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Sikirash

Newbie
Oct 3, 2018
69
95
If you look in LifePlay/Config/DefaultEngine.ini you'll see a section called "/Script/Engine.Engine". You can either play around with the framerate values there, or set bSmoothFrameRate to False to uncap it
Thanks. Setting bSmoothFrameRate=False did the trick :)
 

straydogg

Member
May 9, 2017
260
123
Gotta love it, kudos to the one that come up with the orc kidnap scene, they even wear maskes, when they kidnap ya Fkn luv it
 

PhadarSolo

Newbie
Sep 12, 2017
34
30
Could someone please post a de facto list of all the relationship types (Sibling, Dating, Spouse, Parent, Boss, etc.) in the current 4.1 build of the game. The 'Docs' folder seems to be devoid of this information, and it would be handy to have.
 

straydogg

Member
May 9, 2017
260
123
Could someone please post a de facto list of all the relationship types (Sibling, Dating, Spouse, Parent, Boss, etc.) in the current 4.1 build of the game. The 'Docs' folder seems to be devoid of this information, and it would be handy to have.
one full Wiki coming up:giggle:
 

qwsl

Member
Jan 10, 2020
453
619
the only negative of the update is that many old problems are back.

periodically interaction with the NPC takes place in the walls (I wonder if it is possible to create a "safe" zone in the room, for example, 1...1.5 meters from all walls for all scenes, except "against the wall") so axis of interactions with NPC can't happen outside this zone?
Does anyone know if the system language settings (decimal point or comma) affect the game?

the problem with changing some characters that are replaced by others, but with the same parameters (name and surname changes, mostly)

sometimes there are children who have 3-4 parents registered? it seems to be a problem with mods not fully updated with the new syntax (although I only used a few mods distributed via Niko's mod manager

another feature: NPCs do not use furniture with several places, such as sofas - if there is a large sofa in the room, it will be empty, despite 3-4 seats on it

default rooms are always generated with the same texture for all surfaces and almost the same coordinates, although I'm sure it's not difficult to procedurally assign different textures for the floor and ceiling, at least. and add an imitation of a door that is present in the game, but is not generated in most rooms and is not visible in the editor?
 
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knurd

Member
Jun 2, 2019
105
70
Damn! The new walking animation wearing heels is HOT! Instant hard-on. I tried to make a strip catwalk. Lined up tables, put chairs around it, put lights around it now I need markers where they walk outside the next one walks in but..... couldn't find the damn markers!
<<<<<<<kicking rocks
 
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Fuzzcat

Active Member
Oct 27, 2017
624
664
Damn! The new walking animation wearing heels is HOT! Instant hard-on. I tried to make a strip catwalk. Lined up tables, put chairs around it, put lights around it now I need markers where they walk outside the next one walks in but..... couldn't find the damn markers!
<<<<<<<kicking rocks
My thoughts exactly.
Now going to work is a real pleasure, seeing all the girls walking around!
 
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akuma35

Newbie
Dec 26, 2020
35
50
How do I remove perks? Tried editing my save with a save editor but couldnt finde the entry which was related to perks
 

superfan2

New Member
Jun 26, 2017
5
1
Is there a list of up to date or recommended mods? I'm coming back to the game after a bit and would like to know if the updates broke anything.
 

ririmudev

Member
Dec 15, 2018
304
309
Modding isn't working for me :cry:
First I couldn't create a plain folder with lpmod from scratch. Checked naming countless times, no special characters, fiddled with r/w/x, converted line-endings from LF to CRLF, but gave up and had to copy+replace an existing mod.

Problem now is trying to mod of vin_Base/Scenes/social/nude_dancer.lpscene, but no replacement happens (using separate folder as recommended: ririmudev_uni/Scenes/social).
Is there a debug mode? Also, any workflow tips would be much appreciated, as this won't work out if I can't improve my efficiency.

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(note: I also downloaded notepad++ and configured the highlighting; seemed fine, though not quite used to this editor yet)
 

Deleted member 2476484

Member
Modder
Jun 15, 2020
164
117
Modding isn't working for me :cry:
First I couldn't create a plain folder with lpmod from scratch. Checked naming countless times, no special characters, fiddled with r/w/x, converted line-endings from LF to CRLF, but gave up and had to copy+replace an existing mod.

Problem now is trying to mod of vin_Base/Scenes/social/nude_dancer.lpscene, but no replacement happens (using separate folder as recommended: ririmudev_uni/Scenes/social).
Is there a debug mode? Also, any workflow tips would be much appreciated, as this won't work out if I can't improve my efficiency.

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(note: I also downloaded notepad++ and configured the highlighting; seemed fine, though not quite used to this editor yet)
Did you tested your scene via "insert" keyboard key?
Try to add 4 spaces at the beginning of your code, like:
C:
SceneStart()

    Actor = generatePersonTemporary()
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
Is there a list of up to date or recommended mods? I'm coming back to the game after a bit and would like to know if the updates broke anything.
Check the first page post, almost all is there.

And no, mods work fine, updates didn't broke anything.
As a matter of fact, is a good moment to start playing again, since the game looks great.
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
Anybody tried making skins?

Seems like they don't stick to characters, they go away whenever you close the contacts menu.
Is there something I'm missing, or they simply don't work?
Tattoos work perfectly, tho.
 

qwsl

Member
Jan 10, 2020
453
619
Is there a list of up to date or recommended mods? I'm coming back to the game after a bit and would like to know if the updates broke anything.
Check the first page post, almost all is there.
use NickNo's mod manager (NickNo Ravenger Raddek)- most mods in it up to date and updated\fixed really fast(critical bugs - less than 24 hours) + rooms without curtains(still curious why it's not part of original game?!?). Most other completely outdated and bugged as Hell
And no, mods work fine, updates didn't broke anything.
Not true - saves from 3.x broken completely, if any mods used and partial, if not used. :coffee:
 

Icebird

Member
Sep 22, 2017
369
269
If you created a 'ririmudev_uni/Scenes/social' directory under modules i think you need create a "ririmudev_uni.lpmod" file too under 'ririmudev_uni', and turn on in the game's mod manager menu. If your file replacement doesn't work (used and opened files can't be deleted) rename your version of "nude_dancer.lpscene" file to "nude_dancer2.lpscene" and put it next to it.
Ingame you can use 'Ins' button to run a scene. Here type (or copypaste) te scene name without extension.
But the script will still run only if the conditions are met.

Example: you define the location to the bar, and the nightclub. But if your character is not there the script likely will not run.
Modify (or temporary delete) the "OTHER: Random(1, 100) < 1" condition.
(if you ask i temporary modify to this: "OTHER: Random(1, 100) < 101" to be sure run without the randoms resctrictions. Else your script likely work, but you have 1% to see something from it :) ).
After that test your script like described above.

...and as i see in your script you forget exchanging contact after making the npc permanent (what i mean: "exchangeContact(Actor)")
 
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Fuzzcat

Active Member
Oct 27, 2017
624
664
use NickNo's mod manager (NickNo Ravenger Raddek)- most mods in it up to date and updated\fixed really fast(critical bugs - less than 24 hours) + rooms without curtains(still curious why it's not part of original game?!?). Most other completely outdated and bugged as Hell
Not true - saves from 3.x broken completely, if any mods used and partial, if not used. :coffee:
Not true how?
I'm talking about starting new, which is most likely something that someone -after a long time- would need to do.

And why would you use a 3.x version, when the latest version is better in any aspect? (loading speed, models, optimization, etc)
I don't use NickNo mod manager, I'm using over a dozen mods (of different modders), and have absolutely no problems.
 
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