the only negative of the update is that many old problems are back.
periodically interaction with the NPC takes place in the walls (I wonder if it is possible to create a "safe" zone in the room, for example, 1...1.5 meters from all walls for all scenes, except "against the wall") so axis of interactions with NPC can't happen outside this zone?
Does anyone know if the system language settings (decimal point or comma) affect the game?
the problem with changing some characters that are replaced by others, but with the same parameters (name and surname changes, mostly)
sometimes there are children who have 3-4 parents registered? it seems to be a problem with mods not fully updated with the new syntax (although I only used a few mods distributed via Niko's mod manager
another feature: NPCs do not use furniture with several places, such as sofas - if there is a large sofa in the room, it will be empty, despite 3-4 seats on it
default rooms are always generated with the same texture for all surfaces and almost the same coordinates, although I'm sure it's not difficult to procedurally assign different textures for the floor and ceiling, at least. and add an imitation of a door that is present in the game, but is not generated in most rooms and is not visible in the editor?
periodically interaction with the NPC takes place in the walls (I wonder if it is possible to create a "safe" zone in the room, for example, 1...1.5 meters from all walls for all scenes, except "against the wall") so axis of interactions with NPC can't happen outside this zone?
Does anyone know if the system language settings (decimal point or comma) affect the game?
the problem with changing some characters that are replaced by others, but with the same parameters (name and surname changes, mostly)
sometimes there are children who have 3-4 parents registered? it seems to be a problem with mods not fully updated with the new syntax (although I only used a few mods distributed via Niko's mod manager
another feature: NPCs do not use furniture with several places, such as sofas - if there is a large sofa in the room, it will be empty, despite 3-4 seats on it
default rooms are always generated with the same texture for all surfaces and almost the same coordinates, although I'm sure it's not difficult to procedurally assign different textures for the floor and ceiling, at least. and add an imitation of a door that is present in the game, but is not generated in most rooms and is not visible in the editor?