Grim

Active Member
Aug 17, 2016
913
623
I found a bug in LifePlay:
Some value inside stats are multiply by 10 approximatively.

Ex:
If I buy 1 alcohol, in my stats i got 10.02...
If I buy 1 flower, in my stats i got 9.84...
If I buy 1 gift, in my stats i got 11.03...
More than likely it's multiplying by some value based on what you have your game difficulty set to. I have a similar issue, but I actually get < 1 if I try to purchase 1 of an item, because my difficulty is set higher than normal. Oddly enough you'll get the correct value if you purchase at least 2 or more of the item
 

Grim

Active Member
Aug 17, 2016
913
623
So this bug has not been fixed? I sent him Your post with Your modification, I thought he would fix it entirely, including hospitals or universities, so he didn't do it, right?
No it wouldn't be fixed due to the game being packaged with my modified scripts. It's possible he did fix the underlying issues on his end after looking into it, but then mistakenly packaged the update with my scripts
 

Deleted member 2476484

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Jun 15, 2020
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n69area

New Member
Feb 22, 2019
9
0
you need the module called: Vima's bedroom presets (1.1)
You get it via LP-ModManager.
Thank you, I found it

NPC Manager
you manage / find / delete / modify NPCs, Relatives and their relations with you or each other.

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More Ideas, Bugs, Feature-requests? Just let me know by PM! Otherwise please: @ tag me or I probably won't notice it.
I have your v1.5 on v3.18. I see Dating, Spouse, Sibling, Parent, Cousin, Boss, Collegue as option changing.
Could we have the possibility to set NPC and Relative characters in a polyamorous relationship ?

And also for the main with a NPC or Relative ? I don't know if it is possible, my main character shared sex with Girlfriends or Lovers but I don't get any polyamorous relashionship notification on partners.
 

jimdandy

Member
Jul 1, 2017
269
183
But is it money working as it should? Or is it useless? I'm in negative figures and i still can purchase things.
Looking in the modules\ vin_base\stats and the money file, you can go to -10000000 in money, I don't know what happens if that number is reached, if there is possibly a game over/bankruptcy bad end or some thing similar.
 

tanocapo

Newbie
Sep 23, 2018
26
6
Looking in the modules\ vin_base\stats and the money file, you can go to -10000000 in money, I don't know what happens if that number is reached, if there is possibly a game over/bankruptcy bad end or some thing similar.
Thanks jimdandy. Gonna check what happens!
 
Nov 22, 2017
124
104
https://f95zone.to/threads/lifeplay-v3-17-vinfamy.11321/post-4138623

Mod mostly fixes and updates

NEW stuff
start_Labour {Force a pregnant companion to give birth at anytime }

Family_proposes_baby { Sometime your own family wishes it was a little bigger.}

dildo_impregnate_Futa { Go fuck yourself, literally, and be your both mom and dad to your child. }

"Other stuff I might forget." {No really, I sometime forget what stuff I did since last update.}
Could you add a few new interactions between partners in the next update, such as having dinner or lunch together, a meal and many other things? :) It would also be great to have as many interactions as possible in different places, e.g. watching a movie together in the cinema :)
 
Nov 22, 2017
124
104
More than likely it's multiplying by some value based on what you have your game difficulty set to. I have a similar issue, but I actually get < 1 if I try to purchase 1 of an item, because my difficulty is set higher than normal. Oddly enough you'll get the correct value if you purchase at least 2 or more of the item
I play on the default difficulty level, or if the difficulty level is set to the highest, what changes?
 

NickNo

Member
Modder
Game Developer
Jan 19, 2020
267
332
Could we have the possibility to set NPC and Relative characters in a polyamorous relationship ?
I'd have to dig into that poly stuff.
I assume it is possible as the module does this as well.
If I got the time to do so I'll check. Currently the point is added to the TODO list.
 
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Ravenger6660

Active Member
Sep 14, 2017
852
996
Could you add a few new interactions between partners in the next update, such as having dinner or lunch together, a meal and many other things? :) It would also be great to have as many interactions as possible in different places, e.g. watching a movie together in the cinema :)
That is already in the base game...
Edit: No I will not.
 
Last edited:

Grim

Active Member
Aug 17, 2016
913
623
I play on the default difficulty level, or if the difficulty level is set to the highest, what changes?
I don't play on the highest, but the difficulty affects the rate of skill gain, the rate of skill decay, the rate of energy gain (and possibly energy use), initial rapport and attraction values as well as the rate of gain/loss of those based on your actions, the price of stuff, and probably other things I can't recall.

A higher difficulty means skills increase slower, they decay quicker, you gain energy more slowly, NPCs will have lower initial rapport and attraction towards you, actions that NPC companions like will increase rapport/attraction by smaller amounts, actions that they dislike will lower rapport/attraction by greater amounts, and things will be more expensive
 
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NickNo

Member
Modder
Game Developer
Jan 19, 2020
267
332
Took a little longer than expected but here it is: PornEmpire 0.7.
Written to use many new APIs from LifePlay 3.18 this release adds new scenes and interactions.

For example castings:
nn_pe07_cast.gif
Notice the cinematic behaviour of the actors. I guess this is the first time ever in LP :) - Thx for the new APIs Vinfamy!

Or lewd interactions in the public:
nn_pe07_lew_interact.jpg

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Ironically it took exactly one year and one LifePlay major version to go from PE 0.6 to PE 0.7 :)
-> PE 0.6 required LP 2.18 to run at least. Now we have 3.18 and 12 monts later.

Update from the mod manager. For a direct download link see original post.
 
Nov 22, 2017
124
104
I don't play on the highest, but the difficulty affects the rate of skill gain, the rate of skill decay, the rate of energy gain (and possibly energy use), initial rapport and attraction values as well as the rate of gain/loss of those based on your actions, the price of stuff, and probably other things I can't recall.

A higher difficulty means skills increase slower, they decay quicker, you gain energy more slowly, NPCs will have lower initial rapport and attraction towards you, actions that NPC companions like will increase rapport/attraction by smaller amounts, actions that they dislike will lower rapport/attraction by greater amounts, and things will be more expensive
Thanks for the info, do You think that playing at a higher difficulty level gives You a more interesting gameplay, more addictive? :)
 

Grim

Active Member
Aug 17, 2016
913
623
Thanks for the info, do You think that playing at a higher difficulty level gives You a more interesting gameplay, more addictive? :)
It just slows down the gameplay for longer playthroughs. It's not very well balanced though, so I still tweak values separately if I think something is off. Muscle gain for instance is ridiculously slow, even on the default difficulty. Granted muscle is used for very little currently
 
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Nov 22, 2017
124
104
It just slows down the gameplay for longer playthroughs. It's not very well balanced though, so I still tweak values separately if I think something is off. Muscle gain for instance is ridiculously slow, even on the default difficulty. Granted muscle is used for very little currently
Thank You very much :)
 

Grim

Active Member
Aug 17, 2016
913
623
So this bug has not been fixed? I sent him Your post with Your modification, I thought he would fix it entirely, including hospitals or universities, so he didn't do it, right?
I looked into this further, and it seems like the underlying problems still haven't been fixed yet, so even if the correct scripts had been included with the update, NPCs still wouldn't be going to work/university. Will have to wait for the issues to be fixed in another update
 
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Anonymous88

Member
Jun 26, 2017
159
323
I'm trying this but I haven't fiqured out how to get tenants yet. Also i can go into the other 2 bedrooms but edit bedroom only seems to work for my room not those two?
You have to enter your bedroom between 07:00 and 16:00, then the "Build A Room" action shows up.
 
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