- Aug 5, 2019
- 29
- 11
Can you add the feature to "Autosiblings" all people with a common parent?Just wondering, next week I will be updating set relationship to V3, which will generate complete families for NPC's and players, but I have another mod that may interest people.
It's basicly an NPC capper that limits the generation of neighbours, work people, students and general plebs you meet on the street, to a maximum assigned by the player in a settings script, So you dont end up with 200 neighbours lol. Although working it will however require some compatability modification to fit in with other mods like better pregnancy, Let me know if this is of interest, and I will consider a release.
I was planning a dual route approach to this. A spy/hack/stalk approach where you choose an npc and then there family information (generates them). and a companion ask about family approach. Where you can have a conversation with your current companion about there family(generates them). I will also include scripts for ask to meet family etc with current companion and significant others. The generate family code will revolve around the age of the npc, and the 2.4 children idea + a range check.Can you add the feature to "Autosiblings" all people with a common parent?
Also a good thing would be to find some related people (it happens now only with the boss).
HI,Do you know how to set up a single gender NPC from known NPC as the protagonist of events?Vinfamy is there anyway to check the difficulty slider from a mod?
If you go to contacts and edit the appearance of the wanted npc, you can save the npc(top left hand corner)include stats if you want. Then start a new game and load the preset you just saved. Or press ESC in current game edit appearance and load thepreset that way.HI,Do you know how to set up a single gender NPC from known NPC as the protagonist of events?
Translations although easy would be very time consuming and problematic because of mods. The game runs off loads of diffrent .scene files, So a part translation even of the base game would consist of editing probabily hundreds of files. each of these edited files would be overwritten each update, unless added through the mod interface. Take a look in this directory for details "LifePlay\LifePlay\Content\Modules\vin_Base\Scenes"Hello everyone, is someone working on a French translation, I would be available to lend a hand for the literary part, cordially.
not at the moment but it wouldn't be too hard to addVinfamy is there anyway to check the difficulty slider from a mod?
You don't understand what I mean. I mean how to set it in mod writing. For example, I have two neighbors, one male and one female. I just want to extract the male neighbor as the protagonist of the eventIf you go to contacts and edit the appearance of the wanted npc, you can save the npc(top left hand corner)include stats if you want. Then start a new game and load the preset you just saved. Or press ESC in current game edit appearance and load thepreset that way.
You will have to iterate through all NPCs using getPerson() and if you found a isMale() and isNeighbour() you fond your male neighbour.I just want to extract the male neighbor as the protagonist of the event
You could use :You don't understand what I mean. I mean how to set it in mod writing. For example, I have two neighbors, one male and one female. I just want to extract the male neighbor as the protagonist of the event
No, dont worry about it. I was going to add a difficulty to the dungeon mod and base it of the slider, but it will be just as easy to put a level setting in the mod itself. thanks.not at the moment but it wouldn't be too hard to add
do you want me to add it?
That NPC capper is a perfect idea, man. Personally, I'd love to bump into acquaintances more often than having hundreds of clutter NPCs, as well as having some of the neighbors/students moving someplace else at some point and you would have one last chance to ask for their contact before they leave (just like in that workplace scene).Just wondering, next week I will be updating set relationship to V3, which will generate complete families for NPC's and players, but I have another mod that may interest people.
It's basicly an NPC capper that limits the generation of neighbours, work people, students and general plebs you meet on the street, to a maximum assigned by the player in a settings script, So you dont end up with 200 neighbours lol. Although working it will however require some compatability modification to fit in with other mods like better pregnancy, Let me know if this is of interest, and I will consider a release.
If by that you mean someone paying you for services, it's possible. But it would be a whole new mod, and thats out of the question till I finnish a couple of current mods. Plus I'm not sure how it would work, with you paying, you decide what to do and where to go. If there paying, they would decide!Also, regarding the SugarDaddy++ mod, could you add an option for sugarparents as well?