- Mar 11, 2018
- 116
- 161
No I gotcha.Well, I'm not sure what you mean by "archaic". 2D skeletal animation makes possible a lot of things that wouldn't be an option with frame by frame. Variable height of characters is one of them, multi-track animations another, and I could keep on but I know you know them, so I won't spend precious time stating the obvious.
I'll leaveYou must be registered to see the linksone example of what you *can* do with Spine. Granted, that's the demi-god of animation Dao Le Trong, but it's just to illustrate how you're not actually limited.
Well, it's the same as that sterile debate about which is best for making games, Unity, Unreal, GameMaker, whatever. All of them are okay to make a great game. But you see people mocking Unity because a lot of amateur devs have made not so great games on that platform.
What I suppose you mean is that we should try with 3D models, and that is a totally different tune, Ari. It's not really a different way of doing things, at a technical level, but also on the aesthetics side. And not only you'd need to make the characters 3D, but also the environment, and that requires a lot more people than two or four team members. People that know what they're doing, which is usually not the case in this small endogamic world of ours.
At the end of the day, what it really limit your progress are *your* limits as a flesh and bone human being, not the capabilities of the platforms you're using.
And to your point, I have seen some utterly stellar spine animation stuff, like what you posted.
That person though is, like you said, incredibly good at it.
What I *mostly* see with it is dead-side on walk/run cycles, use cases where people don't know how to draw the pieces from different angles, so are stuck forcing unusual animations in order to make sure "lower-arm-left" is always exactly the same length... etc etc.
I'm not implying your new project is like that because I haven't seen it, but the vast majority of projects that aren't of AA quality tend to not use spine tech to their good advantage, and everything looks a little less than amazing in motion.