Soylent Green

Newbie
Aug 9, 2017
31
22
Hi guys,

is there any option to enable money? If you are in red, you can still purchase and pay stuff like a millionaire. No overdraft interest or something?
Is that the same for you? Because i've read a lot of people asking for money cheats. Maybe i'm missing something.
Thanks and have a great year!
Press ESC key and go to edit stats and there a money option there
 

Deleted member 2476484

Member
Modder
Jun 15, 2020
164
117
Now you can download my mods separatly, here:
rk_MoneyMaker:
rk_ShopAddons:
rk_MoreRides:
Sorry for the inconvenience !


Why these mods:
I made them because I was fed up to go to a shop and there's nothing to do.

About Money Maker:
No it's not perfect, I didn't found a way to reproduce the real life because LifePlay have some limitations....
So yeah, you can cheat.... ;)
 

Deleted member 2476484

Member
Modder
Jun 15, 2020
164
117
I found a bug in LifePlay:
Some value inside stats are multiply by 10 approximatively.

Ex:
If I buy 1 alcohol, in my stats i got 10.02...
If I buy 1 flower, in my stats i got 9.84...
If I buy 1 gift, in my stats i got 11.03...
 
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Nov 22, 2017
123
101

Grim

Active Member
Aug 17, 2016
849
599
I found a bug in LifePlay:
Some value inside stats are multiply by 10 approximatively.

Ex:
If I buy 1 alcohol, in my stats i got 10.02...
If I buy 1 flower, in my stats i got 9.84...
If I buy 1 gift, in my stats i got 11.03...
More than likely it's multiplying by some value based on what you have your game difficulty set to. I have a similar issue, but I actually get < 1 if I try to purchase 1 of an item, because my difficulty is set higher than normal. Oddly enough you'll get the correct value if you purchase at least 2 or more of the item
 

Grim

Active Member
Aug 17, 2016
849
599
So this bug has not been fixed? I sent him Your post with Your modification, I thought he would fix it entirely, including hospitals or universities, so he didn't do it, right?
No it wouldn't be fixed due to the game being packaged with my modified scripts. It's possible he did fix the underlying issues on his end after looking into it, but then mistakenly packaged the update with my scripts
 

Deleted member 2476484

Member
Modder
Jun 15, 2020
164
117
Last edited:

n69area

New Member
Feb 22, 2019
9
0
you need the module called: Vima's bedroom presets (1.1)
You get it via LP-ModManager.
Thank you, I found it

NPC Manager
you manage / find / delete / modify NPCs, Relatives and their relations with you or each other.

You don't have permission to view the spoiler content. Log in or register now.

More Ideas, Bugs, Feature-requests? Just let me know by PM! Otherwise please: @ tag me or I probably won't notice it.
I have your v1.5 on v3.18. I see Dating, Spouse, Sibling, Parent, Cousin, Boss, Collegue as option changing.
Could we have the possibility to set NPC and Relative characters in a polyamorous relationship ?

And also for the main with a NPC or Relative ? I don't know if it is possible, my main character shared sex with Girlfriends or Lovers but I don't get any polyamorous relashionship notification on partners.
 

jimdandy

Member
Jul 1, 2017
248
165
But is it money working as it should? Or is it useless? I'm in negative figures and i still can purchase things.
Looking in the modules\ vin_base\stats and the money file, you can go to -10000000 in money, I don't know what happens if that number is reached, if there is possibly a game over/bankruptcy bad end or some thing similar.
 

tanocapo

Newbie
Sep 23, 2018
25
5
Looking in the modules\ vin_base\stats and the money file, you can go to -10000000 in money, I don't know what happens if that number is reached, if there is possibly a game over/bankruptcy bad end or some thing similar.
Thanks jimdandy. Gonna check what happens!
 
Nov 22, 2017
123
101
https://f95zone.to/threads/lifeplay-v3-17-vinfamy.11321/post-4138623

Mod mostly fixes and updates

NEW stuff
start_Labour {Force a pregnant companion to give birth at anytime }

Family_proposes_baby { Sometime your own family wishes it was a little bigger.}

dildo_impregnate_Futa { Go fuck yourself, literally, and be your both mom and dad to your child. }

"Other stuff I might forget." {No really, I sometime forget what stuff I did since last update.}
Could you add a few new interactions between partners in the next update, such as having dinner or lunch together, a meal and many other things? :) It would also be great to have as many interactions as possible in different places, e.g. watching a movie together in the cinema :)
 
Nov 22, 2017
123
101
More than likely it's multiplying by some value based on what you have your game difficulty set to. I have a similar issue, but I actually get < 1 if I try to purchase 1 of an item, because my difficulty is set higher than normal. Oddly enough you'll get the correct value if you purchase at least 2 or more of the item
I play on the default difficulty level, or if the difficulty level is set to the highest, what changes?
 

NickNo

Member
Modder
Jan 19, 2020
247
294
Could we have the possibility to set NPC and Relative characters in a polyamorous relationship ?
I'd have to dig into that poly stuff.
I assume it is possible as the module does this as well.
If I got the time to do so I'll check. Currently the point is added to the TODO list.
 
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Ravenger6660

Active Member
Sep 14, 2017
841
977
Could you add a few new interactions between partners in the next update, such as having dinner or lunch together, a meal and many other things? :) It would also be great to have as many interactions as possible in different places, e.g. watching a movie together in the cinema :)
That is already in the base game...
Edit: No I will not.
 
Last edited:

Grim

Active Member
Aug 17, 2016
849
599
I play on the default difficulty level, or if the difficulty level is set to the highest, what changes?
I don't play on the highest, but the difficulty affects the rate of skill gain, the rate of skill decay, the rate of energy gain (and possibly energy use), initial rapport and attraction values as well as the rate of gain/loss of those based on your actions, the price of stuff, and probably other things I can't recall.

A higher difficulty means skills increase slower, they decay quicker, you gain energy more slowly, NPCs will have lower initial rapport and attraction towards you, actions that NPC companions like will increase rapport/attraction by smaller amounts, actions that they dislike will lower rapport/attraction by greater amounts, and things will be more expensive
 
Last edited:
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