There is a FAQ for the old version, but that's the closest to a walk-through i've seen.does anyone have a walk-through? because I know there is hidden quests, right?
There is a FAQ for the old version, but that's the closest to a walk-through i've seen.does anyone have a walk-through? because I know there is hidden quests, right?
....what?I dont think he meant that, more something like you shouldnt put blame on customers. And i have to correct you, they ignored paying people, forgot the whole revamp thing to ask patreons, only the lucky discord members had a vote in that. Meanwhile, a bloodbound who checked out patreon on a daily basis for one project (sad i know) but wasnt on discord was neither informed or asked. Thats a fact, so to put it in your words: DAFUK?
They came to a point where the code wasn't good enough and that needed refactoring. And at that point they decided to redo the entire project to make it into what they had in mind from the beginning all along.....what?
How in the everloving motherfucking cockbiscuits did they get that idea for a Re-Rebirth?
For that matter, why change the game at all an not continue with what they were working on? I honestly can't really remember why they decided to change the art style as well. It's been a while.Ok, good reason BUT, why change the entire art style as well?
I'm not lying if I tell you that THAT was my first impression.Discarding ALL the work done previously is very strange and suspicious. The only plausible reasons I can come up with is that either they changed the artist
What the hell ? all LOK games are based on the original which had nothing to do with SEX at all. They are all based on that and they can name themself LOK or something similiar if they want. There was somewhere a comment about this already btw.Well, It's not really a version of LOK anymore. More like It uses the title while having little to do with the LOK concept or the original idea they used to promote their game on patreon. IMO the Sindoll Starfox doujinshi Is likely the closest thing tone wise to the Original LOK.
IIRC there won't be a slave route, but there will be submissive encounters. Don't know about a virgin option.Any of you guys know if there will be still a slave route? Also maybe a virgin option?
It's inspired by LoK in general, not just Gorepete's version. We want to do justice to the original content while also doing our own thing. This isn't a playshapes game.Playshapes' was the original, yes, but the daily jobs and unlocking progressively lewder scenes according to your stats seems to me like the pre-reboot game was inspired by Gorepete's version.
The original LoK exists in my heartLet's be honest, Legend of Krystal the Original doesn't exist. Or it is buried beyond at least 10 different versions from what I saw. There is LoK, LoK 2 and 3, LoK vG, LoK vE, LoK (not the first one, another one), LoK Rebirth ect ect ect.
I am not even sure if the forums came after or before the idea, but most of those games can be found on legendofkrystal.com. I don't know how the current situation will unfold, but if it is not abandoned, I hope the devs will keep the way they are building the game.
It still is, and you are correct.The original was on newgrounds, it might still be.
The forums came after
It is a long story of internal bullshit.....what?
How in the everloving motherfucking cockbiscuits did they get that idea for a Re-Rebirth then, if (presumably) most of the patreons didn't even know that such a thing was proposed?
1) We wanted more depth and game to the game. Something that wouldn't have been possible otherwise.Well, from what I gather from your information there are two reasons:
1: They wanted more RPG-elements in the game closer to Gorepete's version (if I remember correctly), but because they built the game one piece at a time the code became too unoptimized for something like that.
2: Following from 1, I'd wager they wound up with a case of spaghetti code which compounds the first reason and actually justifies a complete rewrite of the game code.
HOWEVER, I can not come up with a reason why they'd ditch all the old assets because, as you implied, they could just rewrite the code completely and re-implement all the assets and scenes, probably piece by piece because of the new code structure.
Discarding ALL the work done previously is very strange and suspicious. The only plausible reasons I can come up with is that either they changed the artist or whatever they intend to do now is incompatible with the old assets i.e. the models are either incapable of "fitting the scenes" (unlikely, but I'm not up to date on the trello news), like the bone structures misbehaving too much (more likely) or it wasn't how they imagined everything altogether which seems even MORE unlikely. I had another possibility slip my mind, maybe I'll remember...
It was never meant to be a version of LoK, it is inspired by LoK, that doesn't mean it needs to be the same thing as LoK. We're making our own game based off of it.Well, It's not really a version of LOK anymore. More like It uses the title while having little to do with the LOK concept or the original idea they used to promote their game on patreon. IMO the Sindoll Starfox doujinshi Is likely the closest thing tone wise to the Original LOK.
Precisely.What the hell ? all LOK games are based on the original which had nothing to do with SEX at all. They are all based on that and they can name themself LOK or something similiar if they want. There was somewhere a comment about this already btw.
Indeed.Krystal is a furry icon.
His appearances are so full of uncertainties that they make him a very appealing character to tell stories. The big N exploits her female characters very little.
This may come to you as a shock, but games require time to make. Generally a lot of time. We're not cutting corners, we're making what is effectively a very in-depth video game. It's difficult, things need to be made, rigged, and tweaked. We've had to learn how to do new things, and use new tools. Our mapper Compound had learned Blender from scratch in order to make 3D maps and objects. Gizmo created brand new tools for us to use. Ontop of that we had plenty of weird and unforeseen setbacks that caused us to lose a couple months of progress.Man I was joking when I said it was going be a year between actual progress on this game but July is getting nearer and nearer.
The slave route I don't think was ever going to be possible. It would have meant making the entire game twice. We plan on having a large slave **side quest** at some point, that can end in a game over. It'll be big, and fun.Any of you guys know if there will be still a slave route? Also maybe a virgin option?
I gotta say the game is great yet it needs to have more action. It is kinda slow and the progress is slow which can be boring. Hopefully we could a much faster sexual interacts.![]()
Thank you for taking your time to answer us, gotta say I love what I'm seeing in the Discord, keep it up the great work.It's inspired by LoK in general, not just Gorepete's version. We want to do justice to the original content while also doing our own thing. This isn't a playshapes game.
The original LoK exists in my heart
It still is, and you are correct.
It is a long story of internal bullshit.
1) We wanted more depth and game to the game. Something that wouldn't have been possible otherwise.
2) Pretty much, we wanted to hire a programmer with experience in unity so that we could make more game for our game.
The old assets were ditched for various reasons. 1) Because we were effectively making the game from the ground up again, and this required new assets (Different angles for the characters), and because Kuja felt he had improved a ton with his art since the first versions of LoK:R. For example, the first images of K were WAAAAAAY bigger than they needed to be, they were absolutely massive and took up a lot of space. So by making new assets, we could redo a lot of mistakes that were made prior with more experience.
As for the actual K remodel fiasco that happened, there were lots of complaints with how she looked, etc., so we decided to remodel her a couple times. We lost a lot of time as well for various unforeseen reasons (Like my SSD/Motherboard simultaneously frying)
It was never meant to be a version of LoK, it is inspired by LoK, that doesn't mean it needs to be the same thing as LoK. We're making our own game based off of it.
Precisely.
Indeed.
This may come to you as a shock, but games require time to make. Generally a lot of time. We're not cutting corners, we're making what is effectively a very in-depth video game. It's difficult, things need to be made, rigged, and tweaked. We've had to learn how to do new things, and use new tools. Our mapper Compound had learned Blender from scratch in order to make 3D maps and objects. Gizmo created brand new tools for us to use. Ontop of that we had plenty of weird and unforeseen setbacks that caused us to lose a couple months of progress.
We're learning to make a very complex game, and that takes time. You're going to have to learn to be patient, I'm afraid.
The slave route I don't think was ever going to be possible. It would have meant making the entire game twice. We plan on having a large slave **side quest** at some point, that can end in a game over. It'll be big, and fun.
That's one of the reasons why we're making the new game, to make the game parts actually fun. The original LoK:R had amazing sexual content, but lacked heavily in the game department.