Hello ! I have a question about the game :
I have a girlfriend, the netorare module activated, but even with max affection / attraction, shes just cheating everytime an event with her occur, now she has around 60 perversion and im guessing thats part of why.
Is it really only because of perversion ? or if netorare module is actived the cheating will happen no matter what ?
Thanks
If you look at the source files for the events, you'll notice that nearly all NPC behavior is typically determined by just these 3 variables (ordered by apparent significance):
1. perversion
2. attraction to player
3. dominance / submission
The principle is good, but this system built around just 3 traits comes across as overly-simplistic when it comes to what
should be complex behaviors with complex motivations, and it highlights the lack of an actual personality system.
Ideally, an additional stat for "loyalty" or "faithfulness" would be a great addition to make behaviors more realistic.
Beyond that, it'd be nice to have another stat for "jealousy" or "possessiveness", indicating an NPC's propensity to share the player with other NPCs and their sensitivity to cheating, etc. This could be further sub-divided into sexual jealousy and romantic jealousy. But at this point I'm just brainstorming, lol.
And, finally--digressing even further--I would
love it if NPCs had memory. Referencing or discussing previous interactions independently, reminiscing, etc.
I suppose that all of these points, stats for loyalty, jealousy, a memory system, etc., just illustrates that there's room for growth in immersive NPC behavior.