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3.60 star(s) 33 Votes

dragonsix6969

Active Member
Apr 26, 2019
776
509
I remember when this game was announced on the LoK forum way back when, and I was super excited about it.

I'm very sad the slave route never happened. Really wish that had been the first route developed, instead of the other one.
I wanted more to see her become a wh...e for Cenvir or he use berry juice to stupefy :)
 

dragonsix6969

Active Member
Apr 26, 2019
776
509
Might want to make sure that your personal info is very well hidden abe. Thoughtcrime is being held as worse than violence these days by "certain" people.
at the present time there are a lot of stupid people thanks to the Internet before they sat quietly in the corner and were silent and now... where are we going at all scary.
 

FerousMetal

Newbie
Apr 9, 2018
63
139
hello people, I was playing the old jewel and decided to make a save with all the possible scenes, you just have to unzip it in the address that says in the .7z



Although I no longer support the current project at least 0.8 was good, it is a lastina, rest in peace
Nixoncr
If you still have the old version, could you please upload it somewhere? The mega link is down. :(
 

dragonsix6969

Active Member
Apr 26, 2019
776
509
thought do tentacles scene but this is superfluous for this game, I like a little realism in here and I did not find a suitable material
 

Nixoncr

Member
Apr 11, 2018
171
244
i love this game.
I hate all the drama that came after 0.8 until now, I hope one day Kuja shut my mouth and his new game will be a masterpiece of mansturbacion but I don't want to get too illusions

I just went through a depression for being without work, but now it only gives me anxiety, I hope that in the future abelius and kuja manage to make good games
 

arimouse

Member
Mar 11, 2018
116
161
i love this game.
I hate all the drama that came after 0.8 until now, I hope one day Kuja shut my mouth and his new game will be a masterpiece of mansturbacion but I don't want to get too illusions

I just went through a depression for being without work, but now it only gives me anxiety, I hope that in the future abelius and kuja manage to make good games
Sorry for your stress. :(

I think between both of them, some game will be made. Though it sounds like Abelius is not making a furry game again at the moment, so hopefully that isn't a big requirement for you.

My biggest hope for all of them is they realize how limiting and archaic the spine based animations look, and move to some alternative, be it 3D, pixel or something traditional. Though all that has its own risks and rewards as well.
 

dragonsix6969

Active Member
Apr 26, 2019
776
509
i love this game.
I hate all the drama that came after 0.8 until now, I hope one day Kuja shut my mouth and his new game will be a masterpiece of mansturbacion but I don't want to get too illusions

I just went through a depression for being without work, but now it only gives me anxiety, I hope that in the future abelius and kuja manage to make good games
welcome to my world tumblr_lhsh8hJhcx1qc021b.gif
 
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arimouse

Member
Mar 11, 2018
116
161
Well, I'm not sure what you mean by "archaic". 2D skeletal animation makes possible a lot of things that wouldn't be an option with frame by frame. Variable height of characters is one of them, multi-track animations another, and I could keep on but I know you know them, so I won't spend precious time stating the obvious. ;)

I'll leave one example of what you *can* do with Spine. Granted, that's the demi-god of animation Dao Le Trong, but it's just to illustrate how you're not actually limited.

Well, it's the same as that sterile debate about which is best for making games, Unity, Unreal, GameMaker, whatever. All of them are okay to make a great game. But you see people mocking Unity because a lot of amateur devs have made not so great games on that platform.

What I suppose you mean is that we should try with 3D models, and that is a totally different tune, Ari. It's not really a different way of doing things, at a technical level, but also on the aesthetics side. And not only you'd need to make the characters 3D, but also the environment, and that requires a lot more people than two or four team members. People that know what they're doing, which is usually not the case in this small endogamic world of ours.

At the end of the day, what it really limit your progress are *your* limits as a flesh and bone human being, not the capabilities of the platforms you're using.
No I gotcha. :)

And to your point, I have seen some utterly stellar spine animation stuff, like what you posted.

That person though is, like you said, incredibly good at it.

What I *mostly* see with it is dead-side on walk/run cycles, use cases where people don't know how to draw the pieces from different angles, so are stuck forcing unusual animations in order to make sure "lower-arm-left" is always exactly the same length... etc etc.

I'm not implying your new project is like that because I haven't seen it, but the vast majority of projects that aren't of AA quality tend to not use spine tech to their good advantage, and everything looks a little less than amazing in motion.
 
3.60 star(s) 33 Votes