ElaineZol

Newbie
Sep 28, 2022
65
160
Some of these events can't be viewed in replay because Selebus is as bad in game design as he's good in writing (and yet has the gall to make fun of people having multiple saves, I wonder why asshat... could it be because to see Himawari in flowerchild I have to reload a save of the game at that specific part??) - and many of them require you to be a completionist or cheater.
Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.
 

Moonflare

Well-Known Member
Aug 23, 2023
1,002
3,561
It might be easier to just look up the event script name then jump to it using URM. This way Renpy runs the event as if it was a normal game progression; thus you get to see the same thing you’d see during your first playthrough, and no file tampering is needed.

Just make sure to save before doing so and reload your save as soon as you’re done.
this works perfectly, thank you.
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aramaug

Member
Jun 28, 2019
137
714
Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.
It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.
 

Moonflare

Well-Known Member
Aug 23, 2023
1,002
3,561
It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.
He's definitely an ass/bad game designer.

I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).

However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
 
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DeSkel15

Engaged Member
Sep 29, 2019
2,389
7,331
Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.
It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.
He's definitely an ass/bad game designer.

I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).

However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
Stuff like Sensei's mother's name being cut out in replays, while, in game, it is implied to be something we aren't supposed to see, could explain why.

Same with the Shapeshifter/Himawari. Like she's pointed out, memories of her aren't supposed to stick:
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Lorewise, the replays not showing certain things make some sense. Like how Sensei blocks out things that make him feel things he doesn't want to feel.

Why only (without URM) certain variables are replayable even when events that they cause one to miss, are also replayable, is a little immersion breaking though. I suppose The Shapeshifter requires fingering Ami and fucking Sara so that could be why the Replays ignore those variables when possible.

Overall: I can see why it's like this. Still sucks.

Also may be a way to gaslight players into thinking certain things as well. Over time, people forget or replace things in their memories. Replays could be a way to manipulate the player into forgetting or thinking certain things. Albeit, I'm probably getting into conspiracy territory.
 

ElaineZol

Newbie
Sep 28, 2022
65
160
He's definitely an ass/bad game designer.

I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).

However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
From the perspective of a player trying to enjoy a game/visual novel, I get it and agree it is annoying to say the least, but I think in a way it's like trying to put you in Sensei's shoes and how he forgets things or how the gods fuck with his mind and/or the world around him; I kind of like it, but it does get pretty annoying when some things sound so trivial and only become relevant many events later.
 

Pedro4545454

Active Member
Nov 23, 2023
699
1,282
Ok i'm kinda confused , but is this still updating? it says it hasnt been for 4 years ...
Due to some disputes with the creator of this game, it is not published on the page, but yes, it is being updated, and the next update will be in 14 to 15 days.
 

Fyingflame

Newbie
Nov 30, 2017
83
30
Due to some disputes with the creator of this game, it is not published on the page, but yes, it is being updated, and the next update will be in 14 to 15 days.
Oh,.. wait soo where do we download the latest.. still here? or is it only patron content now?
 

grimfate56

New Member
Jul 23, 2022
8
20
Oh,.. wait soo where do we download the latest.. still here? or is it only patron content now?
On the front page you will find the download for the full game as the first option in the post. It will include everything up to date, with the new update releasing on the 1st of next month.
If you see the care packages, we recommend not installing those, as they are filled with DRM to break your save files. If you were interested in what's in them you can download them and just peruse the images in the folders, just don't install them without the patch.

Also recommended add-ons include URM (Universal Renpy-Mod) and the Guide mod, which will give you instructions on how to progress. Also on the first page has the guides to the puzzles in this game.
 
Oct 1, 2023
365
840
He's definitely an ass/bad game designer.

I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).

However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
I wonder if Selly realizes that 99% of the player base, including his biggest subscribers and moderators all cheated those reset walls.
You must be a fucking idiot to think otherwise, and I bet you he's secretly glad people are doing it, because if there was no way of finding the solutions online, the game would be dead right now. Even the nerds that like to research everything would eventually quit because there would be nobody to share their theories with.
No players = No money

Or maybe it's all a plan to get rid of all the normies and only keep the true degenerates, those won't care about the fucked up stuff that is going to happen later, and won't create any outrage.
Despite how popular this game is I am surprised it has gathered zero public attention, it's like the most popular underground shit ever
 
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Moonflare

Well-Known Member
Aug 23, 2023
1,002
3,561
I wonder if Selly realizes that 99% of the player base, including his biggest subscribers and moderators all cheated those reset walls.
You must be a fucking idiot to think otherwise, and I bet you he's secretly glad people are doing it, because if there was no way of finding the solutions online, the game would be dead right now. Even the nerds that like to research everything would eventually quit because there would be nobody to share their theories with.
No players = No money

Or maybe it's all a plan to get rid of all the normies and only keep the true degenerates, those won't care about the fucked up stuff that is going to happen later, and won't create any outrage.
Despite how popular this game is I am surprised it has gathered zero public attention, it's like the most popular underground shit ever
If I had to figure out reset puzzles I'd have given up on the game, and in fact I almost did during the Amy happy event (including my replay).

I get all that DeSkel said, and I agree that it makes sense, but I don't want to be Akira - I just want to read the freaking story.

I don't know, maybe LiL should have two game modes, the first one just plays like a book, or at the very least has the guide included and auto-solves puzzles. In the second one, you play how it is now, and if you make it to the end you get a badge with Selebus' approval and he send you a high five or something.

Like, idk, congrats dude you can feel so immersed in the fact that your replay scenes have been randomly cut off because you're not a player reviewing scenes, you're Akira having your memories altered - thanks so much Selebus, that's so spoooooooky

sorry, no, that's just inane to me

edit: not mentioning his instructions of "don't share the puzzle answers or you'll get banned" or something lol (don't know if this is still a thing, but it was at some point)
 
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Yarazin

Member
Dec 2, 2022
192
449
If I had to figure out reset puzzles I'd have gave up on the game

I just want to read the freaking story.

edit: not mentioning his instructions of "don't share the puzzle answers or you'll get banned" or something lol (don't know if this is still a thing, but it was at some point)
Same for those two points. I would love a kinetic mode that's just exactly what he considers 100%.

On the other one, its what most pushes me to cancel my sub. He comes across in some posts: give me money, and I appreciate my backers. In others posts its more like: I don't want your money if you are too dumb to solve my crazy puzzles on your own so f off.

I still give him money since I think the product is worth it but I often feel he doesn't want me reading it. That's not a great feeling. Wish I didn't care.
 
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Apollo259

Member
Sep 27, 2020
131
428
I don't really mind the replays that are deliberately cut off. However the fact that so much stuff is unintentionally cut off, or different in the replays because they can't use the flags in your saves for whatever reason is pretty annoying. Especially so because Selebus dislikes people "cheating " so much, but you can't even tell if it was cut intentionally or the replay is just broken without "cheating" using URM or reading the script files.

On the other hand, as much as things like that in the game can annoy me, I endup more interested in how they contribute to a strange affect the game often gives off. I think of it as something like a bipolar verfremdungseffekt. At times I will somehow simultaneously feel disconnected from and immersed in the game, narrative, characters, etc. It probably doesn't make sense the way I've described it, but it is interesting to me.
 
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