PuToUtO

Member
Sep 11, 2019
111
45
This is the code.
Code:
WHO: Actor = getPerson(tag_Deflowered); If Actor:attractiontoplayer > 0 && !Actor.isDating()
OTHER:

Likes = Actor.GetActorVar(tag_Stalker)
If Likes > 0 || Actor:perversion > 50
1. is Actor tag_Deflowered ?

2. Actor:attractiontoplayer > 0 ?

3. !Actor.isDating() Specifically the player ?

4. is Actor tag_Stalker ? Or Actor's perversion > 50 ?

Sometimes 'The Game Itself' will only trigger some scenes and not others.
start_relationship_Crazy.lpscene
You don't have permission to view the spoiler content. Log in or register now.
Likes = Companion.GetActorVar(tag_Deflowered)
Likes2 = Companion.GetActorVar(tag_Deflowerer)
"Actor" should be "Companion".

virgin_approaches
You don't have permission to view the spoiler content. Log in or register now.
Actor.isRelative -> Actor.isRelative()
There are many scenes their functions missing "()".

I think "spouses" in hasRelationship(Dating, spouses) needs to be "Spouses" to work.

And I found a problem in Vin's master_to_slave.lpscene.
You don't have permission to view the spoiler content. Log in or register now.
But Actor will be the one in first scene, !Actor.isValid() will be false, PassOn always faills.
 
Last edited:

Ravenger6660

Active Member
Sep 14, 2017
826
960
start_relationship_Crazy.lpscene
You don't have permission to view the spoiler content. Log in or register now.
Likes = Companion.GetActorVar(tag_Deflowered)
Likes2 = Companion.GetActorVar(tag_Deflowerer)
"Actor" should be "Companion".

virgin_approaches
You don't have permission to view the spoiler content. Log in or register now.
Actor.isRelative -> Actor.isRelative()
There are many scenes their functions missing "()".

I think "spouses" in hasRelationship(Dating, spouses) needs to be "Spouses" to work.
Thank you for letting me know. My stuff is now fixed.

I don't think I messed with master_to_slave.lpscene. I don't do anything with bondage stuff.
 

Ravenger6660

Active Member
Sep 14, 2017
826
960
https://f95zone.to/threads/lifeplay-v2023-04-stable-vinfamy.11321/post-4138623

Okay, I have recently updated the vampire race with a new skin texture.

What I did was take an existing skin texture and added a Black & White filter with intensity of 85%. Might adjust it more over time.

With these new skin textures you can have Asian, Black, Latin, etc... race vampires.

I also adjusted the Character presents too.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.
 

PuToUtO

Member
Sep 11, 2019
111
45
https://f95zone.to/threads/lifeplay-v2023-04-stable-vinfamy.11321/post-4138623

Okay, I have recently updated the vampire race with a new skin texture.

What I did was take an existing skin texture and added a Black & White filter with intensity of 85%. Might adjust it more over time.

With these new skin textures you can have Asian, Black, Latin, etc... race vampires.

I also adjusted the Character presents too.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.
Why does male pc stop sex when female is pregnant but female pc doesn't in breeder scenes?
 

Ravenger6660

Active Member
Sep 14, 2017
826
960
Why does male pc stop sex when female is pregnant but female pc doesn't in breeder scenes?
I'll be honest having sex three times in a row was how it was code at first. But sometimes I wanted it to stop early if first sex knocked up girl already. But other times I wanted to be a the three.

I might now edit so it reflects how good of a relation ship and/or how perverse the actor is to player.
 

deadrabbit

Member
Nov 16, 2017
111
85
How do you start a scene with multiple actors who share a charactaristic, but ensure that a unique person is taken each time.

For example, I can do:

WHO: Actor = getSpecific(Impregnated)
OTHER: none

SceneStart()

Actor2 = getSpecific(Impregnated)
If Actor2.isValid() && Actor2.isPregnant()



but the result is the only one person is brought in and are set as both Actor and Actor2
 

Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,431
7,800
How do you start a scene with multiple actors who share a charactaristic, but ensure that a unique person is taken each time.

For example, I can do:

WHO: Actor = getSpecific(Impregnated)
OTHER: none

SceneStart()

Actor2 = getSpecific(Impregnated)
If Actor2.isValid() && Actor2.isPregnant()



but the result is the only one person is brought in and are set as both Actor and Actor2
I dont remember the exact process, I figured stuff like that out awhile ago then forgot...

What I did was look at the existing game scripts for stuff like the swinger party at your house where you invite 2-4 guests; since that has a similar criteria as what you're describing.
 

Icebird

Member
Sep 22, 2017
313
221
How do you start a scene with multiple actors who share a charactaristic, but ensure that a unique person is taken each time.

For example, I can do:

WHO: Actor = getSpecific(Impregnated)
OTHER: none

SceneStart()

Actor2 = getSpecific(Impregnated)
If Actor2.isValid() && Actor2.isPregnant()



but the result is the only one person is brought in and are set as both Actor and Actor2
To better understand 'get' commands:
If you run a 'get' command on npcs a pool/list created in background with that persons id named Actor0, Actor1, Actor2, Actor3,... So the command always pick from this list the first applicable, while you're clearing out with 'cleargetlist' command.
Then you doesn't need use 'getspecific' again just render alias to this list:
MainActor = Actor0
SecondActor = Actor1
If MainActor.isValid() & SecondActor.isValid()
Scenestart()

Other way is using the 'other' headline:
OTHER: Actor0.isValid() & Actor1.isValid()
or stay in the WHO line:
WHO: Actor = getSpecific(Impregnated); If Actor0.isValid() & Actor1.isValid()
In this case if this condition isn't meet the requirement (need at least 2 impregnated npc in the game) the scene will not be run (you can't debug with textlines)

Also a note on the getSpecific(Impregnated) command:
If npc is impregnated (recently) then it doesn't mean she is pregnant! Not until the NPC_discovers_pregnancy.lpscene (or the neutral version) run on them what adds the 'Pregnant' tag to the npc. So there is another aproach if you use getPerson(Pregnant) command instead.
 
Last edited:
  • Like
Reactions: R0y
3.30 star(s) 117 Votes