Evangelion-01

Devoted Member
Apr 12, 2018
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So playing game on joiplay and it freezes on several things for me one is the items.skills and when you go into the adult store is there a fix to them
You'd in general be better adviced askeing this in a Joiplay Forum as it's engine based most likely... never heard of anyone NOT useing mobiles haveing these issues
 

Mannaten

Newbie
Mar 18, 2018
76
35
197
I broke my save by trying to save while my drive was full.
Is there some kind of way to fix it with SGEdit?
 

ChaikaMwee

Member
Oct 12, 2023
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So that's why the art are different all around in this, because the creator commissioned different artists for content inserted in the game? That is, wow, weird.
 

Komdot

栗pick Fan
Donor
Oct 9, 2021
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So that's why the art are different all around in this, because the creator commissioned different artists for content inserted in the game? That is, wow, weird.
You can choose wich art u want in the gameplay
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,621
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So that's why the art are different all around in this, because the creator commissioned different artists for content inserted in the game? That is, wow, weird.
The first game was fan made over a decade ago, back than the dev just wanted to prove that he/she can make a better game than a person which used their own art and failed in game developing.
If you want more defined and cohorent art you should play LoQO II or origin as the Dev started to make games serious with those... this one is still a classic and worth playing for though
 
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Rogeg56s

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May 17, 2022
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Hello, I'm already in post-game and I want to recruit Farah and Opala to my group. I already have the mansion with all the staff, and I've had relations more than 4 times as the guide says, but I don't have any other option to recruit them (I followed the good ending and Opala as my wife).
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,621
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906
Hello, I'm already in post-game and I want to recruit Farah and Opala to my group. I already have the mansion with all the staff, and I've had relations more than 4 times as the guide says, but I don't have any other option to recruit them (I followed the good ending and Opala as my wife).
You can only recruit the Girl from your ending, if you want all 3 girls that's only possible with the "Secret Ending"
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,621
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So with Opala, I should have been given the option to recruit, but no. Should I have chosen the sex slave option?
As far as I recall (and that very much be wrong since it has been over a decade since I played the Opala route) you need to invite the girl/s in question to live with you at your home, than ask them there to join your party.
Osira route is harder but it allows for the secret ending, where you can have all 3 girls at once
 

Mannaten

Newbie
Mar 18, 2018
76
35
197
Made a couple of "mods" for the game for my own benefit while I was playing. One adds a sprint button, the other a repeatable NG+. Not tested them that extensively so this comes with a big use at own risk warning.

To install copy the two files into the "Data" directory of the games (as usual make a backup of the files you replace just incase). For just the sprint it's the scripts file, just NG+ common events.

Sprint should by default be mapped to "s". You spend a lot of time back tracking and it makes it less painful. It's a pretty widely used script, not my work, it shouldn't cause too much trouble. The only odd behavior I've seen with it is that when location names flash up if you leave the area before they fade they stay up indefinitely. This can happen because you are moving faster. If it does go back to the area where the name first flashed up and let it play out. The only other way this changes the game other than speeding up travel is that it makes the minigames easier, which is probably an improvement.

NG+ modification changes adds an option to the orb of restoration I've labeled "NG infinite". It resets to the first play through. A few other things reset (legendary monsters, chests, paintings, dude in boxes). The standard NG+ is pretty much unchanged, the only minor tweak is that it no longer removes any orb of restoration from your inventory. Because chests reset there's potential to get duplicates of things you weren't supposed to, which makes it easier to get a full set of of things like moon stones. But that shouldn't break anything too badly. If you want to get back to NG+ mode (the extra content) you can trigger a standard NG+ straight away as you will still have the orb.

The slightly technical explanation is that I was curious about why NG+ was only limited to one play and it's down to "self switches" not being reset. I would guess it's because there isn't an obvious feature to do that in RPGM XP. But there's a cute work around, replace the object which stores the self switch states with a new instance. Beyond that I just reset the flags and counters for some things I was aware of not resetting in NG+.

It has worked for me as expected. But like I wrote, I've not tested it that much and there is a lot of potential for it to interact with something and introduce a game breaking bug. So very much use at your own risk. I'd suggest only using it on files which are otherwise at a dead end after NG+.

I made them for myself, but posting them because some one else might find them useful. Not making any promises of support, but post any problems and I'll do what I can.
How do I remap the sprint key?
 

Mannaten

Newbie
Mar 18, 2018
76
35
197
You can't sadly the game treats sprint differently to oter RPGM games, you can experiment with Keybindings for ALL RPGM XP games (F1 - F3) but that brings it's own problems
That sucks. I thought it might be possible, because they said that the default key was "S".
But thanks anyways.
 
Last edited:

LumpySmell

New Member
Aug 23, 2020
4
5
138
How do I remap the sprint key?
Unfortunately RPGMXP files aren't in plain text but if you can edit the files (most obvious way would be to load up the game in RPGMXP itself) then I think then IIRC the script should be fairly easy to find and edit. If wasn't being incredibly lazy I would have left a comment so I could search "sprint", but it was years ago so not sure I did.

FWIW the way RPGMXP handles controls is so terrible it's usually better to use software to remap a controller than make it actually work in sensible way.
 

Muramasa0

Thicc thighs for breakfast
Donor
Jun 25, 2018
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197
Wow I fixed it.

All you need to do is to go into Game.ini change "Library=RGSS102E.dll" to "Library=RGSS104E.dll"

I am honestly shocked that worked. I noticed that the RTP we are downloading is newer than the dll the game uses. Maybe the developers released the newer version so it works with our machines.
This appears to be the only fix I was needing, has been trying to properly run this game for years.
 

Pyrored1

New Member
Oct 20, 2024
1
0
20
Can't save the game, after quitting i need to restart from the beggining without my saved progress
 

douchbag365

New Member
Feb 2, 2018
2
2
127
I'm having this problem, is there any way to fix it?
Is like the octobreeder moment is happening but I can't do or see anything
Okay, so I've seen a few posts about this issue with the octobreeder event getting stuck on the white screen, but no one seems to have posted a solution yet, so here's an explanation for what's happening, and a potential solution for anyone getting stuck at it:

The error with the Octobreeder event in New Game+ seems to be an issue of internal switch values for the events not being reset correctly after the event occurring in your previous play-through.
I determined this by unpacking the game using an RGSS extractor application someone posted on Git, and then copying the extracted folders into an otherwise empty project file for RPGMaker XP (the actual editing software) and fiddling with the values for the event triggers on the corresponding maps.
Eventually, I managed to figure out that the initial event and Farah's dialogue were both tied to their own "Self Switch" values, and I updated the code for these to use different switches, then played through the event in test mode, and successfully transferred the save file back into my game folder afterwards.

Now since I know that not everyone has access to the RPGMaker XP editor to do this fix themselves, and I am not sure how to output this change as an unofficial bugfix, I am going to suggest an alternative solution I also tried and got to work, although not without some jank:

Use to modify your save file by either:
(1) updating variable #30 to 1
(2) updating variable #50 to 10

Option 1 will still result in the white screen at the start of the event, but if you count your steps and manage to navigate to the stairs blind, the screen will return to normal when you go downstairs, and you can continue the event from there.
Option 2 will simply bypass the event altogether by incrementing the count for the number of times you have sailed past the trigger number and back into the normal range. This means you will skip the event, but you can still unlock the artwork when you beat the last legendary monster, so... it's up to you.
 
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