3.60 star(s) 32 Votes

DoorFive

Member
Dec 3, 2019
387
394
If it bothers you so much that I'm pointing out to a character designer that there are things wrong with his design so that he can figure it out and make it better, you can go back to where you came from. Even if you think the opposite, we try to make the designer aware of it, not to harm him, even though it's easier to see the results of a survey than to assess the opinions and motives being discussed.
Why do you have to act like that? It does not bother me, rather, I try to embrace other's ideas.

I invite you to take a look at the comparative anatomy pictures, but I guess you're one of those parts that doesn't give a shit what you voted for. But then we dare to say that this game takes a long time to develop because of the "QUALITY" that is being deposited in it.
You assume I voted. I did not. Now your making accusations.

I may be a upset, but you have a big mouth.
Your attacking me after I tried to be civil. Why do you lash out? How do I have a big mouth? You're just an angery person. please come back after you have settled down.
 

Sharun

Member
Jun 29, 2017
105
118
Wait, is it now bad to make polls and basing work around of the results? And is there really a right way for something made up (i mean, where is the Krystal in reality)? While i stopped supporting and dont know where those polls are made, i think its good to listen to your supporters and community, if not there would be no point of sharing anything than just a "comming soon probably" teaser.

And what good are those standing pictures anyway to discuss, im more interested in bending poses, kneeling options etc :D That would be an intersting point for discussion from my view... so just wait #demo
 

chopolander

Active Member
Dec 9, 2018
814
1,569
There is a thing called anatomy and proportions, more so when you are taking an already created project and want to continue it. That's the basis for designing animations and movement. That's why all games, movies, animes, comics... have a main anatomical model.

5916e093b63346821cee162d5a5a2a15e042f8a1.jpg male-template-muscle-buff-superhero-body-3d-model-obj.jpg
 

Phanatic

Member
Jan 29, 2019
167
460
Wait, is it now bad to make polls and basing work around of the results? And is there really a right way for something made up (i mean, where is the Krystal in reality)? While i stopped supporting and dont know where those polls are made, i think its good to listen to your supporters and community, if not there would be no point of sharing anything than just a "comming soon probably" teaser.

And what good are those standing pictures anyway to discuss, im more interested in bending poses, kneeling options etc :D That would be an intersting point for discussion from my view... so just wait #demo

This is an interesting topic that I believe has no specific answer.
From one point yes, making polls and doing what people like the most will bring the project more stuff that people would wanna see. It brings community co-operation and overall interaction on the board.
On the other hand if everything is done by the polls project loses its uniqeness from a developer standpoint, because developers stop thinking for themselves and let decisions to come from other people, thus nullifying their own vision. They basically give up their responsibilities and on every question there will be an answer "Well, community decided so. Not us. It's not our fault".

The problem of the community is that community wants too much and too different things, which is of course impossible, so there should be balance. If there is not, then project jsut becomes an oversaturated dump of different shit that doesn't make sense in the summary.

If you ask me, ideally there can be polls on some specific things that can be variable, that still follow developer's unique vision. And absolutely there should be no point where game designer just says "Fuck this shit, let the community decide, because I have no fucking clue what to do with this" - its extremely unprofessional.
I hold a couple of games as a "Gold standard" for myself, them being Mass Effect2 and Dragon Age Origins and I sincerely believe that these games while being made holded up their ground on each and every aspect of what must be done and how it must've being done.

Game is the hardest media that exists - it has filmography, animation, writing, acting, illustration, music, sound, programming and modeling working all together. But to that it also has what no other media has - it has game design, a part that unites everything above to work perfectly in unison. Game designer's role is so big that people like Hideo Kojima are world-wide known for their clear and straight understanding of their own vision of the game. Its a tremendous task to sew up 10 different parts of the game to work together, but when game designer should also add some one else's ideas to his own that he doesn't really see fit, but community wants it - that might ruin that designer's card house easily, destroying everything that the entire team works on so hard.
Which is why having a game designer with a clear, proffessional and unique vision might be THE reason why game can be as succefull as no other game before.
Community sometimes might not understand it, and it might want some more casual approaches, which might kill that one unique spark that would make a huge difference.

There are also a lot of choices that require a specific approach specifically from a game designer to work properly. As a good example you can take DOOM2020. Its not just the same DOOM of 2016 with new models and textures, but an entirely new systems built up from the ground: finishers for health, chainsaw for armor, specific upgrades and an entire game design that reaks of an arcade game. Why DOOM2020 has such good feedbacks? Because everything works exactly as it planned to work. If only 1 thing wouldn't work - the entire system they've built wouldn't function at all. DOOM 2020 is unique and different and people who enjoy it can thank idSoftware's bold and clever game designers for that.
Now imagine if they would poll their decisions... I don't think that this game would look the same. It could be much worse, but could it be better? Maybe, but I would rahter bet my money on a professional game designer to built up my game, than on a community that has 100s of different opinions.

Game, just like a movie, shoudl have one specific flow, one specific idea, one specific vision. If it has - you get yourself Lord of the Rings original trilogy. If it doesn't - you get yourself the latest Star Wars trilogy from Disney.

tl;dr:
I think polls have a place to exist, but I also think that they should NEVER overwhelm developer's own vision of the game, even if its a popular idea amongst the crowd.
I want to see developer's unqiue vision of the game because I chose to entrust them with their own ideas and approach. And not communitie's vision of things.

Why I loved LOK pre-vamp? Because it was unique and had a lot of personality in it. It felt very personal, something that came from the hearts of developers. Once polls come in, that feeling fades.
I hope I won't feel that with what is coming.
 

DoorFive

Member
Dec 3, 2019
387
394
This is an interesting topic that I believe has no specific answer.
From one point yes, making polls and doing what people like the most will bring the project more stuff that people would wanna see. It brings community co-operation and overall interaction on the board.
On the other hand if everything is done by the polls project loses its uniqeness from a developer standpoint, because developers stop thinking for themselves and let decisions to come from other people, thus nullifying their own vision. They basically give up their responsibilities and on every question there will be an answer "Well, community decided so. Not us. It's not our fault".

The problem of the community is that community wants too much and too different things, which is of course impossible, so there should be balance. If there is not, then project jsut becomes an oversaturated dump of different shit that doesn't make sense in the summary.

If you ask me, ideally there can be polls on some specific things that can be variable, that still follow developer's unique vision. And absolutely there should be no point where game designer just says "Fuck this shit, let the community decide, because I have no fucking clue what to do with this" - its extremely unprofessional.
I hold a couple of games as a "Gold standard" for myself, them being Mass Effect2 and Dragon Age Origins and I sincerely believe that these games while being made holded up their ground on each and every aspect of what must be done and how it must've being done.

Game is the hardest media that exists - it has filmography, animation, writing, acting, illustration, music, sound, programming and modeling working all together. But to that it also has what no other media has - it has game design, a part that unites everything above to work perfectly in unison. Game designer's role is so big that people like Hideo Kojima are world-wide known for their clear and straight understanding of their own vision of the game. Its a tremendous task to sew up 10 different parts of the game to work together, but when game designer should also add some one else's ideas to his own that he doesn't really see fit, but community wants it - that might ruin that designer's card house easily, destroying everything that the entire team works on so hard.
Which is why having a game designer with a clear, proffessional and unique vision might be THE reason why game can be as succefull as no other game before.
Community sometimes might not understand it, and it might want some more casual approaches, which might kill that one unique spark that would make a huge difference.

There are also a lot of choices that require a specific approach specifically from a game designer to work properly. As a good example you can take DOOM2020. Its not just the same DOOM of 2016 with new models and textures, but an entirely new systems built up from the ground: finishers for health, chainsaw for armor, specific upgrades and an entire game design that reaks of an arcade game. Why DOOM2020 has such good feedbacks? Because everything works exactly as it planned to work. If only 1 thing wouldn't work - the entire system they've built wouldn't function at all. DOOM 2020 is unique and different and people who enjoy it can thank idSoftware's bold and clever game designers for that.
Now imagine if they would poll their decisions... I don't think that this game would look the same. It could be much worse, but could it be better? Maybe, but I would rahter bet my money on a professional game designer to built up my game, than on a community that has 100s of different opinions.

Game, just like a movie, shoudl have one specific flow, one specific idea, one specific vision. If it has - you get yourself Lord of the Rings original trilogy. If it doesn't - you get yourself the latest Star Wars trilogy from Disney.

tl;dr:
I think polls have a place to exist, but I also think that they should NEVER overwhelm developer's own vision of the game, even if its a popular idea amongst the crowd.
I want to see developer's unqiue vision of the game because I chose to entrust them with their own ideas and approach. And not communitie's vision of things.

Why I loved LOK pre-vamp? Because it was unique and had a lot of personality in it. It felt very personal, something that came from the hearts of developers. Once polls come in, that feeling fades.
I hope I won't feel that with what is coming.
Your right, it is an interesting topic. There is also that pit fall of polls where, say, you poll for how much people like straight porn in their games. The information can be misconstrued if you poll in certain areas or web sites, as different places garner different kinds of people. So If I polled straight porn in a mostly homosexual community, my polls would likely be standing that straight porn is not popular.

Here, they polled for how the heroin looked. Everybody was allowed access to that, from people that know nothing of anatomy, to doctors. (that's a bit of a stretch, right?) I like to think it has a place to get feedback if your unsure of something, but what we got was basically a popular vote. There are those that are happy with it, and those that are not. The feet thing on plantigrade vs. digitigrade was a thing, too.

But I guess they wanted the peoples desires to come out the most. I can't blame them, they want to make the best possible game they can. It seems they want to get the community involved, which I like to think is a good thing. Can it be a bad thing? Yes, you have people that know nothing having a say. Can it be a good thing? Also yes, it gives a census of your audience and what they like.
 

chopolander

Active Member
Dec 9, 2018
814
1,569
I repeat, DoorFive, the game takes eight months of development "supposedly" to give QUALITY to the work.

We're not doctors, save the sarcasm, but if those of us who are seeing that the character's V2 has errors, I don't give a damn about the polls, it has errors. They are obvious, and you don't have to be a doctor to look at the design twice and see it.

We are debating what errors it has so that the designer, who has relied on the results of a survey, sees that after eight months, the character does not have that QUALITY that is spoken of. The designer has plenty of reason here to UNDERSTAND that he is failing with the character, and a survey does not say that.

We started with the design of the face, and a visual example and a few comments were enough for the designer to make a design more like the original in an afternoon. And now let's go to the problems with the body.

Phantas has made it clear that a designer should not be influenced by the results of a survey, but should stop and look at the comments on his design and assess the reasons to see if what is being said is a good reason to improve his work.

The assessments given here are constructive, not destructive.

But if you come to the conclusion that "one click on a survey has more substance than reasoning", what you are doing is giving a destructive assessment so that the designer does not learn from his mistakes.
 
Last edited:

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
Objectively, something is bound to always have some shortcomings. Subjectively, whether these are or are not mistakes is up to the viewer.

I tend to much prefer discussed feedback over polls as well though. Polls can be nice from time to time tbh.
 

Sharun

Member
Jun 29, 2017
105
118
This is an interesting topic that I believe has no specific answer.
From one point yes, making polls and doing what people like the most will bring the project more stuff that people would wanna see. It brings community co-operation and overall interaction on the board.
On the other hand if everything is done by the polls project loses its uniqeness from a developer standpoint, because developers stop thinking for themselves and let decisions to come from other people, thus nullifying their own vision. They basically give up their responsibilities and on every question there will be an answer "Well, community decided so. Not us. It's not our fault".

The problem of the community is that community wants too much and too different things, which is of course impossible, so there should be balance. If there is not, then project jsut becomes an oversaturated dump of different shit that doesn't make sense in the summary.

If you ask me, ideally there can be polls on some specific things that can be variable, that still follow developer's unique vision. And absolutely there should be no point where game designer just says "Fuck this shit, let the community decide, because I have no fucking clue what to do with this" - its extremely unprofessional.
I hold a couple of games as a "Gold standard" for myself, them being Mass Effect2 and Dragon Age Origins and I sincerely believe that these games while being made holded up their ground on each and every aspect of what must be done and how it must've being done.

Game is the hardest media that exists - it has filmography, animation, writing, acting, illustration, music, sound, programming and modeling working all together. But to that it also has what no other media has - it has game design, a part that unites everything above to work perfectly in unison. Game designer's role is so big that people like Hideo Kojima are world-wide known for their clear and straight understanding of their own vision of the game. Its a tremendous task to sew up 10 different parts of the game to work together, but when game designer should also add some one else's ideas to his own that he doesn't really see fit, but community wants it - that might ruin that designer's card house easily, destroying everything that the entire team works on so hard.
Which is why having a game designer with a clear, proffessional and unique vision might be THE reason why game can be as succefull as no other game before.
Community sometimes might not understand it, and it might want some more casual approaches, which might kill that one unique spark that would make a huge difference.

There are also a lot of choices that require a specific approach specifically from a game designer to work properly. As a good example you can take DOOM2020. Its not just the same DOOM of 2016 with new models and textures, but an entirely new systems built up from the ground: finishers for health, chainsaw for armor, specific upgrades and an entire game design that reaks of an arcade game. Why DOOM2020 has such good feedbacks? Because everything works exactly as it planned to work. If only 1 thing wouldn't work - the entire system they've built wouldn't function at all. DOOM 2020 is unique and different and people who enjoy it can thank idSoftware's bold and clever game designers for that.
Now imagine if they would poll their decisions... I don't think that this game would look the same. It could be much worse, but could it be better? Maybe, but I would rahter bet my money on a professional game designer to built up my game, than on a community that has 100s of different opinions.

Game, just like a movie, shoudl have one specific flow, one specific idea, one specific vision. If it has - you get yourself Lord of the Rings original trilogy. If it doesn't - you get yourself the latest Star Wars trilogy from Disney.

tl;dr:
I think polls have a place to exist, but I also think that they should NEVER overwhelm developer's own vision of the game, even if its a popular idea amongst the crowd.
I want to see developer's unqiue vision of the game because I chose to entrust them with their own ideas and approach. And not communitie's vision of things.

Why I loved LOK pre-vamp? Because it was unique and had a lot of personality in it. It felt very personal, something that came from the hearts of developers. Once polls come in, that feeling fades.
I hope I won't feel that with what is coming.
Thanks for this answer, it is very detailed.
But still i think that your examples arent that good of a choice, because everything had a major company behind or building them: DA:O and ME2 from BioWare, Kojimas MG Series are insane (like that man himself, the god that doesnt exist for me bless him), Doom only heard it was good but never played the new one (and it was only able to keep my friend for some hours away from Tarkov, sadly). If i go through the games, i could find flaws in it there that would go against your argument, i try to keep it short. ME3 ending war ruined in 15 minutes and Extended End is still the 3 colour choice, Dragon Age 2 setting was the baddest (i still liked the story but it was boring), MGS Phantom Pain still hurts at the end and the answer for everything was NANOMACHINES in the fourth installment Guns of the Patriots. As for Doom, im not able to give my own made opinion and trusting you that its flawless, even if i dont think such a thing exists. As for the movies, they are good, BUT while LotR was a masterpiece, the hobbit was meh from the books point. The first one of the new triology of Star Wars was, while being just a remake, fun to watch (at least for me) and had the task of introducing new characters, which then was fucked up by the Last Jedi in every essence of Star Wars. Rise of Skywalker was doomed to fail in my opinion, either way fuck over the whole franchise again or reboot old stuff to ensure money. What happened you can decide for yourself.

And heres the thing why i still dont understand your argument, even if it has a valid point from one side. When you compare the budgets of these companies with the LoK Team, the way of distribution and marketing possibilyties, then you get the first part of my argument. They can do whatever they want and live with the aftermath, good or bad, while a little team that works on patreon has to earn trust, find the best common ground within a community, has fine art or the specific kinks - i honestly dont know it, because everyone has their own critique points to give away their money. But i do think its a little bit harder to get a living out of it, at least compared to your titles.
The other thing i want to point out is, well, hipocrisy. In here, we discuss everything about the game, from models to whatever, and want to have our opinions somewhat heard. Then you get the answer that a poll has been held and the majority wanted that, and it is not ok that way because of whatever reason? Thats... odd for me. If you didnt participate in a vote, you shouldnt cry about the outcome. We can go through the good and bad things about the polls itself, i like politics and history and this will be a never ending discussion. But to constantly argue against the outcomes of them in the context of this game in production, while on the other side saying they do whatever they want is for me contradiction in itself. Not to say you did that, thats why i didnt quote somebody at first. It was just a feeling i got from the last posts. Also, if felt like a lacking appreciation that even Kuja took the time to help us inform here, and the overall improvement in communication from everyone from their side. I still get your overall point and agree with it, but i find it hard for comparision and think it needs some different angles to be evaluated.
And still, what good are those standing pictures anyway to discuss, im more interested in bending poses, kneeling options etc :D That would be an intersting point for discussion from my view... so just wait #demo
 

chopolander

Active Member
Dec 9, 2018
814
1,569
It's good what you say, and I agree on some points, but if it's not for compilation forums like this one I assure you of several things regarding the amount of projects that come out today:

1 - Half of the people would not even know about the project.
2 - Half of the people become Patreon of a project thanks to the deviation of users from this place.
3 - Half of the people, those who are not Patreon (or have stopped being so) would not find out about the evolution of the project.

That's why I find it despicable the people who come here to tell you, it's that their Patreon or Discord is where the polls are done and where everything is done... Oh, yeah? How many projects do you follow? How much time do you spend on the internet? Do you work, study?

It's great to have a Discord but, for example, to me a Discord seems chaotic, more when it's full of # of stuffing that leads to nothing. A Discord will be a good means of information, but it cannot be compared to a forum in terms of communicative value.

Through this forum flows much more information about the projects you want to follow, and every day more appear, more when it is IMPOSSIBLE to follow all of them. All videogames, or almost all, official ones have their own official forum, where users can contribute ideas, comment on mistakes and everything you can think of.

I can't afford to pay 1 euro for each project to find out in his Patreon the latest news, nor can I stop to scroll on a Discord to read 400 comments. Instead I can enter a forum with a specific topic, read the comments and contribute my own.

Developers have to understand that they are not the center of the world and that NO ONE can be at the center of EVERYTHING, so it is interesting to note that places like these, so I have cited in the 3 points above, should be a strong reason for developers to take into account.

That's why I think it's interesting that the designer himself has opened an account here so that he can talk, discuss his values and get advice. And in the last few days I think most of us here have drawn very interesting iedas and conclusions.
 
Last edited:

Sharun

Member
Jun 29, 2017
105
118
Well your 3 points cant be validated by numbers, its a feeling. I wont deny that they are true, but i dont think your numbers are right.
Your point in form of a general forum for their game goes with the discord. And yes, im not quite fond of that solution either, because you are right in points of structure and information flow. Although you get some news out of it with no money attached, i agree its hard to imagine any out of it. And about the 400 comments, most channels are uselsess so you dont even have to bother with them. Doesnt make it better, but thats the truth. I wont afford it right now, i wait till the demo and hopefully a new job, so feel you with that too. But thats NOT how their model or patreon works in general, and thats our problem.

And please dont take this personal, but if the developers are not the center of the world, why do you think you or anyone else is it? Besides this discussion isnt about the world, it is about THEIR project, which implies their at the center for me.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
Every time I make a patreon post or gain any attention, it seems like a flock of haters randomly appear on my patreon public posts to threaten me every so often.
Today, someone said “since you aren’t doing a love route anymore” (which isn’t true) “Mind control is against patreon’s terms of service. Good luck”

I’ve received a few similar comments like this, which to me doesn’t make sense as I’ve never included any kind of mind control at all. Only basic corruption and if anything it’s through experience which helps the characters slowly open up to new experiences just like reality in many ways...

Just wondering if anyone else gets minor comments like this every so often.
It's good what you say, and I agree on some points, but if it's not for compilation forums like this one I assure you of several things regarding the amount of projects that come out today:

1 - Half of the people would not even know about the project.
2 - Half of the people become Patreon of a project thanks to the deviation of users from this place.
3 - Half of the people, those who are not Patreon (or have stopped being so) would not find out about the evolution of the project.

That's why I find it despicable the people who come here to tell you, it's that their Patreon or Discord is where the polls are done and where everything is done... Oh, yeah? How many projects do you follow? How much time do you spend on the internet? Do you work, study?

It's great to have a Discord but, for example, to me a Discord seems chaotic, more when it's full of # of stuffing that leads to nothing. A Discord will be a good means of information, but it cannot be compared to a forum in terms of communicative value.

Through this forum flows much more information about the projects you want to follow, and every day more appear, more when it is IMPOSSIBLE to follow all of them. All videogames, or almost all, official ones have their own official forum, where users can contribute ideas, comment on mistakes and everything you can think of.

I can't afford to pay 1 euro for each project to find out in his Patreon the latest news, nor can I stop to scroll on a Discord to read 400 comments. Instead I can enter a forum with a specific topic, read the comments and contribute my own.

Developers have to understand that they are not the center of the world and that NO ONE can be at the center of EVERYTHING, so it is interesting to note that places like these, so I have cited in the 3 points above, should be a strong reason for developers to take into account.

That's why I think it's interesting that the designer himself has opened an account here so that he can talk, discuss his values and get advice. And in the last few days I think most of us here have drawn very interesting iedas and conclusions.
Actually have hard numbers on this an... unfortunately only about 6% of users come from F95. You get far more from other locations, F95 is one of the... mif not, potentially, the worst places to advertise. I think that's all forums though tbh, I don't think forums get nearly as much penetration as people seem to think. All those views don't correlate to actual unique people or attention. Like for Price For Freedom in example, almost 60% of our funding comes from NewGrounds users and our own web page via our opengl versions of the game!
 
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156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,501
Can we nuke this thread until there's more to talk about than armchair anatomy lessons?
I'd much rather have this sort of discussion than what you see in so many other threads. I.e.: asking the same question again and again, or asking for updates on the game when there are links to the dev's site in the OP, or circlejerking about Patreon being bad. Things like that. At least the discussion going on in this thread right now is somewhat meaningful.
 

chopolander

Active Member
Dec 9, 2018
814
1,569
Actually have hard numbers on this an... unfortunately only about 6% of users come from F95. You get far more from other locations, F95 is one of the... mif not, potentially, the worst places to advertise. I think that's all forums though tbh, I don't think forums get nearly as much penetration as people seem to think. All those views don't correlate to actual unique people or attention. Like for Price For Freedom in example, almost 60% of our funding comes from NewGrounds users and our own web page via our opengl versions of the game!
But traffic is diverted. There will be projects that more, projects that less, but is diverted... There will be some with 6% and others with 45%... it all depends on several things: the quality of the work, personal taste, development progress... F95, whether it's better or worse for the developer, allows me to see a number of jobs each day, filter my interests and decide whether to collaborate or not.

The amount of projects in Patreon is overwhelming, everyone wants to be in Patreon, but the important thing is not to be in a place, the important thing is to know "what is being said about your project"

If you make me a survey with two designs: A and B, then I have no choice but to decide between A and B. Now, if I tell you there are things about B that are better in A... what do we do? Well, we'd better debate them, I say... and I think that's what we're doing here.

Uno dice que el culo es pequeño, otro dice que la cola es enorme... The idea is to "tell" the developer that A or B is not always the best choice.
 
Last edited:

Phanatic

Member
Jan 29, 2019
167
460
A discussion, yay~

Ok, let's go through my points and what I meant, because I can see that you overstepped my meanings a little bit.

"ME3 ending war ruined in 15 minutes and Extended End is still the 3 colour choice, Dragon Age 2 setting was the baddest (i still liked the story but it was boring)"

Why do you take ME3 and DA2 as examples? I never said ANYTHING about those specific games. I gave as examples specifically ME2 and DA:Origins, not 3, not 2, not Andromeda, not Inquisition. I gave specifically ME2 and Origins because these EXACT specific games have the best content in terms of their execution. Don't strangle away from my examples, otherwise my entire post doesn't work. No post works. If you have something to say about those specific games that I mentioned - go ahead, but keep in mind that I never mentioned ME3 and DA2 because unlike their previous parts these ones were made with a corporate influence in mind, which b.t.w. are somewhat equal to the polls, due to taking developer's vision away for the sake of someone else's side opinion.
These 2 specific games are my golden standart and no other game. I didn't mention other games.

Same concerns about the Hobbit. I never talked about it. Why do you think I said specifically "Lord of the rings Original Trilogy"? To enlarge the sentence? No, I specify that I meant ONLY original trilogy, not Hobbits.
Don't do that.

When giving examples I'm being specific for a reason. For a reason that their continuations have corporate influence and much, MUCH less clear vision and a lot of contradictive things. Stay on the track with me next time please.

Now, did they have some things that had minuses? Of course they had. Some parts of their mechanics weren't finished or weren't detailed enough to make much of a sense (for example mining in ME2 was just horrible and no fun; not sure about DA:O though, can't remember any mechanic that would be insignifficant). But those are little details and they dont ruin the overall result which was the game.


MGS Phantom Pain still hurts at the end and the answer for everything was NANOMACHINES in the fourth installment Guns of the Patriots

Can't say much about it, because I never gave MGS or any part of MG series as an example.
I gave Kojima's name as an example, to give you an example of a game designer's role and an importance of his unique and uninterferred vision forthe entire franchise. I never said anything about the games themselves because personally I see MG series a little bit flawed and I dont have them as golden standarts for myself neither. But the man himself do I recognize as an invaluable part of the team.
And my point was that just one man with clear vision can create an entire franchise that is taken by the majority as something holy and instantly recognizable, just because one man can do so much for the project. I also ask you to see beyond "I like or dislike" and look into modern culture to see other people as well, and not only you or me as a 1 uint.

But still i think that your examples arent that good of a choice, because everything had a major company behind or building them: DA:O and ME2 from BioWare, Kojimas MG Series are insane.
nd heres the thing why i still dont understand your argument, even if it has a valid point from one side. When you compare the budgets of these companies with the LoK Team, the way of distribution and marketing possibilyties, then you get the first part of my argument. They can do whatever they want and live with the aftermath, good or bad, while a little team that works on patreon has to earn trust, find the best common ground within a community, has fine art or the specific kinks - i honestly dont know it, because everyone has their own critique points to give away their money.
This is where you are only partially correct. Bioware Montreal because of ME:Andromeda is not agreed to your comment (closed), Visceral games and Dead Space franchise are not agreed (closed), Star Wars and Han Solo are not agreed (continueations no longer in production due to low profits). Studios are being taken down, people loosing their work even in the big companies, not only because game was "bad", but because its corporate decided "it wasn't good enough" because it didnt make as much money as they hoped, or because it doesnt have a field to insert enough dual practices in it. AAA field can be much more harsher than indie and much more unforgiving. And even though such cases as SW Battlefront2 and its backlash, Bioware and Anthem's total failure, Battlefield V and its marketing failure, Bethesda and Fallout 76 failure didn't close down the entire studios, but its because they have much more bigger financial support from the start. If those games didnt have it, they would go fucking bankrupt. Yes, they do still exist, but their reputation is in total shithole as if right now. Its the already established brand, popularity and strong neck of a corporates that hold them swimming. Non the less their stupid choices braught some of those games to their financial underwhelming state. Their situation is far from good. Trust me, some people were fired, some people lost their jobs.
Hell, some people loose jobs just "because", without any reason at all. Like Blizzard laid off !800! employees without a good reason. Just because they freaking felt so.

Sure, its hard to be your own studio without a constant income coming from a certain financial supporter, but that is also their plus. Their desicion is what decides their fate, not some unknown guy in the director financial committee to which noone has access. They are their own bosses and they can decide what to do to make those money. But making polls is not what brings them popularity or money or a good will of the people. A good, well-thought out and executed game will.
Sure marketing is also a very strong tool to gain finance, but polls once again is not a big nor a substancial part of the marketing strategies. And its not worth to dump your own game just to make some fans go "UWU", by sacrificing your own vision.

tl;dr: there are minuses ofcourse, but there are also pluses in being self-employed.

The other thing i want to point out is, well, hipocrisy. In here, we discuss everything about the game, from models to whatever, and want to have our opinions somewhat heard. Then you get the answer that a poll has been held and the majority wanted that, and it is not ok that way because of whatever reason? Thats... odd for me.
Such polls shouldn't have happened in the first place.
Remember "Feet Wars"? Remember how fucking absurd and insane that crap was? Yeah, that shit shouldn't have happened in the first place. If developers had a clear and strong stance on that question, no poll would've been needed, no opinions would've been required and no additional development time would've been neccesary.
I'm not talking about "Make a poll and then say to the voters "We wont be doing this because we decided so, because my left ankle doesn't want that". No, what I mean is that such polls shouldn't even start.
Making a poll is a big thing, you dont just start it and then suddenly go away - you stick with it. Yet, even with that said I bleive that IF developer suddenly realized what is better for the project in any possible way, he should stick with it no matter what, because his vision works only when all parts of his vision work together.

If you didnt participate in a vote, you shouldnt cry about the outcome.
And if you do, yet still the wrong choice is being made, what do you do then? Do you celebrate?

Imo some wrong choices have been made even though I participate them to not take a place, yet they are done. At the very least as a person who is interested in the product one should have a possibility to voice one's opinion and reasons why he thinks some things work better or worse.

Also, finally, a discussion.
People dont allways argue, they might just discuss why 1 thing works well, and why 2 doesn't. OF course in such a conversation there are going to be 2 opposite sides, but just because people are not agreed on something doesn't automatically mean they are project's mortal enemies and they should be instantly shushed/ignored/exiled by the community. Instead community could listen to the critics and think about them, what if a person suggsting it ight be right? But in our world people instantly think that such a man is a hater and his thoughts bring only negative reputation and tarnish good names of developers, so he should be dealt with asap until he hurts someone.
Stop it. Discuss things. People who spend their time on forums are not your enemies. At least they dont want to be. They are simply engaging in a conversation. Sometimes their phrasing might be too agressive, but we should remember that its Internet - a collaboration of different cultures and ages all over the world, and in other culture such a behaviour might be normal. Just take it easy and remember that one shouldn't answer with insults on insults. You, as a person, can be better than this.


B.t.w. shout out to Valaska for his community approach. Once he joined the conversation this thread became extremely civil. Thank you, man.

Also, if felt like a lacking appreciation that even Kuja took the time to help us inform here, and the overall improvement in communication from everyone from their side.
I dont mean to be rude nor anything, but its entirely on them. Its their job to make their project profitable, yet nobody really requested Kuja himself to come and inform us. Props to Kuja and team for doing that of course, but I dont feel like communty of the site should be ecstatic as much, after all the negatives that came from the developers in the first place. Before Valaska, Vlad came here to argue, to throw some accusations and to say if people wanted info - go to discord and only to discord, only then to go back to that discord and throw tantrums at F95 to his own crowd that also keept on throwing tantrums (even up to this date).
I love Kuja and I allways appreciate him and the work that he does, but saying critics to improve his work has nothing to do with unpreciating additional work that he chose to do himself, from hiw own good will.
Because of the unprofessional behaviour LOK team has somewhat tarnished its reputation here and they would need some time and some actually finalized product to restore/improve it.

To that I agree, only #demo will show what that whole ordeal is about.
So yeah.

#demo


chopolander

"Phantas has made it clear that a designer should not be influenced by the results of a survey, but should stop and look at the comments on his design and assess the reasons to see if what is being said is a good reason to improve his work."

Hey man, I'm glad to see that we think alike, but just take a note that everything that I say is just my opinion and in no way is that a strict rule to be followed without a step to the left/right.
It may be a strict rule for me, because I have a game development expirience and I know how it works behind the stages, also because I'm passionate about games and this is the way I would choose to run things if I were to develop my own game, but still... Its only me. This is only my take on things, so please don't take it as a rule that shouldn't be contradicted.
I may as well be wrong, because I'm only human afterall.
 
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