- Jul 9, 2017
- 592
- 1,160
I was planning a dual route approach to this. A spy/hack/stalk approach where you choose an npc and then there family information (generates them). and a companion ask about family approach. Where you can have a conversation with your current companion about there family(generates them). I will also include scripts for ask to meet family etc with current companion and significant others. The generate family code will revolve around the age of the npc, and the 2.4 children idea + a range check.Can you add the feature to "Autosiblings" all people with a common parent?
Also a good thing would be to find some related people (it happens now only with the boss).
So if you are checking someone who is 20 years old, they will have between 1 and 2 siblings(although 0 to 3 will be possible) and a good probabily of parents in the 40 to 60 age range(again with random chance for death/divorce).
Checking a 40yo person will have the same sibling range. Less chance of parents in the 60 to 80yo range. As well as a chance of (2.4) children in the 20ish yo range. All family attachments will be done, so siblings will be marked as such, as well as parents and grandparents, uncles and aunts.
However it will stop at that. So it will not check the 40yo's sibling to see if they have children, it will not check the 40yo's parents to see if they have siblings or parents. Although you could target the parent, or sibling and rerun the program to generate these, any additions made wont attach to the first run. So cousins wont generate without you manualy setting them, but nieces/nephews will.
Hope this is clear although the description seem more complex than the code