3.60 star(s) 33 Votes

Cross Zero

Active Member
Jun 12, 2018
623
453
I dont think he meant that, more something like you shouldnt put blame on customers. And i have to correct you, they ignored paying people, forgot the whole revamp thing to ask patreons, only the lucky discord members had a vote in that. Meanwhile, a bloodbound who checked out patreon on a daily basis for one project (sad i know) but wasnt on discord was neither informed or asked. Thats a fact, so to put it in your words: DAFUK?
....what?

How in the everloving motherfucking cockbiscuits did they get that idea for a Re-Rebirth then, if (presumably) most of the patreons didn't even know that such a thing was proposed?
 
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156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,514
....what?

How in the everloving motherfucking cockbiscuits did they get that idea for a Re-Rebirth?
They came to a point where the code wasn't good enough and that needed refactoring. And at that point they decided to redo the entire project to make it into what they had in mind from the beginning all along.
 

Cross Zero

Active Member
Jun 12, 2018
623
453
Ok, good reason BUT, why change the entire art style as well? Was that another "vote" they had or did both go hand in hand?
 

Cross Zero

Active Member
Jun 12, 2018
623
453
Well, from what I gather from your information there are two reasons:

1: They wanted more RPG-elements in the game closer to Gorepete's version (if I remember correctly), but because they built the game one piece at a time the code became too unoptimized for something like that.

2: Following from 1, I'd wager they wound up with a case of spaghetti code which compounds the first reason and actually justifies a complete rewrite of the game code.

HOWEVER, I can not come up with a reason why they'd ditch all the old assets because, as you implied, they could just rewrite the code completely and re-implement all the assets and scenes, probably piece by piece because of the new code structure.

Discarding ALL the work done previously is very strange and suspicious. The only plausible reasons I can come up with is that either they changed the artist or whatever they intend to do now is incompatible with the old assets i.e. the models are either incapable of "fitting the scenes" (unlikely, but I'm not up to date on the trello news), like the bone structures misbehaving too much (more likely) or it wasn't how they imagined everything altogether which seems even MORE unlikely. I had another possibility slip my mind, maybe I'll remember...
 
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Tannin00

Member
Jul 1, 2017
350
276
Ok, since I see that the thing can be turned back on as it had happened, I will say it to try to turn it off.

They didn´t change the artist since the artist is the creator of the game itself. What happens is that since everything started only with him and he didn´t have much idea of programming, he built the game under a system that, in short, every time he wanted to update the existing content in the game, he had to readjust The whole game practically given that when introducing the new content, the game unbalanced like a car after making any modifications to the engine. That is why, both to avoid this work each time an update was made (which extended the time between one update to another more and more) and, in turn, taking advantage of the fact that, in history, almost no progress had been made given That was emphasized more than anything in the sexual scenes, was that and not only between them but through a vote in the patreon whether to continue under this situation or, the entire game was reluctant on a basis that allowed to quickly update the game, which means that all the sexual material made was lost due to the incompatibility between one base to another and already as an extra step, it was also decided if the design was maintained or reluctant, which the new version won.

I understand that after so long since the last update, I´m a bit desperate with this project, I´m in the same position as any of the inaccurate that we follow the steps of this project, one thing is despair and another but very different is distortion, judgment or reinterpretation of the facts in order to vilify or harm the content creators. Which, only, ends up causing that as an example, in projects like that of the MGQP translation (due to the magnitude or time of work) due to the pressure of the community, not only the translator who started it all, but even when the original translator of the original saga was interested in joining the project, he and 80% ended up abandoning it due to pressure. Leaving only a few who, despite being only a few, have kept the project afloat at a good pace.

Summary (since I have the habit of writing not comments, but Bible verses).
Right or wrong, at the moment, this project doesn´t seem to end as it happened to other LOK projects. So rest assured, although yes, please devs, if the technical demo is approved (which is something OBVIOUS) until literally nothing is missing but just upload the next update to the server, don´t give a date if this It depends on touch-ups or work to be completed, since the community is already at a point of no return that ... will be praised for the work you do or for any problem or failure, they´ll persecute you as if they´re Nazgul.
 

helllover

Member
Jun 7, 2017
344
314
Well, It's not really a version of LOK anymore. More like It uses the title while having little to do with the LOK concept or the original idea they used to promote their game on patreon. IMO the Sindoll Starfox doujinshi Is likely the closest thing tone wise to the Original LOK.
 

fuffek

Newbie
Mar 24, 2019
69
53
Well, It's not really a version of LOK anymore. More like It uses the title while having little to do with the LOK concept or the original idea they used to promote their game on patreon. IMO the Sindoll Starfox doujinshi Is likely the closest thing tone wise to the Original LOK.
What the hell ? all LOK games are based on the original which had nothing to do with SEX at all. They are all based on that and they can name themself LOK or something similiar if they want. There was somewhere a comment about this already btw.
 

chopolander

Active Member
Dec 9, 2018
856
1,686
Krystal is a furry icon.

His appearances are so full of uncertainties that they make him a very appealing character to tell stories. The big N exploits her female characters very little.
 

helllover

Member
Jun 7, 2017
344
314
Pretty sure that the Original LOK had sex. Starfox didn't of course but I don't think an official Nintendo game would ever get a topic on this site. Also of course they can use the LOK title, No one is going to complain or anything similar since It's a free title.
 

Mayra

Member
Apr 15, 2018
338
213
Any of you guys know if there will be still a slave route? Also maybe a virgin option?
 

naruto95

Member
Oct 25, 2018
246
141
I gotta say the game is great yet it needs to have more action. It is kinda slow and the progress is slow which can be boring. Hopefully we could a much faster sexual interacts. :)
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
Playshapes' was the original, yes, but the daily jobs and unlocking progressively lewder scenes according to your stats seems to me like the pre-reboot game was inspired by Gorepete's version.
It's inspired by LoK in general, not just Gorepete's version. We want to do justice to the original content while also doing our own thing. This isn't a playshapes game.

Let's be honest, Legend of Krystal the Original doesn't exist. Or it is buried beyond at least 10 different versions from what I saw. There is LoK, LoK 2 and 3, LoK vG, LoK vE, LoK (not the first one, another one), LoK Rebirth ect ect ect.
I am not even sure if the forums came after or before the idea, but most of those games can be found on legendofkrystal.com. I don't know how the current situation will unfold, but if it is not abandoned, I hope the devs will keep the way they are building the game.
The original LoK exists in my heart :p

The original was on newgrounds, it might still be.
The forums came after
It still is, and you are correct.

....what?

How in the everloving motherfucking cockbiscuits did they get that idea for a Re-Rebirth then, if (presumably) most of the patreons didn't even know that such a thing was proposed?
It is a long story of internal bullshit.

Well, from what I gather from your information there are two reasons:

1: They wanted more RPG-elements in the game closer to Gorepete's version (if I remember correctly), but because they built the game one piece at a time the code became too unoptimized for something like that.

2: Following from 1, I'd wager they wound up with a case of spaghetti code which compounds the first reason and actually justifies a complete rewrite of the game code.

HOWEVER, I can not come up with a reason why they'd ditch all the old assets because, as you implied, they could just rewrite the code completely and re-implement all the assets and scenes, probably piece by piece because of the new code structure.

Discarding ALL the work done previously is very strange and suspicious. The only plausible reasons I can come up with is that either they changed the artist or whatever they intend to do now is incompatible with the old assets i.e. the models are either incapable of "fitting the scenes" (unlikely, but I'm not up to date on the trello news), like the bone structures misbehaving too much (more likely) or it wasn't how they imagined everything altogether which seems even MORE unlikely. I had another possibility slip my mind, maybe I'll remember...
1) We wanted more depth and game to the game. Something that wouldn't have been possible otherwise.

2) Pretty much, we wanted to hire a programmer with experience in unity so that we could make more game for our game.

The old assets were ditched for various reasons. 1) Because we were effectively making the game from the ground up again, and this required new assets (Different angles for the characters), and because Kuja felt he had improved a ton with his art since the first versions of LoK:R. For example, the first images of K were WAAAAAAY bigger than they needed to be, they were absolutely massive and took up a lot of space. So by making new assets, we could redo a lot of mistakes that were made prior with more experience.

As for the actual K remodel fiasco that happened, there were lots of complaints with how she looked, etc., so we decided to remodel her a couple times. We lost a lot of time as well for various unforeseen reasons (Like my SSD/Motherboard simultaneously frying)

Well, It's not really a version of LOK anymore. More like It uses the title while having little to do with the LOK concept or the original idea they used to promote their game on patreon. IMO the Sindoll Starfox doujinshi Is likely the closest thing tone wise to the Original LOK.
It was never meant to be a version of LoK, it is inspired by LoK, that doesn't mean it needs to be the same thing as LoK. We're making our own game based off of it.

What the hell ? all LOK games are based on the original which had nothing to do with SEX at all. They are all based on that and they can name themself LOK or something similiar if they want. There was somewhere a comment about this already btw.
Precisely.

Krystal is a furry icon.

His appearances are so full of uncertainties that they make him a very appealing character to tell stories. The big N exploits her female characters very little.
Indeed.

Man I was joking when I said it was going be a year between actual progress on this game but July is getting nearer and nearer.
This may come to you as a shock, but games require time to make. Generally a lot of time. We're not cutting corners, we're making what is effectively a very in-depth video game. It's difficult, things need to be made, rigged, and tweaked. We've had to learn how to do new things, and use new tools. Our mapper Compound had learned Blender from scratch in order to make 3D maps and objects. Gizmo created brand new tools for us to use. Ontop of that we had plenty of weird and unforeseen setbacks that caused us to lose a couple months of progress.

We're learning to make a very complex game, and that takes time. You're going to have to learn to be patient, I'm afraid.

Any of you guys know if there will be still a slave route? Also maybe a virgin option?
The slave route I don't think was ever going to be possible. It would have meant making the entire game twice. We plan on having a large slave **side quest** at some point, that can end in a game over. It'll be big, and fun.

I gotta say the game is great yet it needs to have more action. It is kinda slow and the progress is slow which can be boring. Hopefully we could a much faster sexual interacts. :)

That's one of the reasons why we're making the new game, to make the game parts actually fun. The original LoK:R had amazing sexual content, but lacked heavily in the game department.
 

Mayra

Member
Apr 15, 2018
338
213
It's inspired by LoK in general, not just Gorepete's version. We want to do justice to the original content while also doing our own thing. This isn't a playshapes game.



The original LoK exists in my heart :p



It still is, and you are correct.



It is a long story of internal bullshit.



1) We wanted more depth and game to the game. Something that wouldn't have been possible otherwise.

2) Pretty much, we wanted to hire a programmer with experience in unity so that we could make more game for our game.

The old assets were ditched for various reasons. 1) Because we were effectively making the game from the ground up again, and this required new assets (Different angles for the characters), and because Kuja felt he had improved a ton with his art since the first versions of LoK:R. For example, the first images of K were WAAAAAAY bigger than they needed to be, they were absolutely massive and took up a lot of space. So by making new assets, we could redo a lot of mistakes that were made prior with more experience.

As for the actual K remodel fiasco that happened, there were lots of complaints with how she looked, etc., so we decided to remodel her a couple times. We lost a lot of time as well for various unforeseen reasons (Like my SSD/Motherboard simultaneously frying)



It was never meant to be a version of LoK, it is inspired by LoK, that doesn't mean it needs to be the same thing as LoK. We're making our own game based off of it.



Precisely.



Indeed.



This may come to you as a shock, but games require time to make. Generally a lot of time. We're not cutting corners, we're making what is effectively a very in-depth video game. It's difficult, things need to be made, rigged, and tweaked. We've had to learn how to do new things, and use new tools. Our mapper Compound had learned Blender from scratch in order to make 3D maps and objects. Gizmo created brand new tools for us to use. Ontop of that we had plenty of weird and unforeseen setbacks that caused us to lose a couple months of progress.

We're learning to make a very complex game, and that takes time. You're going to have to learn to be patient, I'm afraid.



The slave route I don't think was ever going to be possible. It would have meant making the entire game twice. We plan on having a large slave **side quest** at some point, that can end in a game over. It'll be big, and fun.




That's one of the reasons why we're making the new game, to make the game parts actually fun. The original LoK:R had amazing sexual content, but lacked heavily in the game department.
Thank you for taking your time to answer us, gotta say I love what I'm seeing in the Discord, keep it up the great work.
 

MrCrazy123

Active Member
Feb 6, 2019
565
954
Is there a more up to date walkthrough than the one in the OP? Or maybe just a list of whats possible?

The gameplay seems kinda grindy involving doing the same thing day after day to incrementally unlock content and it seems like it's all BJs and footjobs and shit that I'm not terribly interested in. I don't want to bother doing the grinding stuff if there isn't some explicit penetrative sex going on at some point.
 
3.60 star(s) 33 Votes