. Both he and Kuja are extremely passionate about everything Krystal-related and (even if I know many of you won't believe this) money is not their priority. The man was even willing to reduce his meager pay (yes, because they're legion now) to hire another animator, out of pure desperation to unstuck that dev area.

So, if you guys are going to criticize, please don't go that "they only care about money" path. You could not share his vision or managing skills, but don't call him greedy and uncaring.

I'm honestly mad at him for having provoked the situation I am now. But I won't also stand idle while you basically call him money-grabber. Don't be so unfair.
Thanks Abel, I appreciate it.

And to clarify on one thing:

While Abelius and I have had our differences, in truth, Kuja and I felt that taking him off the project was the best chance it had to succeed. That may have even been unnecessary, but we were both unhappy with the direction of it, and that unhappiness is never good for a team, it bred doubt and worry. However he's a good manager and has an excellent work ethic, I'm sure any project he runs will be in good hands.

But the bottom line is that we did what we **felt** that we needed to do to complete LoK:R and make it as good as we possibly can. Whether it was right or wrong, who knows. It's in the past. Bottom line is the project is continuing, pace is being picked up on development.

Abel has his own project now and I strongly urge that you check him out, whether you support LoK:R or not.
 

helllover

Member
Jun 7, 2017
343
312
For me, It isn't about whether or not if the money is your main interest (though that has killed quite a few of patreon projects). It's about whether it's possible to put trust/cash towards either you or your project. Devs can't use passion or plans to placate supporters, supporters are won over by what you have made and your commitment to keep them notified or they will simply leave.

The fact that you have scrapped the entire thing that the patreons originally came for isn't a good sign for some like me. Well, I wasn't as excited for your original idea compared to the original LOK since they plot and styles are actually very different, I was still excited to see your creation to come to fruition.

But after the news of the new path you are taking, I don't actually feel interest or trust in either, your idea of the game, or the fact that you will be able to make anything that I feel worth supporting.

I do hope that you will be able to make what you envision but like with the monster farming games, I don't stay when something like this happens.
 
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DoorFive

Member
Dec 3, 2019
496
569
While I'm not expecting to see a demo anytime soon, I have faith the game will get done with enough support. Gotta say though, making a 360 Krys (and others!) is a ballsy move, and would be more expected out from a dev team that has had some games under their belt. But from the sounds of it, these programmers and artists have had seen some things in their game building times, so It's okay I guess.
But yeah, you put a lot of work onto yourselves. I don't really have any gripes with the scrapping and the rebooting, the rep said the previous adaptation was (likely) not going to get finished due to coding problems and basically bad foundation. The characters did have a slanted 3/4 view to them and made things harder to animate in spine from what I gather.
We could have saved time, money, and production on just a true side view for our sprites, it probably would have made the game simpler though. Not that I mind simplicity, I think we can all agree there is quite a work load before the demo comes (I actually don't know how much is left to get the demo up)
 

Kunt

Member
May 6, 2018
113
108
Can someone share the new Dev Logs?
I can't read them but I would like to know what's going on lately with the game
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
Can someone share the new Dev Logs?
I can't read them but I would like to know what's going on lately with the game
Our new animator is working on the run animation for the front facing pose. This is his progress after a few hours of work:
run.gif

Still a work in progress, Kuja needs to create some parts still for it.



This is the current walking animation that Archie has finished:
F_Walk_BattleBikini (2).gif

Progress is going well, but it is not an easy task making all of these animations, so people just have to have a little patience. As I said in the patreon post, we do realize that there was a big delay going on with stuff, and that not a lot of progress was being made in that department, but we've corrected those issues, and things are picking up.
 

Riel_555213

Newbie
May 18, 2018
28
23
Can someone tldr or link a post that summarizes what's happened? Completely out of the loop, seems like it's getting rebooted which i find odd, will it maintain the same animation? I really loved the animation the current version has :((
 

Jinsoyun

Active Member
Sep 28, 2018
652
1,249
Can someone tldr or link a post that summarizes what's happened? Completely out of the loop, seems like it's getting rebooted which i find odd, will it maintain the same animation? I really loved the animation the current version has :((
tlrd:
Either the old version was heading to a dead end with it's complications or too many of the developers thought it would, so they decided to restart the project.

The team changed quite a lot: Abelius (seen a few posts before yours) is out, but the crew got bigger, notably with new animator and a professional programmer.

The new plan is a 3d game (or a game with 3d models and animations at least) that plays more like an actual RPG with story, party, inventory and a lot of adult content.

Short term goal: a demo version that can be played with limited content at first, mainly to show the players what we can expect here.

What we saw already: Krystal's new design, clothing variations, walk animation (just above your post) and a few NPCs.

No deadlines so far, but the team is a lot bigger and by all accounts active and passionate, so now we wait and see.
 

DoorFive

Member
Dec 3, 2019
496
569
The new plan is a 3d game (or a game with 3d models and animations at least) that plays more like an actual RPG with story, party, inventory and a lot of adult content.
Mind if I correct you for a sec? The models are going to be 2.5D. They are 2D with some amazeaballs workings that makes the sprites have a 3D like effect. I believe it's called shift rotating.
 
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3.60 star(s) 33 Votes