Asgadafi

Newbie
Jun 12, 2017
32
38
I think it's feasable, it's basically what some of SB's mods do, like Beauty Expansion or Weight&Fitness. I had a look of some lpaction and lpscene files to understand the logic but it's way beyond my modding skills :rolleyes: You can check companion_eyelashes.lpaction& .lpscene for an example.
I checked but they all use added variables in combination with Blend Preset (they have a specific preset for each modification type and each amount).

I don't still fully understand what the blendpreset function does tbh, if it adds, substitutes non zero values or makes the average.

I wanted to make a routine that mixes the morph traits of a specific couple to get a child, but i think is impossible to randomize each morph trait.
 
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Assblasta9k

Member
Apr 22, 2018
176
187
Am I the only one who has a screen with nothing on it?
I tried pasting the update over the existing files and restarting the game but I keep seeing only this:
You don't have permission to view the spoiler content. Log in or register now.

Anyone knows whatsup?
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,856
Am I the only one who has a screen with nothing on it?
I tried pasting the update over the existing files and restarting the game but I keep seeing only this:
You don't have permission to view the spoiler content. Log in or register now.

Anyone knows whatsup?
You copied to the wrong directory, Update Only should be extracted in a way that overwrites your old update's LifePlay.exe and many other files

How to cancel blockPregnancy()
start a new scene via followup() or something, it's only in effect for the duration of the current scene
 

MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,274
Best way is to rename old folder to what the new one is, minus all the _32/64 etc things and after. The next one name LifePlay_2_20, also name the next zip file that. Move the zip file to where the old one is and extract answer "replace" to all. Not sure how to fix. You might have fucked your game sideways.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,856
So this cannot be released in the current scene?
change fertility temporarily instead if you want to keep it in the scene
before => fertility
fertility => 0
"Sex without pregnancy"
Sex(Actor, Player)
fertility => before
"Can get pregnanct again"
Sex(Actor, Player)
 

vampire899

Newbie
Oct 30, 2019
77
30
change fertility temporarily instead if you want to keep it in the scene
before => fertility
fertility => 0
"Sex without pregnancy"
Sex(Actor, Player)
fertility => before
"Can get pregnanct again"
Sex(Actor, Player)
I just want to keep the current scene consistent and not jump out of pregnancy tips ,for example, the front scene is a wet dream, and the back is real there's no way like that blockPregnancy(True) blockPregnancy(false)
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
682
1,091
Hello!
I noticed that your game is quite big in size, like the one I'm working on. Have you ever thought about posting it on ?
The cool thing about it is that if you use the to push your updates, whoever have downloaded it through the will only need to update the latest files. So instead of downloading the whole thing again, players could download smaller patches with 100mb or something of the sort. I use it for my game and it's great, because the launcher also auto-updates the game just like steam does; I heavily recommend you to do it! =D
 
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MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,274
The end_pregnancy thing ONLY ends it but doesn't have the NPC have the baby. Better pregnancy mod can already do it that way. I also saw an NPC with a prostitute - he was white but had a black dick/balls. Don't know what that was.
 

larsV

Member
Jan 13, 2018
203
70
I just want to keep the current scene consistent and not jump out of pregnancy tips ,for example, the front scene is a wet dream, and the back is real there's no way like that blockPregnancy(True) blockPregnancy(false)
you can turn off the pregnancy module
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,856

Here are some sneak peek preview screenshots for the new WIP 3d interiors to be added in v3.0 Beta 1 to replace the 2d blurry backgrounds for the different location types of the game. This is the foundation for the new interaction system, especially with regards to getting rid of the whole 'visual novel' feel when a scene triggers, that will be implemented more in Beta 2 - 5.

The vanilla presets included in the base game will continue to be quite simple visually to optimize performance and to save development hours for more crucial coding work towards AI and interaction systems, but I also added 240+ new objects to the game to design 3d spaces with and have coded in a new system that automatically picks up appropriately named lpworld preset files (either made by myself in the future or by modders from the community) and distributes them among the buildings on your map.

sports_centre.JPG alcohol.JPG art.JPG bakery.JPG bank.JPG bar.JPG bathroom_1.JPG bathroom_2.JPG beauty.JPG brothel_1.JPG brothel_2.JPG cafe.JPG cinema.JPG clothes.JPG doctor.JPG doctor_2.JPG electronics.JPG fast_food.JPG fraternity.JPG furniture.JPG hotel.JPG kitchen.JPG laundry.JPG library.JPG livingroom.JPG marketplace.JPG nightclub.JPG pharmacy.JPG place_of_worship.JPG prison.JPG pub.JPG restaurant.JPG shoes.JPG stripclub.JPG supermarket.JPG theatre.JPG toys.JPG university.JPG work.JPG
 

Jihem99

New Member
Feb 18, 2020
5
0
Wonderfull ! it reminds me of a game i used to play before... ;)

That is a great work ! Congratulation !
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,856
The end_pregnancy thing ONLY ends it but doesn't have the NPC have the baby. Better pregnancy mod can already do it that way. I also saw an NPC with a prostitute - he was white but had a black dick/balls. Don't know what that was.
from 3.0 Beta 1 onwards, you can use the force_birth console command if you're with a companion to force that companion to give birth
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,856

(Yeah I know, a beta for a beta :p)
3.0 Beta 1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
  • (requires v2.0 Stable or later)
(Updated to Release Candidate 2: fixed the issue with some scenes not triggering due to a silly mistake in my multi-threading code)
The beta testing period will last around 24 hours, aiming for official release of v3.0 Beta 1 (which will include the rest of the platforms and mirrors of course) before Saturday, 7 March)
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.0 Beta 1 releases.
Thank you for all your help!

Change Log:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas (for now until Beta 2 where the 'visual novel'-esque scene system is gotten rid of, becoming a pornstar is probably the best way to view all 3d locations using the free sex camera). Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Known issues since this version is only a beta WIP part of the bigger five-update overhaul: The issues with the player / characters being spawned outside of the rooms / clipping with furniture is just a temporary transitional thing for this Beta 1 update only, with the scene system still being 'visual novel'-esque like 2.19 even though the actual 2d backgrounds have been replaced. I will implement intelligent character spawning and full 3d scenes + free scene camera + daily activity animations in Beta 2, this won't be an issue then.
- Bug fixes, modders' requests and other improvements
 
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