Aug 8, 2017
372
291
Sounds like it'll never live up to it's potential then if he's planning to move on, unless he ends up making a LifePlay 2. I know older versions are available on Github, but that spaghetti he's got going on with the blueprints is probably a big deterrent to anybody wanting to contribute
I know one person had a fork working, but decided against continuing it because LifePlay is still in development, so keeping the fork current would mean more ongoing work than they felt comfortable taking on. Once Vinfamy stops development on LP, forks will no longer have to keep up with a moving target.

For my part, the biggest problem I have is that I have no idea where the code that glues the blueprints to the modules lives. The blueprints seem fairly straightforward, and the modules likewise. But how does the game know how to parse .lpscene files?
 

Canto Forte

Post Pro
Jul 10, 2017
21,115
25,836
oh.. quite the task there ...
how do I add a child
Step by step guide:
Step 1 is to get a GF;
Step 2 is to marry her (boink like there was no tomorrow, cause there isnt one now, is there?)
Step 3 is to care 4 her one year after;
Step 4 is to deliver her a wonderful healthy child;
Step 5 to infinity is to enjoy your happy family!
 
Aug 8, 2017
372
291
how do I add a child to my pc? I can make them 18 but I cant make them younger (I am not trying to do pedo/incest)
If you want the age stat to go younger, edit the file LifePlay/Content/Modules/vin_Base/Stats/age.lpstat.
They will use adult graphics, because as far as the game is concerned, anyone above the minimum age is an adult.

Otherwise, stick to what Canto Forte recommended: Knock up/get knocked up; wait some time (adjustable in the options), then you'll have a child (or three) for some time (again, adjustable in the options).

NB: NPC-NPC pregnancies result in a notification that So-and-so had a child, but that child is never instantiated.
 

Grim

Active Member
Aug 17, 2016
592
457
For my part, the biggest problem I have is that I have no idea where the code that glues the blueprints to the modules lives. The blueprints seem fairly straightforward, and the modules likewise. But how does the game know how to parse .lpscene files?
I opened the project in Unreal Engine a while back to try and figure out how something worked, but the blueprints were such a tangled mess that I didn't put too much effort into it. I'd be more interested in learning how everything worked and contributing to it if it was written in actual C++. I'm not nearly as familiar with blueprints, and it makes it even harder when the blueprints aren't well organized
 

Edwarf

Member
Jun 8, 2017
333
375
Back again with the minimum age parameter. Even editing age.lpstat and setting STAT_MIN below 18, the game keeps aging the NPC everyday according to "Child growth speed" multiplier, stopping at 19. Any tweak to avoid that?

I'm having trouble to get the maps to work, can anyone help me out?
Could you be more specific?

Every compressed city file contains a 000.TXT explaining the process to add cities to the game, quote:

"Extract the archive then copy and paste its content into {GameInstallationFolder}\LifePlay\Content\Heavy\StreetMap

So that {CityName}.uasset and {CityName}.uexp go inside StreetMap folder, and another (much heavier) pair of {CityName}.uasset and {CityName}.uexp go inside StreetMap\Static subfolder.

(For those curious: the first pair holds the map data, while the second pair holds the 3d shapes of the map itself)"

...or simply copy the compressed files to gamefolder/Lifeplay/Content/Heavy/StreetMap, then right click in the desired city file, and select "extract here" or similar in the contextual menu. Merge/ overwrite when prompted. Repeat with every city you wish to install.


Once decompressed / installed, choose the city of you liking when starting a new game, or clicking "Select City" in the menu after loading a previous saved game.
 

Grim

Active Member
Aug 17, 2016
592
457
Back again with the minimum age parameter. Even editing age.lpstat and setting STAT_MIN below 18, the game keeps aging the NPC everyday according to "Child growth speed" multiplier, stopping at 19. Any tweak to avoid that?
You're probably better off leaving the "Child growth speed" at the default value, and then just manually adjusting their ages periodically. The setting seems to target a hardcoded age of 18 to age them up to, rather than going by whatever is set in the age stat file, but it also seems buggy. I added a child and then set the growth speed to 10k, and it ended up aging the child into their 40s.

Only other solution I can think of would be to write a script that ages up children at a given rate separate from the growth speed setting. You could then set it so the script only adds to their age if they are < whatever age you want
 

Highland_Hunter

Well-Known Member
Aug 26, 2019
1,239
530
Grim

not exactly realistic for women to be getting pregnant after menopause
Maybe, maybe not. But for some, it may be fun/fetish/kink ? . . . . just saying.:p

And, your really expecting this game to be, totality, absolutely, 100%, "realistic" to real life ? :ROFLMAO:

A game, that has Elves as a race you can play with ? ! How "realistic" do you think that is ? :oops:

Or, if in real life, you know where Elves can be found, point them out, where, I'm sure others would also like to know ? :unsure:

(and I don't mean "genetically" altered humans, actors, or cosplay fans :ROFLMAO: . Get real man, this is a game. :rolleyes::LOL:)

*Sorry, some of this is satirical . . . . But, you are asking for realistic . . . in a porn GAME ! (tongue-in-cheek) :ROFLMAO:
 

Grim

Active Member
Aug 17, 2016
592
457
Grim



Maybe, maybe not. But for some, it may be fun/fetish/kink ? . . . . just saying.:p

And, your really expecting this game to be, totality, absolutely, 100%, "realistic" to real life ? :ROFLMAO:

A game, that has Elves as a race you can play with ? ! How "realistic" do you think that is ? :oops:

Or, if in real life, you know where Elves can be found, point them out, where, I'm sure others would also like to know ? :unsure:

(and I don't mean "genetically" altered humans, actors, or cosplay fans :ROFLMAO: . Get real man, this is a game. :rolleyes::LOL:)

*Sorry, some of this is satirical . . . . But, you are asking for realistic . . . in a porn GAME ! (tongue-in-cheek) :ROFLMAO:
I never said the game had to be 100% realistic, but if it's going to bill itself as a " life simulation" then yes there has to be a certain degree of realism.
 

Highland_Hunter

Well-Known Member
Aug 26, 2019
1,239
530
I never said the game had to be 100% realistic, but if it's going to bill itself as a " life simulation" then yes there has to be a certain degree of realism.
Thus : " a certain degree of realism " = " women to be getting pregnant after menopause " and that is the case here, solved . . . Your Welcome ! (y);)
 
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Highland_Hunter

Well-Known Member
Aug 26, 2019
1,239
530
Hi all,

Interesting work done in the game, along with the mods. Thank you and good job everyone!
I would like to ask if there is a way/guide of how to add props and clothes such as high heels, male/female chastity devices etc.
Are there any resources I could read ?
Thanks!
Unfortunately . . . Sorry, No.

The 'props', and 'material patterns', etc., were created by Vinfamy himself.

He stated there were no 'resources' that 'we' could access, to make any 'changes-to' or 'new' from.

I don't think any of that has changed since I asked him, about a year or so ago.

Maybe others might have more recent knowledge ???

Well anybody ???
 
Aug 8, 2017
372
291
Unfortunately . . . Sorry, No.

The 'props', and 'material patterns', etc., were created by Vinfamy himself.

He stated there were no 'resources' that 'we' could access, to make any 'changes-to' or 'new' from.

I don't think any of that has changed since I asked him, about a year or so ago.

Maybe others might have more recent knowledge ???

Well anybody ???
There's an engine limitation that means that for the foreseeable future, no mods involving 3d models or textures. Basically, he would have to tell the engine how to load models and textures at run-time and how to fit them into the game. Not an easy task.
 
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Highland_Hunter

Well-Known Member
Aug 26, 2019
1,239
530
There's an engine limitation that means that for the foreseeable future, no mods involving 3d models or textures. Basically, he would have to tell the engine how to load models and textures at run-time and how to fit them into the game. Not an easy task.
Thanks! , for the assist (y);)

I thought there was more to the explanation, that he originally gave me, but it has been awhile, (or so it seems :oops:) . . . . and my memory isn't what it used to be . (you know, getting old, and all :LOL::ROFLMAO:)
 
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