I'm having this problem, is there any way to fix it?
Is like the octobreeder moment is happening but I can't do or see anything
Okay, so I've seen a few posts about this issue with the octobreeder event getting stuck on the white screen, but no one seems to have posted a solution yet, so here's an explanation for what's happening, and a potential solution for anyone getting stuck at it:
The error with the Octobreeder event in New Game+ seems to be an issue of internal switch values for the events not being reset correctly after the event occurring in your previous play-through.
I determined this by unpacking the game using an RGSS extractor application someone posted on Git, and then copying the extracted folders into an otherwise empty project file for RPGMaker XP (the actual editing software) and fiddling with the values for the event triggers on the corresponding maps.
Eventually, I managed to figure out that the initial event and Farah's dialogue were both tied to their own "Self Switch" values, and I updated the code for these to use different switches, then played through the event in test mode, and successfully transferred the save file back into my game folder afterwards.
Now since I know that not everyone has access to the RPGMaker XP editor to do this fix themselves, and I am not sure how to output this change as an unofficial bugfix, I am going to suggest an alternative solution I also tried and got to work, although not without some jank:
Use
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to modify your save file by either:
(1) updating variable #30 to 1
(2) updating variable #50 to 10
Option 1 will still result in the white screen at the start of the event, but if you count your steps and manage to navigate to the stairs blind, the screen will return to normal when you go downstairs, and you can continue the event from there.
Option 2 will simply bypass the event altogether by incrementing the count for the number of times you have sailed past the trigger number and back into the normal range. This means you will skip the event, but you can still unlock the artwork when you beat the last legendary monster, so... it's up to you.