Ok now your just teasing.but I also added 240+ new objects to the game to design 3d spaces with and have coded in a new system that automatically picks up appropriately named lpworld preset files (either made by myself in the future or by modders from the community)
from 3.0 Beta 1 onwards, you can use the force_birth console command if you're with a companion to force that companion to give birthThe end_pregnancy thing ONLY ends it but doesn't have the NPC have the baby. Better pregnancy mod can already do it that way. I also saw an NPC with a prostitute - he was white but had a black dick/balls. Don't know what that was.
Not really, the alpha, for the purpose of software development, is not a public release as it is for internal development and testing only. SeeWould that be an alpha release then?
Most furniture or rooms are positioned in a way that block line of site of who your talking too. (Example Library, hospital, party-room)You must be registered to see the links
(Yeah I know, a beta for a beta )
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
- 3.0 Beta 1 Release Candidate 1 64-bit Update Only (requires v2.0 Stable or later)
- 3.0 Beta 1 Release Candidate 1 64-bit Full
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!
Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas. Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Bug fixes, modders' requests and other improvements
Also for the list "wi_bathroom_rape.lpscene" no longer seems to fire in "toilet" spent 3 days hanging around there lol. Scene fires fine if tested, but even with "OTHER: Random(0, 100) < sneak" nothing and my sneak set at 100.You must be registered to see the links
(Yeah I know, a beta for a beta )
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
- 3.0 Beta 1 Release Candidate 1 64-bit Update Only (requires v2.0 Stable or later)
- 3.0 Beta 1 Release Candidate 1 64-bit Full
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!
Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas. Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Bug fixes, modders' requests and other improvements
Can confirm regarding the certain actions just ending scene suddenly.Most furniture or rooms are positioned in a way that block line of site of who your talking too. (Example Library, hospital, party-room)
When hanging out with family, going-to/peeping shower/bedrooms or stealth events just end scene.
When hanging out with family wife/sister-wife does not appear as able to visit.
Most furniture or rooms are positioned in a way that block line of site of who your talking too. (Example Library, hospital, party-room)
When hanging out with family, going-to/peeping shower/bedrooms or stealth events just end scene.
When hanging out with family wife/sister-wife does not appear as able to visit.
Also for the list "wi_bathroom_rape.lpscene" no longer seems to fire in "toilet" spent 3 days hanging around there lol. Scene fires fine if tested, but even with "OTHER: Random(0, 100) < sneak" nothing and my sneak set at 100.
One of the robbery-peep scenes just quit at the animation. Players outside of the scene roooms sometimes, but I asume you knew that would happen. Thanks for the string save, already having dirty thoughts about what I can use that for
I will fix the issue with some scenes not triggering now (I know what causes this, it's to do with the new multi-threading system, should be an easy fix) and release RC2 later today. The PassOn() thing is related to this, of course it's a bug, it's not intentionalVinfamy Also "Actor.passOn()" seems to be broken, Or is this an intentional change? If so I will need to update my mods.
I changed the console command to force birth to force_birthThe end_pregnancy thing ONLY ends it but doesn't have the NPC have the baby. Better pregnancy mod can already do it that way. I also saw an NPC with a prostitute - he was white but had a black dick/balls. Don't know what that was.
yes, he sent me a message via DiscordVinfamy have you had any other contact with SB, I was wondering about releasing a couple of patches for his mods so others and myself can use the random greet scenes, but didnt want to without asking permission as It will include his code?
Yo, here are some of the bugs I've encountered since this update and some older ones I keep encountering for some time now:Updated to Release Candidate 2: fixed the issue with some scenes not triggering due to a silly mistake in my multi-threading code
You must be registered to see the links
(Yeah I know, a beta for a beta )
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
(Updated to Release Candidate 2: fixed the issue with some scenes not triggering due to a silly mistake in my multi-threading code)
- 3.0 Beta 1 Release Candidate 2 64-bit Update Only (requires v2.0 Stable or later)
- 3.0 Beta 1 Release Candidate 2 64-bit Full
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!
Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas (for now until Beta 2 where the 'visual novel'-esque scene system is gotten rid of, becoming a pornstar is probably the best way to view all 3d locations using the free sex camera). Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Known issues since this version is only a beta WIP part of the bigger five-update overhaul: The issues with the player / characters being spawned outside of the rooms / clipping with furniture is just a temporary transitional thing for this Beta 1 update only, with the scene system still being 'visual novel'-esque like 2.19 even though the actual 2d backgrounds have been replaced. I will implement intelligent character spawning and full 3d scenes + free scene camera + daily activity animations in Beta 2, this won't be an issue then.
- Bug fixes, modders' requests and other improvements