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ianskman

Member
Mar 12, 2021
190
253
Does anyone know how to edit the maps?Bath has no hospital or uni? Also in the age groups in Vin Base/Presets /age groups ,How would I go about adding some variation to NPC height when they are generated ,I know it can be done in game but I would for immersion reasons not have to make edits to contacts. that way we could have women and men with a slight difference.
 
Last edited:
Nov 1, 2019
166
64
More Modding question: is there a way for me to make/get a specific person who works at a particular place (not your own business, if I assign business somehow my poly's mvoes there as employees)? GetPersonHere() may get guests and I don't seem to be able to find in Docs anything to assign people's place of work (and then I have to figure out assigning work at current location if available)
 

Icebird

Member
Sep 22, 2017
369
269
More Modding question: is there a way for me to make/get a specific person who works at a particular place (not your own business, if I assign business somehow my poly's mvoes there as employees)? GetPersonHere() may get guests and I don't seem to be able to find in Docs anything to assign people's place of work (and then I have to figure out assigning work at current location if available)
There isn't any documents for your problem. Because only the AI distributes the npcs 1. current location, 2. work location, 3. and where's living (home). (And the ai will fill nearby places with permanent npcs. It happens too when you visit far places at first time).
If you take the ownership of a business after that you can hire contacts to work there (fixing they 'work' loc), so that npc workplace changing to your business (addEmployee(Salary) cmd will do anything) until you fire them and the AI begin redistribute to elsewhere (same way if you reset the npc's location in the contacts, that's what is undocumented).
The "GetPersonHere()" is working without optional bool (true/false for the permanent/temp npcs) and the only really usable purpose is to count the ai distributed npc number at the current location. If you read through the command description in the Mods folder, you can find this in the example.

But if it work:
workerworkloc = worker.getBuilding(work)

...then maybe this one too (it's a fiction):
currentloc = Player.getBuilding(current)
"DEBUG: currentloc value is <currentloc>"
Actor.setBuilding(work, currentloc)
or Actor.setActorVar(work, currentloc)
 
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ianskman

Member
Mar 12, 2021
190
253
gowaypest.jpg
over and over in a loop ..ive had no interaction with the name,this loop blocks all pregs from giving birth that are in contacts ,290 day pregs and over as a result..update had a 790 day pregnancy when the game was tripping on me.. would have had to call it elephantplay
 
Last edited:
Nov 1, 2019
166
64
There isn't any documents for your problem. Because only the AI distributes the npcs 1. current location, 2. work location, 3. and where's living (home). (And the ai will fill nearby places with permanent npcs. It happens too when you visit far places at first time).
If you take the ownership of a business after that you can hire contacts to work there (fixing they 'work' loc), so that npc workplace changing to your business (addEmployee(Salary) cmd will do anything) until you fire them and the AI begin redistribute to elsewhere (same way if you reset the npc's location in the contacts, that's what is undocumented).
The "GetPersonHere()" is working without optional bool (true/false for the permanent/temp npcs) and the only really usable purpose is to count the ai distributed npc number at the current location. If you read through the command description in the Mods folder, you can find this in the example.

But if it work:
workerworkloc = worker.getBuilding(work)

...then maybe this one too (it's a fiction):
currentloc = Player.getBuilding(current)
"DEBUG: currentloc value is <currentloc>"
Actor.setBuilding(work, currentloc)
or Actor.setActorVar(work, currentloc)
Ah, Actor.setBuilding(work, currentloc) should be what I am looking for. It isn't in the Docs though so I will need to make test runs to see if it works :/
 

Icebird

Member
Sep 22, 2017
369
269
Ah, Actor.setBuilding(work, currentloc) should be what I am looking for. It isn't in the Docs though so I will need to make test runs to see if it works :/
On second thought that cmd won't work.
The game changing player work location with 'moveJobs()', the home location with the 'moveHome()' command.
Also the AI use moving npcs with the 'Actor.setCurrentLocation(BuildingVariable)' (this is documented in the Docs folder, and you can see it in the lpai files).
This should work for you if you call in the desired npc with getPerson() or getSpecific() (or if you interact the getTarget()) command and you can try assign the current location to be that actor workplace ( Actor.setCurrentLocation(work)).
So two things can happen: Actor will be a worker at the current location, or actor went to his/her current work location elsewhere. Sadly I hasn't find any different command either in the AI files too, and there isn't any trace how the ai assign these variables and values.
 

ianskman

Member
Mar 12, 2021
190
253
And is this from the original scene? You should try accompany with that npc and run in console the 'force_birth' scene.
It doesn't let me leave the room,when I click go to hospital option it reloads the same location over and over ,If i exit the game completely and continue then it lets me go to the hospital or decline.then another random name pops up that's giving birth that is also not on contacts.I then have to exit game every time.I cured the issue by deleting all the children and nearly half my contacts.I think Lifeplay is losing track of pregs names as well,as sometimes after 30 days the npc on my contact is not preg any more.
 

Icebird

Member
Sep 22, 2017
369
269
It doesn't let me leave the room,when I click go to hospital option it reloads the same location over and over ,If i exit the game completely and continue then it lets me go to the hospital or decline.then another random name pops up that's giving birth that is also not on contacts.I then have to exit game every time.I cured the issue by deleting all the children and nearly half my contacts.I think Lifeplay is losing track of pregs names as well,as sometimes after 30 days the npc on my contact is not preg any more.
Yes, there is a mistype in the 'NPC_gives_birth' scene, what exists in the later updates too (it's shame to be released again).
Ravenger6666 posted a quickfix not far ago. Take that or take my attached file with quickfix and overwrite the old one.

BTW: In similar situations you should try breaking the run of a faulty script with the red 'emergency' button.
 
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dregon87

Member
May 6, 2019
189
112
Can someone tell me the mods that are relevant for the current version of the game, I looked that in all mods the editing date is 2020-2021, and as far as I understand, some mods get into the game with time.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,114
10,021
Can someone tell me the mods that are relevant for the current version of the game, I looked that in all mods the editing date is 2020-2021, and as far as I understand, some mods get into the game with time.
Aside from a little age stat mod I only use Ravenger's. It has a lot of good scenes, it makes good improvements to a lot of vanilla scenes and it adds in a few really useful mechanics. It's very regularly updated so you won't typically run into conflicts with updates.
 

Icebird

Member
Sep 22, 2017
369
269
Can someone tell me the mods that are relevant for the current version of the game, I looked that in all mods the editing date is 2020-2021, and as far as I understand, some mods get into the game with time.
As far as I know basically all popular mod what written to the Lifeplay version 4.x+ should working. And still exist some older mod what modify the game's basic mechanics, so it is recommended to avoid them.
 
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