Moonflare

Well-Known Member
Aug 23, 2023
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8,498
sort of NTR (?) we forget about in Times New Roman:
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These are, in order, Makoto/Maki (Makoto looks way hotter with long hair btw); Chinami; Uta. These events happen 10 years after the game, as we can see a calendar in Times New Roman that states it is 2030. This also makes this Sana 25 years old, and Akira 41:
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Lastly, it could be random, maybe it is but:
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and it's annoying the wiki doesn't have a translation for this:
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Edit: forgot to mention, but Himawari's key is blue, as it is her color scheme and the color scheme of the bedroom.

it is also kind of pathetic when you realise Akira spent ten years inside of Times New Roman, to finally be able to break out only to spend another many months in a comatose state.
 
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alteros

Member
Jul 25, 2018
213
128
I'm at "Life of Prizes," where does the number for "which page" in book of infinite pages come from? I get I can find the answers pretty easy but I'm curious as to where they come from because I actually do remember most of the rest. Also where does "eat white rice 23 times" come from? like what in the game tells you you're supposed to do that?
 
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Nov 22, 2021
173
330
I'm at "Life of Prizes," where does the number for "which page" in book of infinite pages come from? I get I can find the answers pretty easy but I'm curious as to where they come from because I actually do remember most of the rest. Also where does "eat white rice 23 times" come from? like what in the game tells you you're supposed to do that?
I think most of that is from the script shown to you by the angels a bit earlier. It should say 'eat lots of white rice' or something. The random number is on a corner of the script, I think.
 

Moonflare

Well-Known Member
Aug 23, 2023
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like what in the game tells you you're supposed to do that?
Selebus is a douche, I recommend you don't try to understand. Especially in later parts of the game, like "Times New Roman", "Sensei-Quest" and "Waiting Room", if you can't consult the code using URM, or don't mind waiting for us to write down the answers, you're kind of screwed.
Psychoanalysis of Makoto from someone who's taken exactly one psychology course in college:
I was expecting something to make fun of and you let me down by just writing a good analysis, shame on you. We really can't trust anyone anymore.
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To make use of the post for other stuff, here are some other random bits (mostly from the end of chapter 3):
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barglenarglezous

Engaged Member
Sep 5, 2020
2,813
5,988
Selebus is a douche, I recommend you don't try to understand. Especially in later parts of the game, like "Times New Roman", "Sensei-Quest" and "Waiting Room", if you can't consult the code using URM, or don't mind waiting for us to write down the answers, you're kind of screwed.
Times New Roman and Waiting Room, I get. But Sensei Quest? That was just basic old-school JRPG logic.
 

Moonflare

Well-Known Member
Aug 23, 2023
1,772
8,498
Times New Roman and Waiting Room, I get. But Sensei Quest? That was just basic old-school JRPG logic.
you don't get why trying to guess sequences of successive random lists of attack patterns that go as high as 11, and only if you had the foresight to farm enough to get all the special attacks in the first place, all in a game that a large percentage of people would agree would be better without any puzzles, might be annoying? :ROFLMAO:
 

Apollo259

Member
Sep 27, 2020
261
1,034
The game clearly deliberately employs an interpretation of the Verfremdungseffekt. Its not a particularly complex thing to say, I would say everyone that has played the game will have noticed it even if they don't know there is some silly German word for what they have seen. Its probably one of the more clear things you can observe in the game with the amount of blatant 4th wall breaking and other moments such as; the "bread your nice minigame", having to reload a save to go back and get the Alexis event, the stupid reset puzzles, etc.

Speaking of the puzzles. Its kind of interesting to me that all games in general are basically permanently interacting with the idea of the "Verfremdungseffekt" to a far grater degree than most other mediums for telling a story. They require the player to actively ignore all the "video gamey" aspects of a game if they want to become "immersed" in it. If you are someone that plays a lot of games its already ingrained in you to ignore these things. If you ever get someone who has never played a game to play one a lot of the time they will hit various walls that you, as an experienced game player likely never even notice or thought would exist. Everything from controls and game mechanics that seem obvious to you, to things like using their inventory, saving and loading, respawning at the last checkpoint, even various UI elements that you might have an almost instinctual understanding of can create a disconnect for them. All that could be seen as a form of the "Verfremdungseffekt" that you have stared at for so long you are fully desensitized to. So with that in mind how would a game implement Brechtian ideas in a way that would actually be noticed by experienced game players, when we have trained our whole lives to ignore them. And I guess that's how you end up with the insufferable puzzles Sel put in this game and a lot of the other 4th wall stuff some people seem to hate.

Tangent aside, all I'm saying is that to call this game Brechtian is one of the more normal things you can say about it. Compared to some of the theories we manage to come up with. Its based in an established idea rather then our sometimes entirely insane readings of single paragraphs of text and singular images that look like a mad man drew them in MS Paint (he did).
 
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Detective Dc345

Formerly 'Dc345'
May 27, 2020
1,200
8,472
I try to do each reset puzzle once with out the URM. In terms of puzzles I think Times New Roman is probably the easiest one excluding the find the light puzzle. The Waiting Room I don't remember because I was drunk as shit when I did it, but I got past it. Untitled wasn't that bad, but Tsuneyo's Franklin Delaware Roosevelt question almost made me put a hole in my screen. Life of Prizes can eat a bag of dicks. Word of the Day is the rest puzzle stumped me the hardest because I was the skip to the sex player at the time and I skipped the bird number and had to play the entire game over to find it. And the first reset puzzle was pretty straight forward.
 

barglenarglezous

Engaged Member
Sep 5, 2020
2,813
5,988
you don't get why trying to guess sequences of successive random lists of attack patterns that go as high as 11, and only if you had the foresight to farm enough to get all the special attacks in the first place, all in a game that a large percentage of people would agree would be better without any puzzles, might be annoying? :ROFLMAO:
Nowhere near as annoying as any of the other puzzles in the game.

Old school JRPGs were literally "grind against easy mobs, buy upgrades, use those upgrades to fight harder mobs, buy more upgrades, etc; rinse and repeat until you have all the best items in the game, then go kill Foozle the Evil Wizard."

Hell, Selebus literally gives you a hint by calling it "Sensei Quest" (a callback Dragon Quest) and using the Slime sprite from the Dragon Quest games. An actual hint! He never does those.

We even got a hint about the two junk items that don't do anything -- because Himaraii has told us that "she's not that kind of character," so obviously the two super-expensive "sex scenes" are troll items.

The boss fight is just pattern recognition -- which is also a callback to the old school JRPGs, where boss attacks were usually a set pattern that you had to memorize to counter optimally.

Every other reset puzzle has been painfully obtuse. This one was straightforward with an obvious progression path.
 

Fire Lord Zuko

Active Member
Aug 20, 2021
774
4,196
I enjoy the Reset Puzzles for all the weird shit they contain and also because they feel like genuine obstacles you (and Akira) have to overcome.

During Resets, Akira always runs the risk of losing himself, and often blacks out. I enjoy having a sense of agency and feeling more involved in surviving yet another Reset.

Of course, I’m likely in the minority about that, but that’s why I like them.

I definitely will acknowledge that there are certainly some annoying and damn near impossible tasks without looking into the script or using URM, though. Those coffee questions in Times New Roman, man… Just why?
 

Moonflare

Well-Known Member
Aug 23, 2023
1,772
8,498
Nowhere near as annoying as any of the other puzzles in the game.

Old school JRPGs were literally "grind against easy mobs, buy upgrades, use those upgrades to fight harder mobs, buy more upgrades, etc; rinse and repeat until you have all the best items in the game, then go kill Foozle the Evil Wizard."

Hell, Selebus literally gives you a hint by calling it "Sensei Quest" (a callback Dragon Quest) and using the Slime sprite from the Dragon Quest games. An actual hint! He never does those.

We even got a hint about the two junk items that don't do anything -- because Himaraii has told us that "she's not that kind of character," so obviously the two super-expensive "sex scenes" are troll items.

The boss fight is just pattern recognition -- which is also a callback to the old school JRPGs, where boss attacks were usually a set pattern that you had to memorize to counter optimally.

Every other reset puzzle has been painfully obtuse. This one was straightforward with an obvious progression path.
All I'm getting from this is that you either liked it or found it less annoying than the other ones. Which is valid, but also not the point of what you said in the first place. You said you don't get why I'm saying I found them annoying, to which I replied about why I do, and then you further reply with "but that's just the way old j-rpgs work". Well, I'm not playing an old j-rpg, I'm playing a game that I wish didn't have any puzzles.

One does not have to agree with someone's opinion to get them. If you really can't understand why someone would find sensei-quest annoying, then I don't know what to tell you. I get why people like the puzzles, I, however, operate from the notion that I wish this game played like a book that I could just read. There's no right way to feel about things here imo.
 

Moonflare

Well-Known Member
Aug 23, 2023
1,772
8,498
Is that actually Ayane in that scene, or is it Himawari? Or do we know for sure?
Hard to say, because it happens before he leaves the room aka during his blackout. That would point to it happening inside of his head, but then "Ayane" says a lot of stuff that he wouldn't know about. I don't know. Our Ayane certainly had nothing to do with it since she goes straight from the karaoke room to the roof, and that "Ayane" was on the roof alone for 35 days. Either Himawari will one day reference it, or I fear it will be just another of those things left forgotten.
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On the other hand, I need about a thousand hugs. Goddamn it, I'm running out of tears again.
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Dec 31, 2021
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Hard to say, because it happens before he leaves the room aka during his blackout. That would point to it happening inside of his head, but then "Ayane" says a lot of stuff that he wouldn't know about. I don't know. Our Ayane certainly had nothing to do with it since she goes straight from the karaoke room to the roof, and that "Ayane" was on the roof alone for 35 days. Either Himawari will one day reference it, or I fear it will be just another of those things left forgotten.
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On the other hand, I need about a thousand hugs. Goddamn it, I'm running out of tears again.
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I was thinking that was when that went happened, which is why I thought it might not be the real her. I hope it comes up again, too, because it’s such a strange and specific series of events and lines.

EDIT: Also, HUGS! :cry:
 

givemeabeer

Newbie
Nov 7, 2022
71
118
Hard to say, because it happens before he leaves the room aka during his blackout. That would point to it happening inside of his head, but then "Ayane" says a lot of stuff that he wouldn't know about. I don't know. Our Ayane certainly had nothing to do with it since she goes straight from the karaoke room to the roof, and that "Ayane" was on the roof alone for 35 days. Either Himawari will one day reference it, or I fear it will be just another of those things left forgotten.
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On the other hand, I need about a thousand hugs. Goddamn it, I'm running out of tears again.
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I have the same 3 screenshots.

Well, I guess we're not alone...

Oh, and, PrayForMaya. Of course.
 
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