CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

vrtrtr

Member
May 8, 2017
380
625
maybe a dumb question but did you try to move to the other city directly in game?
(strg+c OR esc, then "Select City" brings you to the cty selection screen, where you can move to all instaled cities). Seeing your folder structure, you should be able to move...
Thank you for your concern, but no, I can neither start in the new maps nor move in game:
cantmove.PNG
 

xsmaks

Newbie
Jul 18, 2022
64
38
Thank you for your concern, but no, I can neither start in the new maps nor move in game:
View attachment 2435424
Have you ever tried to start the game directly (not using the launcher) and then to move? If yes, I would say there is something wrong with your installation.
Also I never installed cities with the launcher but loaded them directly from the mega site and put them manually in my Streetmap folder. It is not neccesaary to load all available cities, you'll never use them all. Pick only the cities you rellay want to play in.

If that doesn't work I would delete all folders in c:\\Users\Username\appdata\local\LifePlay\Saved except the SaveGames-folder without you have to start everything from the beginning) and then start the game without the launcher

Next step if no success: Make a backup from the GameSettings.sav in the SaveGames folder and delete the original. Start game...

Worst case scenario: Save your saves folder from the game (LifePlay/Content/Saves) and the SaveGames folder from AppData... and make a fresh install. Don't forget to save own files you eventually have in the Modules folder.

Good luck
 

xsmaks

Newbie
Jul 18, 2022
64
38
Part of my mod is a preset to optionally change the eyecolor of the person one enthralls. I admit I never tested whether that .lpchar needs to be placed where the others are, but that's the orignial reason for that file structure.
Of course it is absolutely possible that I just messed up when creating the zip file I uploaded; I'll take a look after work today.

Edit: you're right, the double use of the A-Vampires_Unlife subdir is clearly redundant and not intended, and a result of me not paying enough attention of what the F I'm doing... story of my life.
Anyway, and moving very swiftly on, the mod should work regardless (it does on my 'puter at least), and if it doesn't just move all the folders and files one directory up and then delete the now empty A-Vampires_Unlife folder.
Lol, I always changed the folder structure manually so I can't say if it works otherwise. But afaik to be recognized by a game launcher you need to put the lpmod file in the first folder of your mod (Modules\A_Vampires_Unlife).

I am really new in modding and need a lot of help myself. Idk if you are even interested in someone taking a critical look at your mod (especially by a newbie) like I did :). So the following is simply meant well. You have to decide for yourself whether you can or want to do something with it.

For the Thrall_eyes: I took a look in other mods using the blendPreset function. I.e. in nn_PornEmpire\Scenes\nn_pe_scene_do_shooting_new.lpscene you'll find it in line 499 ff. The command is used same way than you did it (oc with other parameters). The fitting lpcharacter files are in a sub folder of nnPornEmpire\BodyStyles. So your thralled eyes should work fine if you use a folder structure like that instead of putting the lpcharacter in the modules folder directly.

There could be possible problems with your bull_employee.lpscene. You use the same filenames like in vin_Netori. That means your action/scene is used instead of the original files IF your mod is listed more bottom than the vin_Netori. Otherwise your scene never will appear. Idk if you wanted to replace the original scenes or if such a filenaming causes problems in general but (that was a hint of a very experienced modder) I ever would suggest to use unifique names for your mod. Still haven't seen if you did the same with other actions/scenes...

I use Notepad++ with RK's syntax highlighter for looking into files. Your scene isn't highlighted as it should be what means there will possibly be something wrong with your formats or a used command. I attach a screenshot (on the left your file, right side the original). But as said before, I am a newbie so I don't know what exactly could be the problem there.

Screenshot 2023-03-04 145753.jpg
 
  • Like
Reactions: The Grifter

The Grifter

Active Member
May 28, 2017
661
1,057
Lol, I always changed the folder structure manually so I can't say if it works otherwise. But afaik to be recognized by a game launcher you need to put the lpmod file in the first folder of your mod (Modules\A_Vampires_Unlife).
Just checked, I actually have that slightly botched folder structure in my lifeplay game folder, the game recognizes the mod anyways.

I am really new in modding and need a lot of help myself. Idk if you are even interested in someone taking a critical look at your mod (especially by a newbie) like I did :). So the following is simply meant well. You have to decide for yourself whether you can or want to do something with it.
I'm always interested in hints and tips, so all good!

For the Thrall_eyes: I took a look in other mods using the blendPreset function. I.e. in nn_PornEmpire\Scenes\nn_pe_scene_do_shooting_new.lpscene you'll find it in line 499 ff. The command is used same way than you did it (oc with other parameters). The fitting lpcharacter files are in a sub folder of nnPornEmpire\BodyStyles. So your thralled eyes should work fine if you use a folder structure like that instead of putting the lpcharacter in the modules folder directly.
Good to know, will keep that in mind should I release further updates, thanks!

There could be possible problems with your bull_employee.lpscene. You use the same filenames like in vin_Netori. That means your action/scene is used instead of the original files IF your mod is listed more bottom than the vin_Netori. Otherwise your scene never will appear. Idk if you wanted to replace the original scenes or if such a filenaming causes problems in general but (that was a hint of a very experienced modder) I ever would suggest to use unifique names for your mod. Still haven't seen if you did the same with other actions/scenes...
That's actually more or less like I intended it to work. My version should trigger instead of the original only if my mod is listed in a higher priority than the netori module.

I use Notepad++ with RK's syntax highlighter for looking into files. Your scene isn't highlighted as it should be what means there will possibly be something wrong with your formats or a used command. I attach a screenshot (on the left your file, right side the original). But as said before, I am a newbie so I don't know what exactly could be the problem there.

View attachment 2437569
Thanks, will look into this. Didn't experience any problems with this scene while testing and playing myself, so I guess its something minor actually.
 
  • Like
Reactions: xsmaks

Kuzukuz

Member
Apr 20, 2021
178
122
I don't think so, because imho you would need another skeleton base for that.
do you have any idea maybe the source of that picture,i forgot where i gotten it,or atleast possible game that could make character like that
 

xsmaks

Newbie
Jul 18, 2022
64
38
do you have any idea maybe the source of that picture,i forgot where i gotten it,or atleast possible game that could make character like that
If you'd had a pic where this girl is seen from the front with closed mouth, you could try to generate the needed files with FaceGen. Anyway it would be a lot different from the original - as said there would be needed another skeleton for really manga style girls.
 

ianskman

Member
Mar 12, 2021
190
253
I Have acquired a DC8 ,Park it in the modules folder, there is a private room at the back. dc803.jpg
 
Last edited:
  • Like
Reactions: xsmaks

Kuzukuz

Member
Apr 20, 2021
178
122
If you'd had a pic where this girl is seen from the front with closed mouth, you could try to generate the needed files with FaceGen. Anyway it would be a lot different from the original - as said there would be needed another skeleton for really manga style girls.
i see,okay thanks
 

ianskman

Member
Mar 12, 2021
190
253
Its a shame there are not more shapes to use in the bedroom editor ,is there a way to import more from other world presets?
 

xsmaks

Newbie
Jul 18, 2022
64
38
Its a shame there are not more shapes to use in the bedroom editor ,is there a way to import more from other world presets?
Idk...

Is there anyone who can tell me, how I start a scene manually for testing it? It seems I am too dumb to find out.
(scene name is xsmaks_cuckolded_again.lpscene)
 

xsmaks

Newbie
Jul 18, 2022
64
38
Furthermore, I would be very happy if someone with a little more experience in modding would take a look at my two scenes. They are the first I have ever written.
I don't want to post them here yet because they aren't running properly yet. So I also need an address where I can send the files.

And if someone would still like to go through the texts briefly and correct the linguistic inconsistencies, then my day would be made. For that, it wouldn't hurt if you don't run away screaming at some harder NTR :)
In summary it's about 400 lines code & text for the two scenes. English isn't my native language so I sometimes having a hard time finding the right expressions.

If anyone want to see more humiliating NTR content and has wishes/ideas, feel free to message me.
 
  • Like
Reactions: Lamboob

Horny Police Robot

Active Member
Feb 16, 2019
785
386
LowLevelFatalError [File:Unknown] [Line: 135]
ICU data directory was not discovered:
../../../LifePlay/Content/Internationalization
../../../Engine/Content/Internationalization


0x00007ffebd0acd29 KERNELBASE.dll!UnknownFunction []
0x00007ff752eb229b LifePlay-Win64-Shipping.exe!FOutputDevice::LogfImpl() []
0x00007ff752e805b8 LifePlay-Win64-Shipping.exe!FDebug::AssertFailed() []
0x00007ff752e2b843 LifePlay-Win64-Shipping.exe!FICUInternationalization::Initialize() []
0x00007ff752e23a16 LifePlay-Win64-Shipping.exe!FInternationalization::Get() []
0x00007ff752e5245b LifePlay-Win64-Shipping.exe!BeginInitTextLocalization() []
0x00007ff752bb0eed LifePlay-Win64-Shipping.exe!FEngineLoop::AppInit() []
0x00007ff752bb7931 LifePlay-Win64-Shipping.exe!FEngineLoop:preInit() []
0x00007ff752bb3e3a LifePlay-Win64-Shipping.exe!GuardedMain() []
0x00007ff752bb403a LifePlay-Win64-Shipping.exe!GuardedMainWrapper() []
0x00007ff752bbb8fe LifePlay-Win64-Shipping.exe!WinMain() []
0x00007ff7546ff702 LifePlay-Win64-Shipping.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffebf1c7614 KERNEL32.DLL!UnknownFunction []
0x00007ffebf8626a1 ntdll.dll!UnknownFunction []
Help! I just dowload version from GoFile
 

The Grifter

Active Member
May 28, 2017
661
1,057
Idk...

Is there anyone who can tell me, how I start a scene manually for testing it? It seems I am too dumb to find out.
(scene name is xsmaks_cuckolded_again.lpscene)
Sure, just type either # or ' to open up a small console at the bottom right corner, then type the name of the scene without .lpscene and press enter.
 

Yoho Waco

New Member
Jan 24, 2023
1
5
Greetings!
I guess some of you know about Vulkan, a new rendering format based on OpenGL and which is at the level of DX12.
For some time now there are people (from linux) working on adapting DirectX games to Vulkan, and for that they have created the DXVK.


So here I add the necessary .DLLs to be added in your LifePlay and enjoy a better performance in your favourite game!

It comes ready to unzip directly in LifePlay, but if you look for the path where to add the files, it is in:
.\LifePlay\Binaries\Win64\

I also added 2 versions, for new or old GPU's
 
3.30 star(s) 118 Votes