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3.2 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
The beta testing period will last around 36 hours, aiming for official release of v3.2 (which will include the rest of the platforms and mirrors of course) before Saturday, 30 May.
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.2 releases.
Thank you for all your help!
Change Log:
- More daily activity animations for the player character and NPCs. Specifically, v3.2 will first focus on basic needs and leisure activities (eat, drink, sleep, dance, sports, etc), while later on, v3.5 will most likely focus on business (working or being served at different types of establishments), and finally v3.8 will focus on paired and scene-specific animations (fighting, messing around before an actual sex scene, etc)
- A system for blending sitting poses and activity animations (for example, instead of making 20 different 'have a snack' animations for 20 different chairs, this system allows the game to just blend the top half of the body from the eating animation with each of the 20 sitting poses.)
- A simple system for spawning additional objects to go with some animations (spawning cutlery and food for eating animation for example) and despawning them after the animation finishes
- 3d meshes and textures for the animated objects above
- The rest of May commissions (i.e. all the commissioned animations)
- Bug fixes and other improvements