Been watching this since it's inception here and I am beyond impressed with your work. Truly, you have done an awesome job. I haven't played the latest update so I don't know what the changes feel like but I have an opinion I'd like to share.
I feel as though you have a good foothold, you have enough content with enough replayability for it to not be the core focus, in my own opinion. That doesn't mean stop altogether, by any means cause I like your direction. I'd suggest focusing on asthetics, for at least an update or two, and I would leave that at your discretion to choose when to do so since you have had very methodical and complimentary updates. Wouldn't wanna mess up your stride lol.
Graphics (actor models, hair, more hairstyles, etc), alignment, city (namely selecting avenues and maybe the pop-up menu, personally I like the simplistic approach to the maps, it doesn't bog down my machine and isn't too big a concern in my opinion. Kinda gives the player room to imagine the to and fro), backgrounds (slightly more variety), and some other purely eye candy stuff. Just a fresh coat of paint and some touch ups is what I would like to see. Like I said before this is all just personal opinion and again, outstanding job on the work you've shared with us.
Actual content ideas: specific actions with people, say you spot an aquaintence (whatever relationship) somewhere. Have their name in the drop-down list and a second set of actions performable with them. Instead of just eat. Eat with *blank*. Could even tie in existing events that would work in conjunction with some of them. Even just a random event, specifically tied to that individual you want to interact with would be more than adequate in my opinion and later you could flesh it out with some more unique events stemming from those specific interactions. That would be my next addition content wise because it sort of feels detached as is, in the fact that I can hang out at my house with my gf and can't ask for something or interact with them. I have to wait for an event to hopefully trigger. To me Life play loses a bit of immersion there.
More clothes (though I'd rather the alignment and actor models be more fleshed out before I was concerned in any way shape or form with additional clothing)
More positions (love what ya have currently)
More jobs (specifically those in supervisory positions or those where you have a secretary, some events could easily tie in like the specific interactions mentioned above but have it more set in stone. Say you work somewhere so many times and you get offered a supervisor role. If you accept you have to AT LEAST go to work so many days of each week. Can add more requirements for difficulty or simply just have it to where all events following after said promotion are only triggered when making a supervisor like decision ie. Hiring, employee relations, staying late, whatever)
I had one more but forgot it.
Well there's my rant. Thank you for all the hard work, the content you've shared with us, and I hope to see life play grow even more.