- Oct 31, 2019
- 1,354
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That was pretty much what I meant. From the way things look it should work. If anyone who knows modding can say.
True. Shemale looks female but has a penis. Trans can be either gender but it's the opposite from the sex born. Usually implies post-surgical and would gamewise be indistinguishable from standard male/female but would have 0 fertility.FYI, if you have a vagina and a penis, you're a herm or futa. Not shemale. Not trans.
Your terminology is all over the place.
That's when we had the old models. These options are not available anymore after the Daz overhaul around April 2019I noticed a couple times seeing in picking appearance (can't remember if only PC/NPC or both) you have the category "race." I know it had Asian, Caucasian, some initials and something else. Usually don't see it. Is there a way to bring it up?
Alt + EnterHi everybody , is there anyone here know how to play this game with window mode ?
I only first downloaded this game in October. I also twice had to delete a baby. Female gave birth to a horse from a human mother and human father. I don't even have bestiality enabled.That's when we had the old models. These options are not available anymore after the Daz overhaul around April 2019
Make clothes into separate modpacks like cities. Problem solved.Clothes take up by far the most hard drive space out of all the game's assets, I'm trying to avoid adding more of them because I don't want the game's download size to balloon up to 3gb or something - that puts off new players from trying the game.
It didn't workAlt + Enter
Theoretically only if you have both vin_Bestiality and vin_Pregnancy enabled. In practice, bugs happen, and life, uh, finds a way.can you get pregnant from the animals?![]()
ah ok thanks a bunchTheoretically only if you have both vin_Bestiality and vin_Pregnancy enabled. In practice, bugs happen, and life, uh, finds a way.
In the settings there's a box for "allow home dye" where you pick the color when you pick what to wear in change clothes.Suggestion incoming-
On the clothing screen add a coloured gui element per item between the discard button and the clothing name. E.g.
'discard' +2 Cool Pants
'discard' +8 Business Tie
'discard' +1 Running Shoes
(actually a small coloured box containing the number might be better, but I don't know how to do that on the forum)
Where the colours match the different stat bonuses - intelligence, attractiveness, interpersonal skills, etc. A small legend would be needed.
Six colours, I think, and I'm guessing green and red should be avoided.
The text which describes the bonus should be retained for cases of visual problems (e.g. colour blindness)
The immediate reason for the suggestion is that I find (coming from a min-maxing background) repeated frustration when trying to scan through the long list of clothing for the best items, whether by category or overall. The problem also arises when I try to compare new items from a shoot in order to discard them or replace others if they are better.
[An additional comment is that - if it matters from a programing perspective - it might be worth setting up the colour aliases globally so that potentially in the future addtional use could be made of them. For example: in the renting a house scene the text choices could be coloured to show against which stats checks are to be made; or the activity tooltips could incorporate coloured text to quickly highlight which stats are effected. (I realize there are a lot more stats then these six - what to do with the others is another question.) ]
You need to do it when the map is on your screen, not during scenes and menus where the keyboard is turned off.It didn't work