DumDum1882
Member
- Aug 5, 2024
- 229
- 134
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Interesting game. It might be worth looking at adding some kind of indicator when this "power" is working, even if it is a subtle one, as right now you can probably cut out the dream sequence thing with the host at the start entirely and not have to change much else in the story. But that might be more of a future thing.
I'm not sure what to do on the screens where it's just Chloe looking at you? Is there supposed to be something before you click on in the story beyond clicking on her to make her flinch?
As a minor note, changing her reaction there depending on her "stats" could be a nice little touch. Submissiveness, Lust, Love, and Boldness would all imply different reactions to what I assume is supposed to be getting groped.
I'd recommend adding some level of player agency in figuring out who you interact with for the non-Chole girls. It being random, as it appears now, can be frustrating for players. I get these are supposed to be chance encounters, but you typically want to maximize player agency in games like this. Something as simple as "Go to the store" or "Go to the train station" might be worth doing.
Something I recommend for pretty much all corruption-based games is to add some level of interaction between the people being corrupted and someone other than the MC. Chloe talking with Kim about how things are going living with the MC, and Chloe's reactions (and possibly Kim's reactions) can help sell the corruption narrative, especially if it can be compared to what they were like beforehand somehow.
Overall, this was promising.
I'm not sure what to do on the screens where it's just Chloe looking at you? Is there supposed to be something before you click on in the story beyond clicking on her to make her flinch?
As a minor note, changing her reaction there depending on her "stats" could be a nice little touch. Submissiveness, Lust, Love, and Boldness would all imply different reactions to what I assume is supposed to be getting groped.
I'd recommend adding some level of player agency in figuring out who you interact with for the non-Chole girls. It being random, as it appears now, can be frustrating for players. I get these are supposed to be chance encounters, but you typically want to maximize player agency in games like this. Something as simple as "Go to the store" or "Go to the train station" might be worth doing.
Something I recommend for pretty much all corruption-based games is to add some level of interaction between the people being corrupted and someone other than the MC. Chloe talking with Kim about how things are going living with the MC, and Chloe's reactions (and possibly Kim's reactions) can help sell the corruption narrative, especially if it can be compared to what they were like beforehand somehow.
Overall, this was promising.