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The next update will be the first of the five updates involved in the
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. It will lay the important foundations for the whole overhaul:
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul.
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- In summary, v3.0 Beta 1 will still play a lot like
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gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas. Also, you will also notice a performance improvement from multi-threading.
- March commissions from patrons and contributors
- Bug fixes and other improvements
Estimated Release Date: Saturday, 7 March