EDIT: My issues with the combat were entirely my own fault, I didn't get the second version of the bat before trying the Mavis battle. After getting that weapon and its ability, I had a much better time getting through the boss fight and completed the rest of the 0.04 content without much issue. Deep Forest was a challenge in a good way, not too easy and took a bit of thinking as to which fights were worth fighting on the way to the next boss. Second boss was a close battle, but by no means unmanageable, even without the next tier of bats available at the upgrade station. As far as my thoughts on recovery items go, the developer said that balancing them is a struggle, and as someone who has a limited experience in RPGM from making my own game, I don't blame them a bit for having a tough time finding that balance point sweet spot. Artwork, animations, and overall content continued to be of consistently high quality and I'm very interested in seeing what Nyopan has in store for future updates. Great game from a developer that cares about quality feedback, and I can't wait to see what's to come. Mabel, in particular, is a highlight and my favorite character model so far. Cheers, respect, and apologies, from a bonehead who made a poor initial criticism when I was the one with a skill issue.
I enjoyed the art style and H-scenes so far, but I really don't enjoy the combat system at all. I feel like I have horrible luck because half of my attacks, even the multi strike ones, end up missing, and the fight with Mavis feels like I need to grind excessively to be capable of winning. She takes huge chunks of health and steals health to heal the little damage that I manage to do to her. The only recovery items that are worth using are the 80% heal because she just trashes any healing that I get from the lower tier items, and I waste a turn trying to use them. The whole fight made me give up on the game, but I hope a future update helps to rebalance or decrease the insane difficulty spike that blocks further progression.