Grim

Active Member
Aug 17, 2016
641
477
You can also use timeoutPrecise(100) which pretty much guarantee's you won't see the scene again for at least 100 in-game hours. Although when doing timeouts I wouldn't go over 8760 as that's how many hours are in a year the game seems to loose track of if it's beyond that.
timeoutPrecise() only behaves differently from timeout() if you've set your scene frequency setting to something other than 1. Otherwise their behavior is the same. The scene frequency value acts as a modifier for timeouts, and timeoutPrecise() just ignores it.

Edit: modifier, not multiplier. timeout values are divided by the scene frequency
 

stauffi

Member
Jul 23, 2017
247
111
A few more questions:
-Have there been made newer mods in the past few months? The link in this thread has been updated last time almost a year ago.
-Is there a mod where you can book very expensive escort girls or try to start an escort girl business?


Try this It's a direct download link. The actual mod is the rk_Sex_Guru folder, so put that in your Lifeplay modules directory. You can delete everything else
Do you have a link for this mod too?


Or maybe dear Raddeck reuploads his mods again now that he is done with Lifeplay, would be a shame if they are lost forever.
 

Grim

Active Member
Aug 17, 2016
641
477
Do you have a link for this mod too?


Or maybe dear Raddeck reuploads his mods again now that he is done with Lifeplay, would be a shame if they are lost forever.


For future reference you can find the repos for his mods here . His latest commit in all of them removes the module files, but if you click on commits, find the commit that's one before the commit that says something like "Switched to Patreon", and on the right you'll see a button that says "Browse the repository at this point in the history". Click on that and it'll show the state of the repo before the files were deleted, click the green "Code" button, and then "Download ZIP"
 
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Deleted member 289409

Active Member
Nov 12, 2017
680
871
timeoutPrecise() only behaves differently from timeout() if you've set your scene frequency setting to something other than 1. Otherwise their behavior is the same. The scene frequency value acts as a modifier for timeouts, and timeoutPrecise() just ignores it.

Edit: modifier, not multiplier. timeout values are divided by the scene frequency
When the scene frequency setting works yes but in my case for whatever reason it rarely does. And I know I'm not the only one that has had problems with it not working.
 

Grim

Active Member
Aug 17, 2016
641
477
Where do i put the update file?
I dont really know how to do it instead of downloading the full game
You just unzip the update inside the base folder of your game.

When the scene frequency setting works yes but in my case for whatever reason it rarely does. And I know I'm not the only one that has had problems with it not working.
I haven't messed with scene frequency in a long time so I haven't noticed any issues with it. I just leave it at 1. I used to use a lower value until I noticed that some scenes already have timeouts in the thousands of hours, so a lower frequency was guaranteeing that you'd never see them more than once unless you played the same game for a long time. Now I just adjust the timeouts in the scene files if I feel like a scene is triggering too frequently.
 

Vamos69

Newbie
Apr 6, 2022
21
28
I'll take your word for it. Nah, actually..., I believe you.

But for the love of Cthulhu, Deep Thought, and Sliced Bread, what are you asking about?!?
In propose_baby.lpscene from rcbc pregnancy mod
Line 9: If (Actor:attractiontoplayer + Actor:rapportwithplayer) > 60
Is it supposed to be [] instead of this (), I don't know I'm asking?
In the guide, in If_Random_and_While.txt, somewhere in the middle, they say: The square brackets [] are used to group conditions.
 

Deleted member 289409

Active Member
Nov 12, 2017
680
871
In propose_baby.lpscene from rcbc pregnancy mod
Line 9: If (Actor:attractiontoplayer + Actor:rapportwithplayer) > 60
Is it supposed to be [] instead of this (), I don't know I'm asking?
In the guide, in If_Random_and_While.txt, somewhere in the middle, they say: The square brackets [] are used to group conditions.
[Actor:attractiontoplayer + Actor:rapportwithplayer] > 60
 
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Balla10

Newbie
Feb 6, 2022
33
28
question.
i accidentally deleted some saves ingame but i have a copy of one save in another folder(copy have inside all the npc's ) but if i try putting this folder inside the content/saves folder it just makes my character appear and not the others,also perks and everything else is resetted so no money,house ecc.. why?
 

Grim

Active Member
Aug 17, 2016
641
477
question.
i accidentally deleted some saves ingame but i have a copy of one save in another folder(copy have inside all the npc's ) but if i try putting this folder inside the content/saves folder it just makes my character appear and not the others,also perks and everything else is resetted so no money,house ecc.. why?
Saves have 2 components: There's the character data that gets saved in Content/Saves, and then there's the .sav files which contain all of the other data. The .sav files are saved in another location. On my machine they're found under AppData/Local/LifePlay/Saved/SaveGames.

When you delete a save in-game it deletes the .sav file, but not the character data. Unfortunately the character data isn't very useful without the associated .sav file since that's what actually keeps track of what NPCs are in your game. The character data also doesn't contain any of the game progress info (perks, money, house, etc.). All of that info is stored in the .sav file.
 
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chwX

Newbie
Aug 23, 2017
38
45
Is there a bug with cameraFocus(Actor)? I cannot make it work either with the player or NPC.
 

LarsThorwald

Newbie
May 13, 2020
49
91
I just found this game a day or two ago, and I would like to say that my mind is blown. Like another poster said, this may be the greatest porn game ever.

I can't even fathom how long it took to make this. I know that there's obviously a lot of bugs, and a lot of the buildings look the same, clothes don't fit right, etc. but to me that just adds to the charm.

You are all awesome. Thanks for putting so much time and effort into this.
 

Hongfire Survivor

Active Member
Mar 28, 2020
627
1,445
I just found this game a day or two ago, and I would like to say that my mind is blown. Like another poster said, this may be the greatest porn game ever.

I can't even fathom how long it took to make this. I know that there's obviously a lot of bugs, and a lot of the buildings look the same, clothes don't fit right, etc. but to me that just adds to the charm.

You are all awesome. Thanks for putting so much time and effort into this.
Enjoy your time, some of us maybe a tad disgruntled (me :LOL:) but you'll have a good time for awhile.

We really should migrate to UE 5... it is portable from UE 4

With metahumans features and megascan bridge you will made a mind blowing realistic sex game.
I believe Vinfamy is trying out UE5 as we speak and will put a demo at some point.
 
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chwX

Newbie
Aug 23, 2017
38
45
We really should migrate to UE 5... it is portable from UE 4
Temper your expectations. It'll be merely a new fresh coat of paint on top of the same poorly aging game. By the looks of it, Life Play is pretty much in its final form, and moving forward the updates will be merely cosmetic, never to properly enhance the mechanics significantly.

I hope I'm wrong because I truly love the game; but the expectations I had for Life Play back in 2018 when I first saw it dwindle with each version.
 

OldMoonSong

Member
Jun 2, 2018
197
1,242
Hello ! I have a question about the game :

I have a girlfriend, the netorare module activated, but even with max affection / attraction, shes just cheating everytime an event with her occur, now she has around 60 perversion and im guessing thats part of why.

Is it really only because of perversion ? or if netorare module is actived the cheating will happen no matter what ?

Thanks :)
If you look at the source files for the events, you'll notice that nearly all NPC behavior is typically determined by just these 3 variables (ordered by apparent significance):

1. perversion

2. attraction to player

3. dominance / submission

The principle is good, but this system built around just 3 traits comes across as overly-simplistic when it comes to what should be complex behaviors with complex motivations, and it highlights the lack of an actual personality system.

Ideally, an additional stat for "loyalty" or "faithfulness" would be a great addition to make behaviors more realistic.

Beyond that, it'd be nice to have another stat for "jealousy" or "possessiveness", indicating an NPC's propensity to share the player with other NPCs and their sensitivity to cheating, etc. This could be further sub-divided into sexual jealousy and romantic jealousy. But at this point I'm just brainstorming, lol.

And, finally--digressing even further--I would love it if NPCs had memory. Referencing or discussing previous interactions independently, reminiscing, etc.

I suppose that all of these points, stats for loyalty, jealousy, a memory system, etc., just illustrates that there's room for growth in immersive NPC behavior.
 
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