Bingoogus

Engaged Member
Sep 5, 2021
3,127
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screenshot0005.png
MINE!

Man, i feel like Selly managed to troll me, i barely check his subscribstar page cause whatever is on it is usually locked up but then he went and posted that preview image with 'round 1' added to it and ever since i've been checking it once or twice a day for the last two weeks and there has been no 'round 2'...
 
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FireCazador

Member
May 22, 2020
173
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View attachment 2801037
MINE!

Man, i feel like Selly managed to troll me, i barely check his subscribstar page cause whatever is on it is usually locked up but then he went and posted that preview image with 'round 1' added to it and ever since i've been checking it once or twice a day for the last two weeks and there has been no 'round 2'...
Well, time passed quickly and we are less than a week from new update xd Even when we though we couldnt get enough content to discuss and talk at the forum we got some things meanwhile we waited
 
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Bingoogus

Engaged Member
Sep 5, 2021
3,127
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Well, time passed quickly and we are less than a week from new update xd Even when we though we couldnt get enough content to discuss and talk at the forum we got some things meanwhile we waited
True, but we did definitely suffer a degree of quietness, i'd guess the thread was about half as active as usual.
 
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crustlord12

Active Member
Jun 24, 2020
764
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True, but we did definitely suffer a degree of quietness, i'd guess the thread was about half as active as usual.
This is another reason I preferred the bi-weekly updates, this thread was more alive because we had more, fresh content to discuss. Even if we end up getting the exact same amount of content as a whole (which I doubt, to be honest), I'd prefer 24 "half" updates over 12 "full" updates. I think.
 

QuestionTime

Active Member
Dec 6, 2019
535
887
Not possible, the flags are that check and there is no other way to do it in Renpy. For a scene to be 'seen' you have to create a flag or the rules for triggering the scene will just keep triggering it every time the rules are checked. For example: "if day>16 and scene12=true then jump scene 24" means if the day is great than 16 and scene twelve has been flagged as completed then jump to scene 24. Marking scene 12 as 'true' is the flag, if there was no scene 12 flag then the code has no way to know scene 12 has been 'seen' and will just keep jumping to scene 24 every time it checks if the day is greater than day 16, this applies to all scenes, every single one, they must be flagged as 'true' (which means completed) if they are not part of a chain or they will just keep triggering and except for hidden flags like 'rinbetrayed' or 'yumiknows', these flags only exist to mark events as completed. If he's added hidden flags to check later, they fall into the exact same category as the other hidden flags cause... they are hidden flags and the URM can track them. You do not have to fear for anything, the URM has your back bro. Also Selly can't code for shit.
I'm a little confused. So are you saying that it automatically assumes previous events that are required to be seen have been seen? What I was worried about was what would happen if I'd just changed one flag (yumiknows) if there were other flags I would have needed to set as true because "yumiknows" might cause another scene to activate that otherwise wouldn't be meaning it would be linked to multiple flags.

i.e. let's say yumiknows = true would allow you to see scene40 when you normally wouldn't see that scene. If I changed yumiknows to true and didn't change scene40 to also be true then wouldn't that show that I hadn't actually activated yumiknows legitimately?
 

Bingoogus

Engaged Member
Sep 5, 2021
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i.e. let's say yumiknows = true would allow you to see scene40 when you normally wouldn't see that scene. If I changed yumiknows to true and didn't change scene40 to also be true then wouldn't that show that I hadn't actually activated yumiknows legitimately?
Correct, so long as scene40 is 'false' and the only way to see scene 40 is with the yumiknows flag set to true then there is no way for Selly to code a new check in at a later date to catch you having edited the save file, he'd have no way to detect the difference been legitimate or edited saves if he did and everyone would get flagged as a cheater.

Of all the trip wires set up in the game so far there are only two types, hidden flags and scene 'seen' flags which apply to hidden scenes, if you have a hidden flag, changing it before it's used resolves any problems, for hidden scenes, you just have to be sure you've seen them before using information contained within them for puzzles during resets. That's as complex as it gets, so just switching a hidden flag to false/true and any scenes triggered by it to true/false will always cover you, in the second type it's as simple as setting the scene as 'seen' by changing false to true in the URM.
 
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saerav

Member
Jun 8, 2017
114
308
So, just to clarify; this next update will contain only the beach/dorm wars events and no character events?
 

QuestionTime

Active Member
Dec 6, 2019
535
887
Correct, so long as scene40 is 'false' and the only way to see scene 40 is with the yumiknows flag set to true then there is no way for Selly to code a new check in at a later date to catch you having edited the save file, he'd have no way to detect the difference been legitimate or edited saves if he did and everyone would get flagged as a cheater.

Of all the trip wires set up in the game so far there are only two types, hidden flags and scene 'seen' flags which apply to hidden scenes, if you have a hidden flag, changing it before it's used resolves any problems, for hidden scenes, you just have to be sure you've seen them before using information contained within them for puzzles during resets. That's as complex as it gets, so just switching a hidden flag to false/true and any scenes triggered by it to true/false will always cover you, in the second type it's as simple as setting the scene as 'seen' by changing false to true in the URM.
Hmm when I get up to date with the content what I think I'll do is reload my save before the onsen thing and do it early and see the yumi stuff. Then afterwards I will continue up until I think all the unique scenes have been seen and then reload a scene before the locker room and change yumiknows. Only issue is that I'm not exactly sure which scenes are unique to yumiknows so idk what else I'd have to change.

On a side note without having seen these scenes for myself I'm not entirely sure if I've made an error because yes in hindsight yumi knowing allows her to protect herself but on the other hand I avoided the onsen until the last minute because I knew the onsen would result in sex and as such I wanted to avoid this if possible.
 

barglenarglezous

Engaged Member
Sep 5, 2020
2,427
4,608
So, just to clarify; this next update will contain only the beach/dorm wars events and no character events?
There is also one lust event that is likely to be specific to one or two characters (like Toys was listed as a Futaba lust event last beach event)
 
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wamzzz

Newbie
Sep 28, 2021
64
193
So I went through and looked at all the instances the yumiknows flag is used or set. Here's basically what I found:

Yumiknows get set to true in 2 instances:
The one we know about, if you do the onsen scene before Abyss
It also seems to be set to true after the Beachmas Santa scenes
So at this point, it seems the choice won't matter anymore.

Here are the checks done on that flag:

Nodoka Bathroom Scene: The Scene we all know and love.
If yumiknows is true here then two flags are set:
$ nodokaspecial15p2 = True
$ nodokaspecial15p3skip = True
I don't see these used for anything relevant in the code at the moment

Event changes:
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Characters are:
s - Sensei
y - yumi
yu - yuki
c - chika
 

QuestionTime

Active Member
Dec 6, 2019
535
887
So I went through and looked at all the instances the yumiknows flag is used or set. Here's basically what I found:

Yumiknows get set to true in 2 instances:
The one we know about, if you do the onsen scene before Abyss
It also seems to be set to true after the Beachmas Santa scenes
So at this point, it seems the choice won't matter anymore.

Here are the checks done on that flag:

Nodoka Bathroom Scene: The Scene we all know and love.
If yumiknows is true here then two flags are set:
$ nodokaspecial15p2 = True
$ nodokaspecial15p3skip = True
I don't see these used for anything relevant in the code at the moment

Event changes:
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Characters are:
s - Sensei
y - yumi
yu - yuki
c - chika
Thanks for this that's really helpful.
 
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