CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Jihem99

New Member
Feb 18, 2020
5
0
Wonderfull ! it reminds me of a game i used to play before... ;)

That is a great work ! Congratulation !
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
The end_pregnancy thing ONLY ends it but doesn't have the NPC have the baby. Better pregnancy mod can already do it that way. I also saw an NPC with a prostitute - he was white but had a black dick/balls. Don't know what that was.
from 3.0 Beta 1 onwards, you can use the force_birth console command if you're with a companion to force that companion to give birth
 
Last edited:

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850

(Yeah I know, a beta for a beta :p)
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
  • (requires v2.0 Stable or later)
(Updated to Release Candidate 2: fixed the issue with some scenes not triggering due to a silly mistake in my multi-threading code)
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!

Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas (for now until Beta 2 where the 'visual novel'-esque scene system is gotten rid of, becoming a pornstar is probably the best way to view all 3d locations using the free sex camera). Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Known issues since this version is only a beta WIP part of the bigger five-update overhaul: The issues with the player / characters being spawned outside of the rooms / clipping with furniture is just a temporary transitional thing for this Beta 1 update only, with the scene system still being 'visual novel'-esque like 2.19 even though the actual 2d backgrounds have been replaced. I will implement intelligent character spawning and full 3d scenes + free scene camera + daily activity animations in Beta 2, this won't be an issue then.
- Bug fixes, modders' requests and other improvements
 
Last edited:

Robert Monotoli

Active Member
Jun 16, 2018
782
866
Would that be an alpha release then?
Not really, the alpha, for the purpose of software development, is not a public release as it is for internal development and testing only. See for the reference. So, in other words, alpha stage has already been passed in this case for the version 3.0 beta 1 RC.

EDIT: Although, there is not a consistent usage in specific terms like Release Candidate (RC) which according to the article are generally only after the beta stage. *shrugs*
 

Ravenger6660

Active Member
Sep 14, 2017
847
991

(Yeah I know, a beta for a beta :p)
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!

Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas. Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Bug fixes, modders' requests and other improvements
Most furniture or rooms are positioned in a way that block line of site of who your talking too. (Example Library, hospital, party-room)
When hanging out with family, going-to/peeping shower/bedrooms or stealth events just end scene.
When hanging out with family wife/sister-wife does not appear as able to visit.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,160

(Yeah I know, a beta for a beta :p)
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!

Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas. Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Bug fixes, modders' requests and other improvements
Also for the list "wi_bathroom_rape.lpscene" no longer seems to fire in "toilet" spent 3 days hanging around there lol. Scene fires fine if tested, but even with "OTHER: Random(0, 100) < sneak" nothing and my sneak set at 100.
One of the robbery-peep scenes just quit at the animation. Players outside of the scene roooms sometimes, but I asume you knew that would happen. Thanks for the string save, already having dirty thoughts about what I can use that for :devilish:
 

Robert Monotoli

Active Member
Jun 16, 2018
782
866
Most furniture or rooms are positioned in a way that block line of site of who your talking too. (Example Library, hospital, party-room)
When hanging out with family, going-to/peeping shower/bedrooms or stealth events just end scene.
When hanging out with family wife/sister-wife does not appear as able to visit.
Can confirm regarding the certain actions just ending scene suddenly.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Most furniture or rooms are positioned in a way that block line of site of who your talking too. (Example Library, hospital, party-room)
When hanging out with family, going-to/peeping shower/bedrooms or stealth events just end scene.
When hanging out with family wife/sister-wife does not appear as able to visit.
Also for the list "wi_bathroom_rape.lpscene" no longer seems to fire in "toilet" spent 3 days hanging around there lol. Scene fires fine if tested, but even with "OTHER: Random(0, 100) < sneak" nothing and my sneak set at 100.
One of the robbery-peep scenes just quit at the animation. Players outside of the scene roooms sometimes, but I asume you knew that would happen. Thanks for the string save, already having dirty thoughts about what I can use that for :devilish:
Vinfamy Also "Actor.passOn()" seems to be broken, Or is this an intentional change? If so I will need to update my mods.
I will fix the issue with some scenes not triggering now (I know what causes this, it's to do with the new multi-threading system, should be an easy fix) and release RC2 later today. The PassOn() thing is related to this, of course it's a bug, it's not intentional
PS: Yup, super easy fix, I simply commented one line of code out and forgot to remove the // before building the game. :p

The issues with the player / characters being spawned outside of the rooms / clipping with furniture is just a temporary transitional thing for this Beta 1 update only, with the scene system still being 'visual novel'-esque. I will implement intelligent character spawning and full 3d scenes with animations in Beta 2, this won't be an issue then.
 
Last edited:

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
The end_pregnancy thing ONLY ends it but doesn't have the NPC have the baby. Better pregnancy mod can already do it that way. I also saw an NPC with a prostitute - he was white but had a black dick/balls. Don't know what that was.
I changed the console command to force birth to force_birth
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,160
Vinfamy have you had any other contact with SB, I was wondering about releasing a couple of patches for his mods so others and myself can use the random greet scenes, but didnt want to without asking permission as It will include his code?
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Vinfamy have you had any other contact with SB, I was wondering about releasing a couple of patches for his mods so others and myself can use the random greet scenes, but didnt want to without asking permission as It will include his code?
yes, he sent me a message via Discord
"Hey ... no worries, I'm still checking things out from time to time. I'm good, just doing other things than modding. Real life keeps me busy ... "
(v3.0 Beta 1 RC 2 is being uploaded right now ... will post links soon)
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
01.JPG 02.JPG 03.JPG 04.JPG 05.JPG 06.JPG

('Patrons Only' post due to Patreon's nudity policy. Non-patrons can find this post on Discord or F95.)
Here is the list of the March commissions that I managed to get done in the first update of the month. The rest will come in v3.0 Beta 2 (21 March release). I actually planned to get all March commissions done in one update, but the interior design work took longer than I expected :p.
Commissioned maps: all March commissions done and uploaded to the Mega folder
- Allentown, PA
- Cannock
- Cedar City, UT
- Derby
- Saint George, UT
(depending on the quality of the map data available on OpenStreetMap, you may need to use the 'Randomize Unknown Buildings' checkbox in the Select City menu for the map to be suitable for gameplay)
Commissioned animations: 50% of March commissions done and added to the game. Search for 'CMS' in the sex action menu.
- See screenshots above
Commissioned scenes: all March scene commissions will be completed in the second update of the month, v3.0 Beta 2 (21 March),
Modders' requests completed: check test.lpscene for examples
- getGlobalString()
- setGlobalString()
- enterString()
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Updated to Release Candidate 2: fixed the issue with some scenes not triggering due to a silly mistake in my multi-threading code

(Yeah I know, a beta for a beta :p)
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
  • (requires v2.0 Stable or later)
(Updated to Release Candidate 2: fixed the issue with some scenes not triggering due to a silly mistake in my multi-threading code)
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!

Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas (for now until Beta 2 where the 'visual novel'-esque scene system is gotten rid of, becoming a pornstar is probably the best way to view all 3d locations using the free sex camera). Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Known issues since this version is only a beta WIP part of the bigger five-update overhaul: The issues with the player / characters being spawned outside of the rooms / clipping with furniture is just a temporary transitional thing for this Beta 1 update only, with the scene system still being 'visual novel'-esque like 2.19 even though the actual 2d backgrounds have been replaced. I will implement intelligent character spawning and full 3d scenes + free scene camera + daily activity animations in Beta 2, this won't be an issue then.
- Bug fixes, modders' requests and other improvements
 

srg91

Member
Nov 30, 2017
223
364
Updated to Release Candidate 2: fixed the issue with some scenes not triggering due to a silly mistake in my multi-threading code

(Yeah I know, a beta for a beta :p)
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
(Updated to Release Candidate 2: fixed the issue with some scenes not triggering due to a silly mistake in my multi-threading code)
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!

Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas (for now until Beta 2 where the 'visual novel'-esque scene system is gotten rid of, becoming a pornstar is probably the best way to view all 3d locations using the free sex camera). Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Known issues since this version is only a beta WIP part of the bigger five-update overhaul: The issues with the player / characters being spawned outside of the rooms / clipping with furniture is just a temporary transitional thing for this Beta 1 update only, with the scene system still being 'visual novel'-esque like 2.19 even though the actual 2d backgrounds have been replaced. I will implement intelligent character spawning and full 3d scenes + free scene camera + daily activity animations in Beta 2, this won't be an issue then.
- Bug fixes, modders' requests and other improvements
Yo, here are some of the bugs I've encountered since this update and some older ones I keep encountering for some time now:

3.0 Beta 1: - Most of the times (but not all) an event is triggered, the companion for that scene starts with the hair option reset and it stays bald for a while until it switches to the first hairstyle (ToulouseHR or something like that). This happens over the course of a few events;
- Whenever you get a call from a contact to hang out, they just disappear regardless if you accept the invitation or not;
- The rooms have the same light levels as the map throughout the day, so the bars/clubs/gyms at night are extremely dark, with the lights glowing instead of illuminating the place;
- Sometimes random NPCs triggering an event have a "(Relative)" next to their name, even if it's not the case.

The next bugs are some old ones, that I'm not sure if they're occurring because of the base game or the mods, but the prompt I got for one of them said to report it to Vinfamy, so here I am:
- The nightclub pick-up events don't work (screen freezes for a while and then I get a prompt saying the event was canceled to prevent the game from freezing);
- Everytime a NPCs calls to invite me to their wedding and I accept another invitation for a house party triggers immediately after, and it forces me to skip the wedding, although it happens "behind the scenes";
- When you notice a stranger pouring something into a girl's drink, it's usually a dude instead of the girl lol.
 
Last edited:

larsV

Member
Jan 13, 2018
199
68
i am not sure if it is bug or not,but a few female who wanted to go with me hanging out aren`t there after i said yes...had it 3 times now in a row at the gym. exsample when lady ask to join the gym,i say yes,then you got the scene of having a good workout and asking if she wants to stay with you after the work out,i click on yes and when it goes back to the city,she is gone, and the gym is not the only place where it happens
 
Last edited:
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Jihem99

New Member
Feb 18, 2020
5
0
I really am enjoying Lifeplay so much !!! THANK YOU VINFAMY !

I used to play with another game that some modders here know well...
as they are "gardeners" over there too... ;)

So i am "deep scanning" the files to understand the way LifePlay works... and i have a request...

My request is :

I need the list of the clothes you can find in the 'outfits_F.txt' file.

You can find this file in the 'LifePlay > Content > Modules' folder

A fex days ago i found "somewhere" an 'outfits_F.txt' file but with special clothing names :

Stockings_1_F
Pointed-Flats_1_F

Where can i find that list to enhance my 'outfits_F.txt' file ?

Your help and guidance is mostly welcome...
 
3.30 star(s) 118 Votes