Well the problem is that Sel basically just writes a linear story, not a branching one. So the overall outcome always has to be the same. I mean sure, there is some changed dialogue here and there and you will maybe miss out on additional events. But none of your choices have any affect on characters, the personas, the relationships, the main story or anything. All that always has to stay the same.
And you can call it lame, but this linear story structure helps Sel to make one update per month. Because his work is more or less always the same. In oposition to a branching story structure where those choices would matter, but end up in more and more and more content and work and timeinvestment for each update.