When the scene frequency setting works yes but in my case for whatever reason it rarely does. And I know I'm not the only one that has had problems with it not working.timeoutPrecise() only behaves differently from timeout() if you've set your scene frequency setting to something other than 1. Otherwise their behavior is the same. The scene frequency value acts as a modifier for timeouts, and timeoutPrecise() just ignores it.
Edit: modifier, not multiplier. timeout values are divided by the scene frequency
You just unzip the update inside the base folder of your game.Where do i put the update file?
I dont really know how to do it instead of downloading the full game
I haven't messed with scene frequency in a long time so I haven't noticed any issues with it. I just leave it at 1. I used to use a lower value until I noticed that some scenes already have timeouts in the thousands of hours, so a lower frequency was guaranteeing that you'd never see them more than once unless you played the same game for a long time. Now I just adjust the timeouts in the scene files if I feel like a scene is triggering too frequently.When the scene frequency setting works yes but in my case for whatever reason it rarely does. And I know I'm not the only one that has had problems with it not working.
In propose_baby.lpscene from rcbc pregnancy modI'll take your word for it. Nah, actually..., I believe you.
But for the love of Cthulhu, Deep Thought, and Sliced Bread, what are you asking about?!?
[Actor:attractiontoplayer + Actor:rapportwithplayer] > 60In propose_baby.lpscene from rcbc pregnancy mod
Line 9: If (Actor:attractiontoplayer + Actor:rapportwithplayer) > 60
Is it supposed to be [] instead of this (), I don't know I'm asking?
In the guide, in If_Random_and_While.txt, somewhere in the middle, they say: The square brackets [] are used to group conditions.
Saves have 2 components: There's the character data that gets saved in Content/Saves, and then there's the .sav files which contain all of the other data. The .sav files are saved in another location. On my machine they're found under AppData/Local/LifePlay/Saved/SaveGames.question.
i accidentally deleted some saves ingame but i have a copy of one save in another folder(copy have inside all the npc's ) but if i try putting this folder inside the content/saves folder it just makes my character appear and not the others,also perks and everything else is resetted so no money,house ecc.. why?
when you start a new game you go into charachter setup,there you can change everythingCan we change the character shown in the start screen of the game?? View attachment 1753763
I mean to show my character in the start screenwhen you start a new game you go into charachter setup,there you can change everything
No; I've asked after that and Vinfamy's response was that it's hardcoded to the default to load as fast as possible.I mean to show my character in the start screen
Enjoy your time, some of us maybe a tad disgruntled (me ) but you'll have a good time for awhile.I just found this game a day or two ago, and I would like to say that my mind is blown. Like another poster said, this may be the greatest porn game ever.
I can't even fathom how long it took to make this. I know that there's obviously a lot of bugs, and a lot of the buildings look the same, clothes don't fit right, etc. but to me that just adds to the charm.
You are all awesome. Thanks for putting so much time and effort into this.
I believe Vinfamy is trying out UE5 as we speak and will put a demo at some point.We really should migrate to UE 5... it is portable from UE 4
With metahumans features and megascan bridge you will made a mind blowing realistic sex game.
Temper your expectations. It'll be merely a new fresh coat of paint on top of the same poorly aging game. By the looks of it, Life Play is pretty much in its final form, and moving forward the updates will be merely cosmetic, never to properly enhance the mechanics significantly.We really should migrate to UE 5... it is portable from UE 4
If you look at the source files for the events, you'll notice that nearly all NPC behavior is typically determined by just these 3 variables (ordered by apparent significance):Hello ! I have a question about the game :
I have a girlfriend, the netorare module activated, but even with max affection / attraction, shes just cheating everytime an event with her occur, now she has around 60 perversion and im guessing thats part of why.
Is it really only because of perversion ? or if netorare module is actived the cheating will happen no matter what ?
Thanks
That happens if the actor have low fitness.What's the deal with an NPC's dangerous days going into the negative sometime? Like, if it says their dangerous days are from "-3 - 2", what does that mean? Does that translate as the 27th of last month till the 2nd of current month? Or is it just a bug that breaks the system?
Thx a lot for the explanation.That happens if the actor have low fitness.
You could change the file LifePlay\Content\Modules\vin_Base\Stats\Longterm\fitness.lpstat and set STAT_MIN to 30 or so, to avoid that situation.