See, I always took the dig at game mechanics as a dig on other games that force you to farm when everybody is generally just here to goon.The game has mocked the idea of "completing scenes and gathering affection points" enough times that I think green path is a trap. It's also the easiest one to catch someone narratively in since if you did full green, that means you did EVERY event, including the fucked up ones. You could miss a whole bunch of events or just one and be "red" though and that's a much harder nuance to account for, especially if you want to say something targeted and have to account for the specific scenes they missed. This is only reinforced byYou don't have permission to view the spoiler content. Log in or register now.
That being said if we're gonna mark endings as "true" and not, I do thing green path would be most likely to lead to a "true" ending, I just don't think it'd be a very happy one. Reminds me of Paper Lily: Project Kat. There's plenty of alternate endings, even a happy one where she makes friends, but the "true" ending is that all of them die. Same with Mad Father or The Witch's House, plenty of "true" endings where awful things happen. Alternatively, red path could be a true ending in that Akira wasn't as horrible as he could've been (except this also doesn't work because you could've only missed good homie or something, but one exception is easy enough to check). It could go either way really.
I think a lot of the gating and impossible puzzles that go into this game is the game repetedly making you ask yourself why are you going through so much effort to hurt characters you've grown emotionally attached to.