IIRC there won't be a slave route, but there will be submissive encounters. Don't know about a virgin option.Any of you guys know if there will be still a slave route? Also maybe a virgin option?
It's inspired by LoK in general, not just Gorepete's version. We want to do justice to the original content while also doing our own thing. This isn't a playshapes game.Playshapes' was the original, yes, but the daily jobs and unlocking progressively lewder scenes according to your stats seems to me like the pre-reboot game was inspired by Gorepete's version.
The original LoK exists in my heartLet's be honest, Legend of Krystal the Original doesn't exist. Or it is buried beyond at least 10 different versions from what I saw. There is LoK, LoK 2 and 3, LoK vG, LoK vE, LoK (not the first one, another one), LoK Rebirth ect ect ect.
I am not even sure if the forums came after or before the idea, but most of those games can be found on legendofkrystal.com. I don't know how the current situation will unfold, but if it is not abandoned, I hope the devs will keep the way they are building the game.
It still is, and you are correct.The original was on newgrounds, it might still be.
The forums came after
It is a long story of internal bullshit.....what?
How in the everloving motherfucking cockbiscuits did they get that idea for a Re-Rebirth then, if (presumably) most of the patreons didn't even know that such a thing was proposed?
1) We wanted more depth and game to the game. Something that wouldn't have been possible otherwise.Well, from what I gather from your information there are two reasons:
1: They wanted more RPG-elements in the game closer to Gorepete's version (if I remember correctly), but because they built the game one piece at a time the code became too unoptimized for something like that.
2: Following from 1, I'd wager they wound up with a case of spaghetti code which compounds the first reason and actually justifies a complete rewrite of the game code.
HOWEVER, I can not come up with a reason why they'd ditch all the old assets because, as you implied, they could just rewrite the code completely and re-implement all the assets and scenes, probably piece by piece because of the new code structure.
Discarding ALL the work done previously is very strange and suspicious. The only plausible reasons I can come up with is that either they changed the artist or whatever they intend to do now is incompatible with the old assets i.e. the models are either incapable of "fitting the scenes" (unlikely, but I'm not up to date on the trello news), like the bone structures misbehaving too much (more likely) or it wasn't how they imagined everything altogether which seems even MORE unlikely. I had another possibility slip my mind, maybe I'll remember...
It was never meant to be a version of LoK, it is inspired by LoK, that doesn't mean it needs to be the same thing as LoK. We're making our own game based off of it.Well, It's not really a version of LOK anymore. More like It uses the title while having little to do with the LOK concept or the original idea they used to promote their game on patreon. IMO the Sindoll Starfox doujinshi Is likely the closest thing tone wise to the Original LOK.
Precisely.What the hell ? all LOK games are based on the original which had nothing to do with SEX at all. They are all based on that and they can name themself LOK or something similiar if they want. There was somewhere a comment about this already btw.
Indeed.Krystal is a furry icon.
His appearances are so full of uncertainties that they make him a very appealing character to tell stories. The big N exploits her female characters very little.
This may come to you as a shock, but games require time to make. Generally a lot of time. We're not cutting corners, we're making what is effectively a very in-depth video game. It's difficult, things need to be made, rigged, and tweaked. We've had to learn how to do new things, and use new tools. Our mapper Compound had learned Blender from scratch in order to make 3D maps and objects. Gizmo created brand new tools for us to use. Ontop of that we had plenty of weird and unforeseen setbacks that caused us to lose a couple months of progress.Man I was joking when I said it was going be a year between actual progress on this game but July is getting nearer and nearer.
The slave route I don't think was ever going to be possible. It would have meant making the entire game twice. We plan on having a large slave **side quest** at some point, that can end in a game over. It'll be big, and fun.Any of you guys know if there will be still a slave route? Also maybe a virgin option?
I gotta say the game is great yet it needs to have more action. It is kinda slow and the progress is slow which can be boring. Hopefully we could a much faster sexual interacts.
Thank you for taking your time to answer us, gotta say I love what I'm seeing in the Discord, keep it up the great work.It's inspired by LoK in general, not just Gorepete's version. We want to do justice to the original content while also doing our own thing. This isn't a playshapes game.
The original LoK exists in my heart
It still is, and you are correct.
It is a long story of internal bullshit.
1) We wanted more depth and game to the game. Something that wouldn't have been possible otherwise.
2) Pretty much, we wanted to hire a programmer with experience in unity so that we could make more game for our game.
The old assets were ditched for various reasons. 1) Because we were effectively making the game from the ground up again, and this required new assets (Different angles for the characters), and because Kuja felt he had improved a ton with his art since the first versions of LoK:R. For example, the first images of K were WAAAAAAY bigger than they needed to be, they were absolutely massive and took up a lot of space. So by making new assets, we could redo a lot of mistakes that were made prior with more experience.
As for the actual K remodel fiasco that happened, there were lots of complaints with how she looked, etc., so we decided to remodel her a couple times. We lost a lot of time as well for various unforeseen reasons (Like my SSD/Motherboard simultaneously frying)
It was never meant to be a version of LoK, it is inspired by LoK, that doesn't mean it needs to be the same thing as LoK. We're making our own game based off of it.
Precisely.
Indeed.
This may come to you as a shock, but games require time to make. Generally a lot of time. We're not cutting corners, we're making what is effectively a very in-depth video game. It's difficult, things need to be made, rigged, and tweaked. We've had to learn how to do new things, and use new tools. Our mapper Compound had learned Blender from scratch in order to make 3D maps and objects. Gizmo created brand new tools for us to use. Ontop of that we had plenty of weird and unforeseen setbacks that caused us to lose a couple months of progress.
We're learning to make a very complex game, and that takes time. You're going to have to learn to be patient, I'm afraid.
The slave route I don't think was ever going to be possible. It would have meant making the entire game twice. We plan on having a large slave **side quest** at some point, that can end in a game over. It'll be big, and fun.
That's one of the reasons why we're making the new game, to make the game parts actually fun. The original LoK:R had amazing sexual content, but lacked heavily in the game department.
There should be a cheat engine at the start of the game; use it, and you should mostly do all scenes one time, without any special grinding. The only characters that was lucky enough to screw her is Cenvir, but i also recommend the *pelt guy* which name i forgot - no penetration, but still good scenes, especially for bad girlsIs there a more up to date walkthrough than the one in the OP? Or maybe just a list of whats possible?
The gameplay seems kinda grindy involving doing the same thing day after day to incrementally unlock content and it seems like it's all BJs and footjobs and shit that I'm not terribly interested in. I don't want to bother doing the grinding stuff if there isn't some explicit penetrative sex going on at some point.
Ever considered continueing old LoK 0.8 parallel to the new version? Since the demo releases soon 0.8 files could be replaced. Personally i´d support both projects. So the artwork of 0.8 wouldn´t go to waste.Well Vlad... at least I hope you now understand what I achieved by putting my version together as an almost one-man-army.
What I don't get from an ethical standpoint is that you're still posting my version on the Patreon page, and a full year has already passed since you made up your minds to do the remake...
And you even set an "Updated June 2nd" on the link, lol. I know it's because you must have reuploaded the file, but anyone discovering the Patreon for the first time will have the impression you've just posted 0.8 some weeks ago, when the truth is that...:
Now... I think of Kuja, who I still respect regardless of the drama, and I won't ask you to remove it. But it would be nice if, at least, you made abundantly clear that it's not just "old stuff", but my game which I dedicated two years of my life to make.
- There won't be 0.9
- It doesn't represent the game you want to make
- You're getting new patrons because of my work
Seems fair to me.
I have never once suggested that you did not do impressive work on the game, I have always stated you were a hard worker and capable of a lot.Well Vlad... at least I hope you now understand what I achieved by putting my version together as an almost one-man-army.
What I don't get from an ethical standpoint is that you're still posting my version on the Patreon page, and a full year has already passed since you made up your minds to do the remake...
And you even set an "Updated June 2nd" on the link, lol. I know it's because you must have reuploaded the file, but anyone discovering the Patreon for the first time will have the impression you've just posted 0.8 some weeks ago, when the truth is that...:
Now... I think of Kuja, who I still respect regardless of the drama, and I won't ask you to remove it. But it would be nice if, at least, you made abundantly clear that it's not just "old stuff", but my game which I dedicated two years of my life to make.
- There won't be 0.9
- It doesn't represent the game you want to make
- You're getting new patrons because of my work
Seems fair to me.
That is impossible and pointless. The change in the art was Kuja's decision as the original artist, who felt his skills had improved.Ever considered continueing old LoK 0.8 parallel to the new version? Since the demo releases soon 0.8 files could be replaced. Personally i´d support both projects. So the artwork of 0.8 wouldn´t go to waste.
We asked the people whether they wanted to wait for polished animations, or have an immediate release. They said they wanted to wait, so we're waiting. Animators are polishing what they have, and we will release as soon as they are done.Okay. Old dev/New dev team fights of course are interesting to watch, but i have a question. When the demo is coming out?
It was meant to be early june, then you decided to delay it because of the quality of some animations. Its 20.06 now. Still fixing the anims, or you decided to improve something else?
Cause how i've seen it - there used to be minor problems that reqiured an extra week or so, but now its up to three already.
Abelius worked with a team. You don't know the full story.I don't think whatever Abelius will say will make you appear any worse than what you do yourself. He still made the only version of the game that your patreon promises. Also you still have to prove what you are making is going to be able to match up to Abelius made product, for now the original version seems to have better looking visuals and a more solid gameplay concept.
Well, that's your opinion but I don't think that the almost 2000 patreons that the game has at the moment is for are for a "future promise". I guess a lot of them will be from the cancelled game, right?The original version is not a more solid gameplay concept as it didn't really have any gameplay beyond 1 mediocre mini-game and a bunch of boring quests (that people endlessly complained about).
The visuals had more time and were much simpler, so of course they looked more complete. Will we make something better than v0.8? Absolutely. How long will it take? I don't know. We're making something far more difficult and ambitious.
I grow tired of this 'canceled' bullshit. We have 2/3 teammembers from the previous iterations, using the same characters, with a similar plot. We're remaking the game with better quality in mind. It isn't canceled.Well, that's your opinion but I don't think that the almost 2000 patreons that the game has at the moment is for are for a "future promise". I guess a lot of them will be from the cancelled game, right?
No, the case of this project is that the development team is working on 2 or 3 projects at the same time, so it takes time. Which is the most stipulated in my humble opinion. Since instead of finishing things one by one, now they have 3 different sides that they want to be prioritized.Isn't that a bit like that Monster Farming game that was on Patreon?