Jamsalad: Thank you for your support
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I think it would be good to put any mods in here when you feel they are ready: https://f95zone.to/forums/mods.41/ - I'll then be able to link to it from the game's OP. Would help a bit with promoting the game too as some people may stumble across a mod's thread before the actual game.
About modding vs dev content debate, yes, of course the ideal scenario would be:
- me working full-time on the game, focusing on the base code, game features and modders' tools and API functions
- a 3d artist working full-time alongside me, focusing on the game's models and animations
- a modding community making mods that cover specific fetishes and features/ gameplay overhauls that are up to each person's taste (like more realistic needs VS less grind / constant sex)
But I'm also realistic and know the game is waaaaaaaaay off this ideal scenario right now. With my current Patreon income of $135 per month, I cannot afford (at least not yet) to work full-time on the game nor hire a 3d artist to help me out with the art side of game dev. The modding community is in its infancy and realistically I doubt we would see a boom in modders being interested in the game anytime soon until the game gets much more popular.
So once Gamora stabbed the fake Thanos and that ideal scenario above faded away, what we're left with, at least for now, is:
- me working part-time on the game, trying to cover both coding and art to the best of my (very limited) 3d modelling/ animating talent.
- the occasional mods here and there, which are very much appreciated but to have enough content, I will still be the one making the bulk of the new scenes and covering more fetishes for the foreeseeable future
People who have been watching the project's progress from the start know that I do listen to and try to address players' feedbacks as much as I can, but it takes time to implement these changes and the really ambitious changes (things like actual realistic-looking buildings, first-person 3d world) are sort of put in a list of 'yeah, that would be a dream, but beyond the game's budget of money and man hours for now' things to do.
Heck, from what I heard from my US buddies, if I were American, I wouldn't have been able to do this. I have absolutely zero savings and a mountain of student debt, but thankfully, being a Brit, healthcare is free and student debt doesn't need to be paid unless I can afford to (and it gets wiped off eventually anyway). So, God Save The Queen for enabling this pervy lifesim game
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I think it would be good to put any mods in here when you feel they are ready: https://f95zone.to/forums/mods.41/ - I'll then be able to link to it from the game's OP. Would help a bit with promoting the game too as some people may stumble across a mod's thread before the actual game.
About modding vs dev content debate, yes, of course the ideal scenario would be:
- me working full-time on the game, focusing on the base code, game features and modders' tools and API functions
- a 3d artist working full-time alongside me, focusing on the game's models and animations
- a modding community making mods that cover specific fetishes and features/ gameplay overhauls that are up to each person's taste (like more realistic needs VS less grind / constant sex)
But I'm also realistic and know the game is waaaaaaaaay off this ideal scenario right now. With my current Patreon income of $135 per month, I cannot afford (at least not yet) to work full-time on the game nor hire a 3d artist to help me out with the art side of game dev. The modding community is in its infancy and realistically I doubt we would see a boom in modders being interested in the game anytime soon until the game gets much more popular.
So once Gamora stabbed the fake Thanos and that ideal scenario above faded away, what we're left with, at least for now, is:
- me working part-time on the game, trying to cover both coding and art to the best of my (very limited) 3d modelling/ animating talent.
- the occasional mods here and there, which are very much appreciated but to have enough content, I will still be the one making the bulk of the new scenes and covering more fetishes for the foreeseeable future
People who have been watching the project's progress from the start know that I do listen to and try to address players' feedbacks as much as I can, but it takes time to implement these changes and the really ambitious changes (things like actual realistic-looking buildings, first-person 3d world) are sort of put in a list of 'yeah, that would be a dream, but beyond the game's budget of money and man hours for now' things to do.
Financially irresponsible maybe, but not mad . I'm 25, single and don't have to take care of anyone financially but myself - heck, I don't even own a car. If I make less money because I dedicate a bit more time than I probably should to the game instead of doing contract work, I'll just try to spend less money (mostly by turning down social invitations, which means even more time in front of my PC for game dev ... ). If I were married with kids or something (not happening anytime soon, don't worry), I wouldn't be able to work on the project for the current income, to be honest.Everyone would agree that it needs a lot doing, but he is one man, and as a 30+ year veteran of creating commercial computer games, I personaly think he is mad doing this on his own. Keep in mind that he isnt taking money to make it, people are donating money, but the game is free for everyone and I dont believe he is doing it for the money. like I said he must be mad.
Heck, from what I heard from my US buddies, if I were American, I wouldn't have been able to do this. I have absolutely zero savings and a mountain of student debt, but thankfully, being a Brit, healthcare is free and student debt doesn't need to be paid unless I can afford to (and it gets wiped off eventually anyway). So, God Save The Queen for enabling this pervy lifesim game
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