It's good that they are mentioning this though. It sets expectations and makes sure people are not expecting mountains of high quality content, which is a reasonable assumption some people might have considering the waiting time.
It just should be playable without breaking the game, and not look like a pen-and-paper cutout drawing. As long as that's a given, getting from one place to another and doing gameplay stuff only needs to work in principle, it doesn't need to look polished to the last strand of hair.
People will pay the most attention to the primariy part of the game, which for many is still the h-scenes and the story-content/dialogue. Lets say for example they have a 2 - 3 h-scenes in the demo and a game that doesn't play like Fallout 76 - as long as they have tons over tons of non-repeating dialogue, backstory, etc, that can already make the game substantially better.
I hate nothing more than a game that is taking forever to get a version out "because of animations" and then you have literally 1000 words of dialogue across the entire game and nothing more. That is terrible, because it makes it look like it wasn't just the animations that were the problem, but that the entire team slacked once they realized animations would be less than expected.
So yeah. Lets hope the dialogue, story setup, etc. That we can get through a lot of that and get a lot of spicy implications and innuendos and intereactions between the characters involved, setting up this whole corruption storyline properly.
Im not really a furry. The main thing that enticed me about this game was the unique scenario and story setup. A main characer from an advanced civilization is stranded on a planet full of (relative) savages whos scocial structures are tribal by nature. And while there are strong females in the tribe (a good element!) the male dominance is still within the societal structure. Without a way to advance for now, she needs to adapt and do her part to earn her keep in the tribe, like any other member. She is slowly exposed to their customs and corrupted into becoming more like them. Its a unique setup, and one with a lot of potential to go in any direction really. From becoming a very dom member of the tribe making it her own and becoming maybe one of the leading figures, using her womanly charms to her advantage, to becoming a submissive obedient part of the society.
Something for everyone potentially, some choices and paths to go, and a lot of room for interesting backstory about plants, animals and customs in this backwater planet at the fringes of the universe.
That is basically the main thing that originally drew me to this game. And I put up with the point+click gameplay. That - while not terrible - was relatively repetitive and not very groundbreaking. But groundbreaking gameplay is not what I came for. Just like I do not play J-RPGs for the groundbreaking gameplay, that's not the point of them for me.