3.60 star(s) 33 Votes

Joyvankek

Member
Dec 9, 2019
164
269
i wonder if vlad is aware that his fans are responding to criticism of his game on u18 by denying the holocaust
Go and ask him that, dunno about the rest but I don't give a flying fuck about it. You on the other hand bothered to make an account just to inform us about it. So are you trying to start a shit storm of some kind?
 

chopolander

Active Member
Dec 9, 2018
856
1,686
As mentioned, the game becomes interesting (if the level of corruption of the current one is maintained). But I see a long, very long, too long development.
 

Jacketzod

New Member
Jan 23, 2018
4
2
the dev hates the design of the universe. general stuff like space marines having shoulder guards that are way too big. he apparently has some studies in military tactics and history.
What a red flag, when a guy hates Warhammer 40k for being too goofy and fun, wants to make a porno game inspired by a fun/goofy universe like Starfox. I don't think people who like 40k like it for being anywhere close to realistic, that's not really the point.
 
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Ravager210

Newbie
Oct 8, 2019
72
76
They've heard you about it taking too long for the demo, and they agree. Life shit happens, team change-ups happen, but they know they need to give you something sooner rather than later. As a result Archie is cutting back on polishing the rigs and animations, and instead just getting them usable and focusing on churning out the animations faster alongside the new animator. That way the needed animations for the demo will be completed sooner and it can be released sooner. The polish for the rigs and animations will come later. The only animations that may get polished for the demo, aside from the completed front and back walk/run cycles, are the sex animations. If there's time, others may be touched up. Otherwise they'll be polished for the full game. Since the animations are the main time sink and delay, saving time on those should speed up the demo's release. Though to clarify, that doesn't mean the animations will be bad, there's still a commitment to quality, they just won't be super clean and representative of the full games animation quality.
 
May 29, 2018
111
193
They've heard you about it taking too long for the demo, and they agree. Life shit happens, team change-ups happen, but they know they need to give you something sooner rather than later. As a result Archie is cutting back on polishing the rigs and animations, and instead just getting them usable and focusing on churning out the animations faster alongside the new animator. That way the needed animations for the demo will be completed sooner and it can be released sooner. The polish for the rigs and animations will come later. The only animations that may get polished for the demo, aside from the completed front and back walk/run cycles, are the sex animations. If there's time, others may be touched up. Otherwise they'll be polished for the full game. Since the animations are the main time sink and delay, saving time on those should speed up the demo's release. Though to clarify, that doesn't mean the animations will be bad, there's still a commitment to quality, they just won't be super clean and representative of the full games animation quality.
There are 80 pages of thread of them repeating the same thing you are saying here.

Nobody really cares about that stuff. There are funny bugs and glitches in every game. As long as it is functional and doesn't make the game unplayable nobody cares if her hair goes through her face in one random animation that happens once every playthrough.
 

Ion.TemUS

Active Member
Jun 8, 2017
949
983
It's good that they are mentioning this though. It sets expectations and makes sure people are not expecting mountains of high quality content, which is a reasonable assumption some people might have considering the waiting time.

It just should be playable without breaking the game, and not look like a pen-and-paper cutout drawing. As long as that's a given, getting from one place to another and doing gameplay stuff only needs to work in principle, it doesn't need to look polished to the last strand of hair.

People will pay the most attention to the primariy part of the game, which for many is still the h-scenes and the story-content/dialogue. Lets say for example they have a 2 - 3 h-scenes in the demo and a game that doesn't play like Fallout 76 - as long as they have tons over tons of non-repeating dialogue, backstory, etc, that can already make the game substantially better.

I hate nothing more than a game that is taking forever to get a version out "because of animations" and then you have literally 1000 words of dialogue across the entire game and nothing more. That is terrible, because it makes it look like it wasn't just the animations that were the problem, but that the entire team slacked once they realized animations would be less than expected.

So yeah. Lets hope the dialogue, story setup, etc. That we can get through a lot of that and get a lot of spicy implications and innuendos and intereactions between the characters involved, setting up this whole corruption storyline properly.

Im not really a furry. The main thing that enticed me about this game was the unique scenario and story setup. A main characer from an advanced civilization is stranded on a planet full of (relative) savages whos scocial structures are tribal by nature. And while there are strong females in the tribe (a good element!) the male dominance is still within the societal structure. Without a way to advance for now, she needs to adapt and do her part to earn her keep in the tribe, like any other member. She is slowly exposed to their customs and corrupted into becoming more like them. Its a unique setup, and one with a lot of potential to go in any direction really. From becoming a very dom member of the tribe making it her own and becoming maybe one of the leading figures, using her womanly charms to her advantage, to becoming a submissive obedient part of the society.

Something for everyone potentially, some choices and paths to go, and a lot of room for interesting backstory about plants, animals and customs in this backwater planet at the fringes of the universe.

That is basically the main thing that originally drew me to this game. And I put up with the point+click gameplay. That - while not terrible - was relatively repetitive and not very groundbreaking. But groundbreaking gameplay is not what I came for. Just like I do not play J-RPGs for the groundbreaking gameplay, that's not the point of them for me.
 

Sharun

Member
Jun 29, 2017
111
125
Fun little WiP map of the full game area we have planned. (This isn't finished, and we may always add/remove things.)
Since i woke up recently and my first coffee is only half finished, allow me to make a short stupid question, when you mean add/remove you dont mean like the whole game right? Now im done with bad mood and apologize for my humor ^^ The Map looks nice, like most of what i heard or saw we can look forward to it .Which brings me to my biggest fan question, is there a window we can expect it to be released? Since i dont know much time the work needs, whats your estimation on a release?

It's good that they are mentioning this though. It sets expectations and makes sure people are not expecting mountains of high quality content, which is a reasonable assumption some people might have considering the waiting time.
While you have a valid point, dont you think some communication and decisions led more to that point of high expectations? For a stupid only Patreon- and TrelloUser, who joined discord too late but did a lot of reading afterwards (what was possible from the peasants side), this feeling of perfectionsim shines through and paired with time, it gets you to that point easily. Though nobody ever talked about of a mountain of high quality content in terms of quantity, i did get the feeling in terms of quality. HOWEVER i still agree to have something out that my needs polishing in many areas as long as its not game-breaking or totally stupid (think of a nice lonelytime with a big male lizzard, and the model of our protagonist changes to Cenvir... not to demonish those who like these kind of things, its just not for me)

In the end, all i can do is wait and hope for the best for everyone, the ones who want to make a good game, and the ones who want to play a good game. So in conclusion sorry to waste another post, got too much free time lately.
 
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MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
Since i woke up recently and my first coffee is only half finished, allow me to make a short stupid question, when you mean add/remove you dont mean like the whole game right? Now im done with bad mood and apologize for my humor ^^ The Map looks nice, like most of what i heard or saw we can look forward to it .Which brings me to my biggest fan question, is there a window we can expect it to be released? Since i dont know much time the work needs, whats your estimation on a release?
I was speaking in reference to the map, as in, we may add or remove things from the map, such as locations and things to explore, in the future.

We are working on finishing a test build for people to play soon with some unpolished animations. I could not tell you when it will be done, but progress is happening at a steady pace.
 
3.60 star(s) 33 Votes