Grim

Active Member
Aug 17, 2016
913
623
sooooo, is there a way to cheat perk points yet? I'm surprised not one person has added the option to give yourself perk points to turn your character into the perfect person, I just wanna see what possibilities come out of it.
Edit the DEFAULT_VALUE field in "\LifePlay\Content\Modules\vin_Base\Stats\perks.lpstat" to whatever you want
 

lfforumvr

Newbie
May 14, 2017
29
28
Hi all,

Interesting work done in the game, along with the mods. Thank you and good job everyone!
I would like to ask if there is a way/guide of how to add props and clothes such as high heels, male/female chastity devices etc.
Are there any resources I could read ?
Thanks!
 

nobody0123

New Member
May 1, 2020
8
1
It's a bit misleading (for me) to call futas "transwomen" when they have a v & d. Is there a setting/mod which removes the v?
 

Edwarf

Member
Jun 8, 2017
399
457
sooooo, is there a way to cheat perk points yet? I'm surprised not one person has added the option to give yourself perk points to turn your character into the perfect person, I just wanna see what possibilities come out of it.
As mentioned above, you can edit pstat or search for exact value - float type in Cheat Engine. Need 2 perk points minimum (the more the better) to narrow the search properly, though.

If you are not skilled using CE, the edditing method is far much better.
 
Aug 8, 2017
389
304
It's a bit misleading (for me) to call futas "transwomen" when they have a v & d. Is there a setting/mod which removes the v?
There's a setting that prevents them from getting pregnant, but the way the d is currently applied means the v is going to be underneath. While I can't see a way to easily change that, Vinfamy might, so I recommend dropping a line in the Discord suggestions channel.

Just a heads up, though: LifePlay already has a fair amount of technical debt built up, so it's possible the best you can hope for is future games built with it in mind. (Vinfamy has already posted loose plans to eventually wrap up LifePlay and start working on something new.) On the other hand, it probably won't require scenes to be rewritten, so it shouldn't get more difficult as the game grows.
 
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Highland_Hunter

Well-Known Member
Aug 26, 2019
1,362
563
It's a bit misleading (for me) to call futas "transwomen" when they have a v & d. Is there a setting/mod which removes the v?
I agree . . . too many people get confused, a "trans-woman" is the new word for "shemale", as in, they have no vagina, just what they were born with (cock & balls), and some injections to grow breasts.
All this "trans" stuff is confusing everyone, nobody knows, who's what, any more, (including the 'trans' themselves), Geez.

More over, a Futa is fictional(?), where as, a trans-woman isn't . . . . right ?

Sometimes, using the 'correct' term, is just confusing the matter, and making things worse. Change isn't always good .

The old 'terms' were better: Male, Female, Futa, (= not usually used in reference to Real Life), Dike, Sissy, Shemale, Lezzy and Gay.
You knew who you were talking about with these 'terms' ( I know there were other 'terms' used, just can't think of them now).

PS- I know some of these 'terms' are considered derogatory, but that's not the subject, their descriptions are.
 

Grim

Active Member
Aug 17, 2016
913
623
Vinfamy has already posted loose plans to eventually wrap up LifePlay and start working on something new.
Sounds like it'll never live up to it's potential then if he's planning to move on, unless he ends up making a LifePlay 2. I know older versions are available on Github, but that spaghetti he's got going on with the blueprints is probably a big deterrent to anybody wanting to contribute
 

kylemorre

Member
May 29, 2018
359
1,267
Any way to turn off NPC's changing sex positions. I'm just trying to get a bj but the ladies keep trying to have sex with me!
 
Aug 8, 2017
389
304
Sounds like it'll never live up to it's potential then if he's planning to move on, unless he ends up making a LifePlay 2. I know older versions are available on Github, but that spaghetti he's got going on with the blueprints is probably a big deterrent to anybody wanting to contribute
I know one person had a fork working, but decided against continuing it because LifePlay is still in development, so keeping the fork current would mean more ongoing work than they felt comfortable taking on. Once Vinfamy stops development on LP, forks will no longer have to keep up with a moving target.

For my part, the biggest problem I have is that I have no idea where the code that glues the blueprints to the modules lives. The blueprints seem fairly straightforward, and the modules likewise. But how does the game know how to parse .lpscene files?
 

Canto Forte

Post Pro
Jul 10, 2017
21,668
26,799
oh.. quite the task there ...
how do I add a child
Step by step guide:
Step 1 is to get a GF;
Step 2 is to marry her (boink like there was no tomorrow, cause there isnt one now, is there?)
Step 3 is to care 4 her one year after;
Step 4 is to deliver her a wonderful healthy child;
Step 5 to infinity is to enjoy your happy family!
 
Aug 8, 2017
389
304
how do I add a child to my pc? I can make them 18 but I cant make them younger (I am not trying to do pedo/incest)
If you want the age stat to go younger, edit the file LifePlay/Content/Modules/vin_Base/Stats/age.lpstat.
They will use adult graphics, because as far as the game is concerned, anyone above the minimum age is an adult.

Otherwise, stick to what Canto Forte recommended: Knock up/get knocked up; wait some time (adjustable in the options), then you'll have a child (or three) for some time (again, adjustable in the options).

NB: NPC-NPC pregnancies result in a notification that So-and-so had a child, but that child is never instantiated.
 

Grim

Active Member
Aug 17, 2016
913
623
For my part, the biggest problem I have is that I have no idea where the code that glues the blueprints to the modules lives. The blueprints seem fairly straightforward, and the modules likewise. But how does the game know how to parse .lpscene files?
I opened the project in Unreal Engine a while back to try and figure out how something worked, but the blueprints were such a tangled mess that I didn't put too much effort into it. I'd be more interested in learning how everything worked and contributing to it if it was written in actual C++. I'm not nearly as familiar with blueprints, and it makes it even harder when the blueprints aren't well organized
 
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