The behavior of functions can't be modified without access to the game's source code, and that hasn't been provided by Vinfamy since version 3.19.I know that it's mentioned contractSTD(), I need to access this to edit it
The behavior of functions can't be modified without access to the game's source code, and that hasn't been provided by Vinfamy since version 3.19.I know that it's mentioned contractSTD(), I need to access this to edit it
You can open them with any text editor, so notepad or notepad++ will workQuestion.
I wanna change some files in the game for certain mods but i cant open them because my pc says i need an app to open that kind of file (WIndows 10) files are LPMOD so i really dont know what i need to open them
I'll take your word for it. Nah, actually..., I believe you.No I am not Raddeck!
I'm not sure I understand how it's done, I'll do more tests, what I've done doesn't work.
In the mod pregnancy of rcbc, there are ()
(Actor:attractiontoplayer + Actor:rapportwithplayer) > 60
Not supposed to be brackets
[Actor:attractiontoplayer + Actor:rapportwithplayer] > 60
Cthulu gives no love, Deep Thought is only 42 and okay, Sliced Bread I can get behindI'll take your word for it. Nah, actually..., I believe you.
But for the love of Cthulhu, Deep Thought, and Sliced Bread, what are you asking about?!?
You can also use timeoutPrecise(100) which pretty much guarantee's you won't see the scene again for at least 100 in-game hours. Although when doing timeouts I wouldn't go over 8760 as that's how many hours are in a year the game seems to loose track of if it's beyond that.On the other hand, you can edit the timers (usually at the bottom of the scene file) and increase them massively.
For example, if it reads
timeout (100)
you can increase it to 1000 or 10000, which will extend the time it triggers.
timeoutPrecise() only behaves differently from timeout() if you've set your scene frequency setting to something other than 1. Otherwise their behavior is the same. The scene frequency value acts as a modifier for timeouts, and timeoutPrecise() just ignores it.You can also use timeoutPrecise(100) which pretty much guarantee's you won't see the scene again for at least 100 in-game hours. Although when doing timeouts I wouldn't go over 8760 as that's how many hours are in a year the game seems to loose track of if it's beyond that.
Do you have a link for this mod too?Try thisYou must be registered to see the linksIt's a direct download link. The actual mod is the rk_Sex_Guru folder, so put that in your Lifeplay modules directory. You can delete everything else
Do you have a link for this mod too?
You must be registered to see the links
Or maybe dear Raddeck reuploads his mods again now that he is done with Lifeplay, would be a shame if they are lost forever.
When the scene frequency setting works yes but in my case for whatever reason it rarely does. And I know I'm not the only one that has had problems with it not working.timeoutPrecise() only behaves differently from timeout() if you've set your scene frequency setting to something other than 1. Otherwise their behavior is the same. The scene frequency value acts as a modifier for timeouts, and timeoutPrecise() just ignores it.
Edit: modifier, not multiplier. timeout values are divided by the scene frequency
You just unzip the update inside the base folder of your game.Where do i put the update file?
I dont really know how to do it instead of downloading the full game
I haven't messed with scene frequency in a long time so I haven't noticed any issues with it. I just leave it at 1. I used to use a lower value until I noticed that some scenes already have timeouts in the thousands of hours, so a lower frequency was guaranteeing that you'd never see them more than once unless you played the same game for a long time. Now I just adjust the timeouts in the scene files if I feel like a scene is triggering too frequently.When the scene frequency setting works yes but in my case for whatever reason it rarely does. And I know I'm not the only one that has had problems with it not working.
In propose_baby.lpscene from rcbc pregnancy modI'll take your word for it. Nah, actually..., I believe you.
But for the love of Cthulhu, Deep Thought, and Sliced Bread, what are you asking about?!?
[Actor:attractiontoplayer + Actor:rapportwithplayer] > 60In propose_baby.lpscene from rcbc pregnancy mod
Line 9: If (Actor:attractiontoplayer + Actor:rapportwithplayer) > 60
Is it supposed to be [] instead of this (), I don't know I'm asking?
In the guide, in If_Random_and_While.txt, somewhere in the middle, they say: The square brackets [] are used to group conditions.
Saves have 2 components: There's the character data that gets saved in Content/Saves, and then there's the .sav files which contain all of the other data. The .sav files are saved in another location. On my machine they're found under AppData/Local/LifePlay/Saved/SaveGames.question.
i accidentally deleted some saves ingame but i have a copy of one save in another folder(copy have inside all the npc's ) but if i try putting this folder inside the content/saves folder it just makes my character appear and not the others,also perks and everything else is resetted so no money,house ecc.. why?
when you start a new game you go into charachter setup,there you can change everythingCan we change the character shown in the start screen of the game?? View attachment 1753763
I mean to show my character in the start screenwhen you start a new game you go into charachter setup,there you can change everything
No; I've asked after that and Vinfamy's response was that it's hardcoded to the default to load as fast as possible.I mean to show my character in the start screen